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Home > Fantasy > Almighty Game Designer > Chapter 390

Chapter 390

Words:2040Update:22/06/20 13:06:42

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It didn't take long before more and more Three Kingdoms games appeared on the market.

Most of them were works that followed the trend to make up the numbers, but there were also some works of relatively good quality.

The most eye-catching game was Zen Entertainment's Chronicles of the Heroes of the Three Kingdoms. It was a slightly innovative game of the Three Kingdoms.

The core gameplay of the game was still the same as mobile card games, with maps and battles, linking up the history of the Three Kingdoms period.

However, the game's campaign packaging was rather novel. It wasn't the kind of map that was pushed over one map at a time. Instead, it was a large map. Players would be able to unlock a portion of the map after challenging a key city, eventually unlocking the entirety of the Three Kingdoms.

This was a rather innovative point.

There were also some slight innovations to the other gameplay, such as the general system and equipment system. There were also some traditional gameplay such as spirits, generals, mounts, etc.

Apart from that, the game's art was also an important selling point.

The game's background wasn't completely based on the Three Kingdoms culture, but was modified to add some demonic elements to the Three Kingdoms setting. For example, the traditional villains like Dong Zhuo and Lu Bu were designed to look like demonic gods descending into the world. The card designs were extremely cool.

Although it wasn't a revolutionary design, it at least gave the game a nice outer layer of art, clearly differentiating it from other Three Kingdoms games.

Moreover, Zen Entertainment's artists were quite skilled. The art was very detailed, and the designs were great. Not only did they show the characteristics of the generals, but they also added demonic elements to them, making it very popular among young people.

If these art were to be outsourced, each of them would cost over ten thousand RMB.

Moreover, in order to better reflect the characteristics of the nation wars, the game specifically included a nation wars system. Players could fight freely on the map, fighting for the ownership of each city.

However, the design of the nation wars on the map was rather simple. The cities would change quickly, and there wasn't much strategy to speak of. However, the gameplay at least brought out the nation wars on a large map, and it would inspire a sense of pride in the players.

Zen Entertainment did a lot of promotion for Heroes of the Three Kingdoms this time, and it was quite a big deal.

Many designers felt that 'Heroes of the Three Kingdoms' was the most likely game to win first place in this game contest.

Although its core gameplay was still that of a mobile card game, there were many changes made to it. The art style, the new gameplay, and the country wars were all done well.

Moreover, this wasn't a bad playstyle, as mobile card games had been proven to be successful in the market. Making a game this way wouldn't be popular, but it also wouldn't make a loss. It was a very safe choice.

What about Chen Mo's Shores of the Soil? Comparatively speaking, it was too risky. After all, this was a brand new gameplay that had nothing to do with any of the previous games and gameplay. Who could guarantee that the players would buy it?



After Shores of the Unyielding Earth was released, the players quickly discovered it.

"Hmm? Chen Mo made a Three Kingdoms game? The Shore of the Unyielding Earth? "

"This name sounds weird. However, there was a source. All under the heavens belonged to the King, and all who lived on the shores of the land belonged to the King. It feels like this is a game related to the land? "

"Uhh, is it a land grabbing game?"

"Who knows, but I didn't expect Chen Mo to make a Three Kingdoms game. I always thought he didn't make Three Kingdoms games because he wasn't good at it."

"How could Chen Mo not be good at the Three Kingdoms theme? It's an entry level theme for many designers."

"But Three Kingdoms isn't easy. There are a bunch of Three Kingdoms games every year, but there aren't many that are really fun."

"This one has to be played, it's a product of Chen Mo's!"



Zheng Hongxi was also playing Shores of the Unyielding Earth.

Chen Mo made this game all by himself, without any help from Su Jinyu or Zheng Hongxi.

Zheng Hongxi was curious when he found out that the game didn't have a story. How did he make a Three Kingdoms game without a story?

One had to know that the most valuable part of the Three Kingdoms IP was actually its plot. A large number of historical events were classic events, such as Straw Boat Borrowing Arrows, Burning the Barracks, Empty City Stratagem, Seven Captures and Seven Columns, etc. Many classic Three Kingdoms games were classic precisely because they interpreted these historical events from different perspectives, thus elevating the original plot of the Three Kingdoms.

But if he made a Three Kingdoms game without the story? It would be equivalent to giving up one of the most important aspects of the Three Kingdoms.

Of course, Chen Mo wasn't so stupid that he didn't think of this. Since he was willing to give up on the Three Kingdoms storyline, he must have found a way to play the game without the story.

With this curiosity, Zheng Hongxi downloaded 'Shores of the Unyielding Earth' on his phone and entered the game.

The first scene was a very short introduction.

The palace shrouded in dark clouds was brightly lit, with an orderly army below. After clicking on the screen, sunlight shone through the dark clouds, zooming in on the game's login screen.

At the front of the palace, soldiers lined up on both sides. Generals and officials were walking up the stairs, as if they were about to pay their respects. On top of the palace, a huge cauldron that symbolized power was in the middle of the screen, looking very majestic.

The introduction and login screen were actually very simple, but they did a good job of showing the historical background of the Three Kingdoms era, and the atmosphere was very fitting for the state of war.

After logging into the Thunderbolt Game Pass, the game officially started.

The first scene was a very simple cinematic, followed by a series of animated images and sentences of ancient Chinese characters appearing on the screen.

"Chaos at the end of the Han Dynasty, the country was in ruins. Heroes rose together, the army was strong, the war was endless."

"Under the heavens, all land belongs to the king; those who lead the land are the king's subjects."

These animated images showed different scenes. There was an army attacking a city, the emperor's coronation, hundreds of officials paying their respects, killing in the wilderness …

Zheng Hongxi could tell that Chen Mo didn't have the time to make such a cool opening, so it was just a simple one. However, these few sentences were enough for a mobile game.

"Indeed, the manager's forte is using the least amount of resources to produce the best performance," said Zheng Hongxi.

After entering the game, the first scene was focused on a very large city: Luoyang.

"Luoyang of ancient times, the capital of the country, a place of travel throughout the world."

The scene changed again, showing the players a map of the Three Kingdoms era. However, this map wasn't split into Wei, Shu, and Wu like in the Three Kingdoms game. Instead, it was split into thirteen states, including Yangzhou, Jingzhou, Yizhou, and Liangzhou.

"Do not follow the six directions, traverse ten thousand miles, if you want to settle the eight directions, take all the states."

"The star general descends to the world, to establish his empire, the tiger looks on from all sides, he will not stop."

"Be careful and diligent, be vigilant in the morning and evening. Mediate martial arts and culture, starting from a corner."

This was half written and half written, so it was a bit hard to pronounce. Players who weren't good at ancient Chinese might not be able to understand it.

However, these people probably wouldn't take it seriously, as not all players would be able to understand it. At the end of the day, everyone just had to get the gist of it.

Zheng Hongxi was a story writer himself, so he would definitely understand it.

Along with the cinematic from before, this was what it actually meant: The world was in chaos at the end of the Han Dynasty, the army was fighting each other. Luoyang is the center of the world, whoever controls Luoyang will rule the world. The world is huge, and if you want to pacify the chaos, you have to unite all the states. The star general descends to the world, but he has just established his empire and is surrounded by powerful enemies, so he has to be careful and slowly expand from a small place.

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