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Home > Fantasy > Almighty Game Designer > Chapter 386

Chapter 386

Words:1817Update:22/06/20 13:06:40

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In the resting room, Chen Mo was writing down the details of Shores of the Unearthly.

Although it was a mobile game, the rules of the state wars were quite complicated. This was because there could be tens or hundreds of players in the same battle, so the rules had to be clear to avoid any problems.

Moreover, the combat system of "Shores of the Unyielding Earth" was also very complicated. There were more than 400 combat techniques (skills). A newbie might not be able to understand the entire combat technique system even after playing for several months. Therefore, there was a certain amount of work involved.

As he was thinking, Zheng Hongxi knocked on the door.

"Manager, I heard that the Game Committee is looking for a Three Kingdoms game? I know a lot about the Three Kingdoms. Manager, what kind of Three Kingdoms game do you want to make? I'll take care of the story, it'll be great, "Zheng Hongxi said excitedly.

Chen Mo looked at him, "You know a lot about the Three Kingdoms? What books have you read? "

Zheng Hongxi replied, "Records of the Three Kingdoms, Romance of the Three Kingdoms! I've read them all! "

"Oh." Chen Mo asked, "Then, Pei Songzhi's Records of the Three Kingdoms, Records of Shu, Book of Jin, Book of Wei, Wei Lue, Historical Records of the Three Kingdoms, Zizhi Tongjian, Collected Records of the Three Kingdoms, Han, Jin, Spring and Autumn … have you read all of them?"

Zheng Hongxi was shocked, "… I've never read them. Manager, you've read them all? "

Chen Mo shook his head, "Me neither."

Zheng Hongxi was speechless.

What the hell are you talking about if you haven't read them?

Chen Mo laughed, "It's fine, the game doesn't need a story, so you don't have to write it."

"Huh?" Zheng Hongxi was shocked, "How are we going to promote the Three Kingdoms culture without a story? Even if it's an RPG, shouldn't there be a main quest? "

Chen Mo shook his head, "I don't need a story. It's a mobile game, so the playstyle is a bit special, don't worry about it. "

"Alright." Zheng Hongxi was disappointed, "Then, good luck, manager. Let me know if you need any help."

"Alright," Chen Mo nodded.

Zheng Hongxi said after some thought, "Manager, you're not thinking of using the Three Kingdoms theme to make a pay-to-win mobile game are you?"

Chen Mo said, "You could say it's a pay-to-win mobile game."

Chen Mo said, "You could say it's a pay-to-win mobile game." There are a lot of pay-to-win mobile games on the market. If it's the same card game like Onmyoji, I'm afraid it won't be competitive … "

Chen Mo nodded, "Don't worry, I know what I'm doing."

"Okay, then store manager, please add some gas," Zheng Hongxi said, "I'll be responsible for shouting 666."



One could say that pay-to-win games were in the current state of the mobile game market.

Onmyoji had been running for more than two years, and Chen Mo had made some updates. Although it was still in the top ten best-selling mobile games, it had already started to show signs of decline.

After all, card games had a limited lifespan, not to mention a game like Onmyoji that hurt the liver. The only reason it was still in the top ten of the best-selling list was that there were not that many strong competitors in the parallel world.

Currently, the domestic mobile game market was in a state of relative chaos.

Onmyoji had a huge impact on the mobile game market when it first came out, but card games weren't something that could be dominated for long. The playstyle was relatively simple, and most people would get tired of it after a few months.

However, there wasn't a game that could replace Onmyoji.

However, Onmyoji did give mobile game designers some inspiration. There was a lot of potential in the mobile game market, and players could accept heavy games.

The mobile game market was in a state of chaos. RPG, Card Games, and Puzzle Games were all doing well. There were a few RPG games that made it to the top of the charts.

However, there wasn't a game that was as sensational as Onmyoji.

Many designers were lazy and changed their PC games into mobile games to make money, or followed the trend of making Mobile Card Games. As a result, most of the mobile games were poorly made, and there was a lack of unique, high-quality games.

The poorly made games weren't because of the quality of the games, but the playstyles. They were all slightly innovative, without any revolutionary changes.

As for mobile card games, the playstyles were pretty much all used up. After Onmyoji, there were a few good quality mobile card games, but the players were already sick of them.

It's getting harder and harder to make mobile card games these days to make money.

Everyone was looking forward to better playstyles.



October 12th, the second round of the S1 Finals began.

The competition continued, and this time the schedule was even crueler. Every day from the 12th to the 15th, they had to finish a match, which directly determined the fate of the teams.

The popularity of the second round was basically the same as the first round. This number could only be surpassed by the semifinals or even the finals.

In the end, the four groups that qualified were decided.

Group A, B, and C were relatively clear.

Group A had NRG and FG qualified, Group B had IF and SOT, and Group C had VSG and MAD qualified.

Among them, NRG advanced with a clean sweep due to the weaker teams in their group. Their final record was 6-0. In Group B, IF lost to SOT in the second round. In the end, they defeated SOT again in the tiebreaker and advanced to the next round. In Group C, VSG from Europe and MAD from Korea advanced. VSG was slightly stronger.

What was more surprising was the situation in Group D. Initially, MG's ability was stronger than the Korean team, e-motus. However, in the second round of the group competition, e-motus's ability suddenly improved significantly. Furthermore, they used two tricks in a row and achieved a 3-0 record in the second round of the group competition. They went straight to the second place in the group and squeezed out MG.

With that, the top eight consisted of two Chinese teams, three Korean teams, two European teams, and one North American team.

The drawing of lots for the top eight followed the principle of avoiding teams from the same group, which meant that teams that had fought against each other in the group would not be grouped together in the top eight.

The final results were nrg-mad, VSG-FG, if-emotus, and wbg-sot.

The results of the grouping made no difference to NRG and IF, because both teams were the top teams in their groups. Both teams were going to be fighting for the championship in the finals. The two Chinese teams were divided into two halves, so they would not meet each other early. This was already a very good grouping.

However, what puzzled the Chinese teams was, why did Korea's e-motus team suddenly become so strong? If winning against MG was due to luck, then achieving a 3-0 record in the second round of the group could not simply be explained by luck.

After analyzing the recordings of e-motus, the Chinese teams realized that this team's discipline and team fighting standards seemed to have improved significantly. Their control of vision was also significantly better than in the first round.

Later on, through some clues, the Chinese teams finally found out that the Korean teams had been secretly training since the first round of the group stage, and all the teams were training together.

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