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Home > Fantasy > Almighty Game Designer > Chapter 474

Chapter 474

Words:1865Update:22/06/20 13:07:01

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Chen Mo didn't believe that there would be a bug in the system. The problem was that there wasn't a restart button on the bracelet.

After waiting for a few seconds, a progress bar appeared on the virtual screen: Loading.

Chen Mo let out a long sigh of relief. That scared the crap out of me. So it took a while to load the system due to the large amount of resources.

Looks like the system just hung for a bit and didn't crash. It was a false alarm.

The progress bar was moving very slowly, but Chen Mo was very patient as he stared at it. Chen Mo did reap a lot of rewards after entering the second stage. Although he had more money to spend, so did his rewards!

If he entered the third stage, wouldn't he be able to fly into the sky and stand shoulder to shoulder with the sun?

After waiting for ten minutes, the progress bar finally finished.

A brand new UI appeared on the screen.

There were two transparent spheres on the bottom left and right of the screen, both glowing red. However, due to the different effects on them, they gave off completely different vibes.

The sphere on the bottom left gave off a more cheerful and positive vibe, while the sphere on the bottom right had flames burning on it, giving off a more intense vibe.

"Why does it look a bit like Diablo?"

Chen Mo scratched his head. The UI was very similar to the classic UI in Diablo, with two spheres on the left and right, but the colors were different.

However, Chen Mo could tell that the two balls were empty. There was nothing in them.

At the center of the main body of the virtual screen was a huge nebula vortex. It had many spiral arms that were slowly rotating.

"The interface is quite cool. It's much cooler than the lottery and slot machines. But where's the lottery button? Where's the top-up button? "

Chen Mo felt a headache coming on. What's the point of making it so cool if I'm the only one looking at it? It even increases the cost of understanding it. Bad review!

So what are the two transparent spheres for?

What's the vortex up there for?

Moreover, why isn't there a category this time? There were three categories in the past: Design, Display, and Item. Why aren't they all there now?

What made Chen Mo even more confused was the top-up button.

A paywall system that doesn't even have a top-up button, isn't that a little inappropriate?

However, the screen quickly gave a notification.

"Entering the third stage. Turn off the top-up function. The remaining diamonds will be fully converted and returned."

"The bottom left of the screen is [Happiness Points], and the bottom right is [Resentment Points]. When both Happiness and Resentment Points are maxed out, you can have a lucky draw."

"Method to obtain Happiness Points and Resentment Points: After opening the third stage, the newly developed game can collect these two emotions. It's important to note that only pure Happiness or Resentment will be included in the statistics. "

Chen Mo read the passage two or three times, and his whole body froze.

"What the f * ck? Are you kidding me? You must be playing me, right? "

Chen Mo didn't feel good. You're not playing by the rules!

Why did the price only increase by ten times when I moved from the first stage to the second stage, but after I entered the third stage, you directly changed the currency system!

Don't, Big Brother. Please continue to collect money. I have money! I have a lot of money!

Originally, Chen Mo was mentally prepared that even if he had to pay a few hundred million, he would get some relevant professional knowledge. That way, it would be easier for him to make games like Assassin's Creed and World of Warcraft in the future.

However, he couldn't spend the money. The system didn't want to collect it!

Chen Mo didn't like the pay-to-win system at first. Why did other people use something like reputation points for lucky draws, but I have to use real money for lucky draws?

Therefore, Chen Mo felt his heart ache every time he tried the lucky draw.

However, the current situation made Chen Mo even more depressed. I have money, but I can't spend it!

And I have to collect Happiness Points and Resentment Points? Are you trying to kill me?

Chen Mo had a lot of money, but he didn't have any Happiness Points or Resentment Points.

It turned out that wanting to spend money but not being able to spend it was also a kind of pain …

Chen Mo felt helpless. He finally realized how wonderful it was to be able to spend money to become stronger.

Moreover, Chen Mo noticed that the so-called Happiness Points and Resentment Points had a limit.

It had to be a newly developed game.

And it had to be [Pure Happiness Points] and [Pure Resentment Points].

Chen Mo cursed inwardly. System, are you targeting me?

What about the Dig Ground for Ascension I made? What about Outlast? Those are all good games that generate Resentment Points, right?

What about Minecraft? Those are good games that generate Happiness Points, right?

Why don't the previous games count? Tell me why!

If you told me earlier, I would've taken those games and developed them later!

Chen Mo didn't feel good. The system said that it had to be pure Happiness Points or Resentment Points, which meant that competitive games wouldn't work.

For example, in League of Legends, you would be happy if you met a good teammate and did well in the match. Or if you met a scammer and were targeted, you would feel resentment if you lost the match. However, this type of happiness and resentment didn't meet the requirements of the system. This was because the happiness or resentment was mixed together, and it was targeted at teammates, not the designer. Even if there was resentment towards the designer, it wouldn't be a lot.

Pure Happiness Points or Resentment Points should be like Minecraft or Dig Ground for Ascension, where the player's emotions would be consistent throughout the game, and it wouldn't change.

Also, there was one more thing. There was no indication on the Happiness and Resentment Points at all. How much would be considered full?

Or would it be counted after the game was made and when it generated Happiness Points or Resentment Points?

Chen Mo was speechless. This system really knows how to screw me over!

Where's my skill book?

Give it back to me!

I want to go back to stage two! I don't want to play stage three! I want to spend money! Don't stop me!

For the first time, Chen Mo felt how painful it was to not be able to spend money …



The System silently tricked Chen Mo, and messed up his entire plan at the same time.

According to Chen Mo's original plan, he would start making classic games like Assassin's Creed as soon as he could get enough skill books and special items.

However, not only did he not get any skill books, he couldn't even get any other prizes.

That was a huge pain in the ass!

Chen Mo had to make at least two games from now on, one to give players pure Happiness Points, and one to give players pure Resentment Points.

His original plans had to be put on hold, and Chen Mo didn't know what game to make.

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