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Chapter 24

Words:1887Update:22/06/20 13:05:14

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Early in the morning, Chen Mo received a message from Lin Mao.

"Chen Mo, my game is going to be released tomorrow. It's called Adventures of the Storm Rider. I've sent you a copy of the installer, you can try it out. Also, how's your game coming along? "

Chen Mo replied, "Alright, I'll try it out. My game is going pretty well, it's pretty much done. I'll be putting it up in the experience store to collect feedback. "

Lin Mao replied, "Huh? You're done? It's only been three months! Are you on a rocket now??? "

Chen Mo replied, "It's just a casual game, it's not that big. I'll send you an installer in a couple of days. "

Lin Mao replied, "Alright, let's give each other some feedback and improve together."

Chen Mo received the installer from Lin Mao and installed it on his phone.

Adventures of the Storm Rider, a 94MB installer, with a small figure holding a sword.

Lin Mao had been working on this game for close to half a year. After listening to Chen Mo's suggestions, he spent close to three months modifying it, including testing, fine-tuning, and preparing to release it into the market.

In comparison, Chen Mo's Plants vs Zombies was much faster. In the time it took Lin Mao to fine-tune it, Chen Mo had already finished the game.

He entered the game.

Chen Mo had already played the game before. The installer this time had some minor improvements to the setting, characters, and playstyle, but they weren't very obvious. Only people with keen senses like Chen Mo would be able to tell.

It seemed like Lin Mao was willing to put in a lot of effort into the game's experience.

Furthermore, Lin Mao made some major changes to the playstyle based on Chen Mo's suggestions.

The first was the rework of the combat system. While retaining the essence of the original combat system, he added in a lot of new content. One of the more interesting changes was the addition of the new ability "Windstorm".

The main character was a knight. He could control the power of windstorms. He could choose to use strong winds to slow down his enemies and reduce their vision. He could also choose to use torrential rain to slow down his enemies and cause minor illnesses. He could even choose to use a terrifying hurricane to blow away smaller enemies.

A few of the smaller windstorms were permanent abilities, while the larger ones needed to accumulate energy before they could be used.

At the same time, the types and characteristics of the monsters were also changed for the new combat system. Different monsters would be countered by different windstorms, and would also be resistant to certain windstorms.

For example, a heavily armored monster could barely be affected by the wind, and neither could tornadoes. However, a rainstorm could muddy the ground and significantly slow down its movement speed. Also, it could produce the effects of "disease" and "rust", which would slowly reduce its combat ability.

Chen Mo was quite impressed with the changes made to the combat system. Evidently, Lin Mao didn't stick to Chen Mo's suggestions and made some innovations based on his own ideas.

Moreover, the "Windstorm" core combat ability was directly reflected in the game's title, which was a very smart move in Chen Mo's opinion.

The name of the game, Adventures of the Storm Rider, made it obvious what the game was about. At the same time, there was a certain amount of suspense, which was very helpful in attracting players.

Another major change was the large-scale rework of the game's branching storyline. It was changed from the original single ending to four, and the various choices made by the players during the game would determine which ending they would get.

First ending: The Wu Kingdom King Mo Mo, and the Knight, and the Lin, the Mo, the Mo, the Knight of the, the Kingdom,

Second ending: The Knight wasn't able to save the Princess, and the Knight died with the Dragon.

Third ending: The Knight defeated the Dragon, but didn't kill it. Instead, the Knight signed a contract, and the Dragon became the Kingdom's Protector.

Fourth ending: The Knight defeated the Dragon, but became a new Dragon due to the temptation of treasure.

Chen Mo had the GM tools that Lin Mao had given him, which allowed him to adjust his character's attributes. Therefore, it only took him three hours to finish the game, and he even went through all four endings.

If it was a normal game, it would take at least six to eight hours to finish the game. If he wanted to experience all four endings, it would take twice as long.

Lin Mao accepted two of Chen Mo's three suggestions, but didn't accept the extremely difficult one. Chen Mo felt that this was a smart choice, as the three suggestions weren't completely compatible. Lin Mao's choice was the right one.

Chen Mo felt that this game needed luck to become a super popular game, but it shouldn't be a problem for it to be a little popular.

Chen Mo sent a message to Lin Mao, "I've played the game once. It's not bad, I'm sure it'll be popular."

Lin Mao quickly replied, "I'll be counting on that. I'll be busy with the release of the game for the next two days. I'll go to your experience store and play your game in a couple of days."

Chen Mo replied, "Alright, it's settled then."

After lunch, Chen Mo took an hour nap, waking up at two in the afternoon to prepare for the official opening of the experience store.

Before the experience store officially opened, Chen Mo still had some preparations to do.

One was to check if the equipment in the experience store was working properly, and if the game was installed properly.

The other was to set the price for the experience store.

The designers had one hundred percent control over the price of the experience store. Chen Mo could set it to be free, and anyone could try it for free.

However, there was a problem with setting it to be free. What if Chen Mo's game became popular in the future?

If Chen Mo developed a large scale MMORPG, and many people were playing it all day and night in the experience store, or even taking over an entire computer, it wouldn't be fun, and most people wouldn't be able to experience the game.

Free before raising the price? That wouldn't work either.

It was best not to change the price of the experience store easily. Lowering the price was fine, but raising the price would definitely displease the older players.

It was just a single experience store, and there wasn't any pressure to make a profit. Chen Mo didn't want to raise the price to control the number of people in the experience store.

Therefore, he had to charge from the start, and it couldn't be too cheap.

If there were too many people, he might even have to limit the amount of time each person could play.

In this world, internet cafes in the Imperial Capital cost anywhere from three to ten RMB. Three RMB per hour was basically the lowest price, and there weren't many of them.

Of course, there were higher end ones, but those were for the rich. Chen Mo still had to consider how the majority of the players would accept them.

In the end, Chen Mo decided to set the price of the experience store at five RMB per hour, as the environment in Chen Mo's experience store was better than most internet cafes, and was much more spacious.

This price was definitely on the expensive side at the moment, but Chen Mo would stick to this price in the future. As he made more and more high quality games, this price would become more reasonable.

The drinks in the experience store were basically sold at market price, and Chen Mo didn't care about such a small profit margin.

Games would only be charged in the experience store. If the experience store was full, then each player would be limited to four hours, and they would have to queue up again after four hours.

The experience store was open from ten in the morning to eight in the evening. They couldn't stay overnight, nor could they charter flights.

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