Before entering the game, the system told him that he had to choose his birthplace. This was similar to other war games.
Zheng Hongxi took a look. He wanted to choose Qingzhou or Yangzhou, but found that it was full, so he chose Liangzhou.
After all, the Xiliang Army had a lot of scenes in the history of the Three Kingdoms.
After entering the game, Zheng Hongxi was surprised to find that the Luoyang City he saw before was a real scene in the game.
The scene in front of Zheng Hongxi's eyes was a vast wilderness. There were stone mountains, forests, and farms in this wilderness. The camera was very high up, and the entire stone mountain only took up a very small space on the screen.
Zheng Hongxi roughly estimated that the screen of his phone could display about 10 × 10,100 small squares, and a mountain or a piece of farmland could only take up one small square.
The nine small spaces in the middle of the screen were marked with special borders. There were red and green ones, and it was obvious that these were the main areas that could be controlled.
In the middle of the nine squares was a small city that was still smoking, and the surrounding red squares were some soldiers and tents of the bandits.
Obviously, according to the opening plot, this small city should be a player's city, and it was currently being attacked by bandits.
Next was a series of beginner's guides.
Under the system's instructions, Zheng Hongxi started to form a team to fight against the bandits.
The combat system of Shores of the Unyielding Earth was completely different from the mobile games on the market. Each player could lead multiple teams, and each team could bring up to three generals.
Each team was divided into a main camp, a middle army, and a vanguard. If the main camp's generals were all killed, they would lose the battle. However, Zheng Hongxi's team hadn't unlocked the vanguard position yet, and had to wait until he upgraded the Commander's Office.
After choosing a group of bandits, the team set off.
The process of setting off was very clear. There was an arrow that connected the target area, and the specific marching time was also marked on the head of the team model.
Soon, the battle between the troops entered the screen. At the start of the battle, both sides had fewer troops, and Zheng Hongxi's cavalry charged forward, wiping out the enemy's troops.
The next step was to recruit generals, continue the punitive expedition against the enemy, the punitive expedition against the enemy who was carrying rations, conscription, and other basic operations.
However, Zheng Hongxi also noticed that the system was gradually directing players' attention away from the specific combat screens to the battle reports. Later on, when players raided a certain plot, the system no longer displayed a combat screen. Instead, a battle report was sent to the bottom-left corner of the screen. If players were interested, they could click on it to read it.
Skipping the long and meaningless battle process was a good setting for Zheng Hongxi as it saved him a lot of trouble.
After successfully repelling the bandits, Zheng Hongxi's city was constructed. It occupied a total of nine squares, and it was already beginning to take shape.
System Notification: Occupying the capital cities of 13 states will allow you to unify the world. Your initial development will be slow, but you can follow the quest's instructions to expand your influence.
"Beginner's Guide … That's it?" Zheng Hongxi was a little surprised.
Most new player guides for mobile games were very long because the gameplay itself was more complicated. Basically, every time a new gameplay was unlocked, there would be a guide.
But looking at the nature of "Shores of the Unyielding Earth", the first few simple steps were all the beginner's guide?
Zheng Hongxi was a little confused. Could the players understand the game with just a few steps?
Next, Zheng Hongxi started to do quests.
The quests were roughly divided into two parts. One was the quest, and the other was the strategic goal.
The strategic goal was a relatively long-term goal, such as how much land to occupy, how much resources to produce, and so on. Basically, it could be seen as the core quest for a longer period of time.
The quests were more varied, such as building buildings, upgrading buildings, occupying a certain level of land, and so on. Although the quests didn't seem to have a quest line, there were actually quests. For example, players had to level up the City Lord's Mansion before they could unlock the quests to upgrade other buildings.
There were still many things that could be done in the early stages of the game. They had to continuously occupy land and upgrade the buildings in the city.
In the beginning, the buildings were upgraded quite quickly. It was as short as ten seconds, and as long as a few minutes.
Zheng Hongxi continuously upgraded the buildings according to the quests and went on expeditions. Needless to say, there was always something to do.
Every time he completed a quest, he would receive a lot of resources. This was quite comfortable for the players because they lacked resources in the early stages of the game. With the resources from the quests, they could continue to upgrade the buildings to the next level.
In the process of playing, Zheng Hongxi also discovered some slightly deeper rules.
The other players' spawn places were nearby, and they would fight for land. However, at the beginning, everyone was in a state of immunity, and they couldn't attack each other.
In other words, the ownership of a certain piece of land depended on who was faster.
After occupying a piece of land, it was also in a state of immunity, and they could only attack after an hour.
They could only conquer a piece of land that was adjacent to their own, and they couldn't jump to attack.
Moreover, Zheng Hongxi discovered that he currently had a novice buff. In addition to the protection of the main city, there was also a general's accelerated recovery from serious injuries, a general's stamina consumption reduced by half, an alliance's cooldown time reduced, a full refund of recruitment resources after the general was removed from the party, and so on.
According to the general settings in the game, generals would be heavily injured when they were defeated, and they couldn't fight during this period. Every time a general fought, they would use up 20 stamina. Generals only had a total of 100 stamina, and they couldn't fight when their stamina was used up. After a general was removed from the party, the normal rules were that only 80% of the resources would be returned.
Clearly, the novice buff was a setting change to reduce the difficulty of the game for novice players.
There were a few players around Zheng Hongxi. Now that everyone was in a state of wilderness (no alliance), they all seemed to be marked in red, which made Zheng Hongxi a little nervous.
But soon, he received an invitation to an alliance.
System Notification: Join an alliance, you will receive an increase in resource production. You can use the land of alliance members to go on expeditions, and you can occupy cities as an alliance member.
Clearly, for this kind of national war game, most of the core gameplay relied on the alliance as a medium, and it was impossible to play without an alliance.
There were two alliances that invited Zheng Hongxi, one called Dragon Conquers the World, and the other called Big Farmer. Clearly, the first alliance won Zheng Hongxi's favor, because the name was slightly better sounding.
The alliance was currently only level 1, and could only add 10 people. After leveling up, it could add more players. There were a few alliance members next to Zheng Hongxi's city, and they were all marked in blue, which made him feel much more at ease.
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