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Chapter 22

Words:1658Update:22/06/20 13:05:14

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Chen Mo had a good night's rest. Early the next morning, after washing up and eating breakfast, he used the Memory Playback Potion to search through his forgotten memories when his brain was at its clearest.

Plants vs Zombies had been a game for a long time, and many of his memories were blurry. Many of these memories were directly related to the quality of the game, so Chen Mo didn't dare to be careless.

The Memory Playback Potion took effect very quickly, and Chen Mo's thoughts slowly returned to many years ago.

The first things that came to his mind were all classic plant images. There was a peashooter that looked like a dragon mother, a squash that looked like a certain musician with the surname Gao, a potato grenade with a joystick on its head, a sunflower with a mysterious smile, and a nut wall with eyes as wide as light bulbs …

Then there were various types of zombies, normal zombies, roadblock zombies, pole vaulting zombies, bucket zombies, dancing zombies …

There were also various settings, such as a classic setting, a night setting, a swimming pool setting, etc.

As his memories became clearer, Chen Mo quickly used his drawing tablet to record down the appearances of the plants and zombies, mainly to recreate the key features and details of these classic images.

Afterwards, Chen Mo began to recall the entire process of the game.

From the words of Mad Dave when he first entered the game, to planting the first plant, defeating the first zombie, to unlocking new levels, unlocking new plants, and defeating new bosses …

Chen Mo jotted down notes as he recalled, recording down the key points of each stage in detail. For example, which plant was unlocked at which level, which special mode was unlocked at which level, etc.

After that, he recorded some of the game's data.

For example, how long it took for the peashooter to fire a bullet, how much damage did the flaming stake do, how much did the frozen watermelon slow down, how many times did it take for the zombies to die from different attacks …

Although the data didn't look like much, it would directly affect the entire game's structure. Since Chen Mo's coding skills were limited, he could only use this kind of stupid method.

Four hours passed in the blink of an eye.

Chen Mo let out a long sigh. He had been in a highly focused state for the past four hours, and now that he relaxed, he felt extremely tired.

However, he couldn't let his guard down yet. He quickly filled in some of the data and details while his memory was still in his head, afraid that he might have missed something.

A person's memory would continuously decline. Using the Memory Playback Potion could only guarantee that he could freely search his memories for four hours. Once four hours passed, these memories would slowly disappear again.

After another two hours, Chen Mo let out a long sigh of relief. He slumped into the chair and took a sip of water from the cup.

On the desktop, Chen Mo opened up a new design document, recording thousands of details of the game. There were also a bunch of sketches in the drawing file, including plants, zombies, sceneries, and even the UI.

The Memory Playback Potion was finally put to good use by Chen Mo, squeezing every last bit of value out of it.

"Damn, I'm so tired."

Chen Mo wiped the sweat off his forehead. He had been so tense for the past six hours that he couldn't take it anymore.

But then again, why was he in such a sorry state? It was because there was only one Memory Playback Potion! What if there were two portions? One bottle today and another tomorrow. Eight hours was enough to memorize the details of the entire game. There was no need to be so nervous.

Therefore, Chen Mo knew that he had to earn money and spend money!

Chen Mo stood up and walked around. He ate a few pieces of chocolate, made a cup of coffee, and continued working after a short break.

The next step was to refine the design document, finalizing the details of the design and recording them into the document. These details might seem insignificant, but they greatly affected the game experience, and Chen Mo couldn't ignore them.

Refining the document took Chen Mo an entire week.

After a week, the entire document for the game was finalized. The details were also refined. The game's basic rules, UI, plants, and zombies were all completed.

After that, Chen Mo entered the rules into the game engine. The game engine would automatically generate a project based on the rules, allowing Chen Mo to make changes to the project in the future.

Generating the project would take one to three days, and the more rules there were, the longer it would take.

During this time, Chen Mo planned to finalize the game's data system.

Some of the basic attributes of plants included: Attack Power, HP, Range, Attack Interval, Attack Area, Preparation Time (how long it takes to take effect after being placed), Cooldown Time (how long it takes to be placed again), Cost, Damage Points (mainly used for damage effects), etc.

Chen Mo had to list out the attributes of each plant and zombie, and constantly verify them.

The game data that he had previously recorded was a great help. The data between different plants and zombies could be verified, which made the design of the system much more efficient.

After two days, the entire data system was finalized. Since Chen Mo had a large amount of data for reference, the data system should be very close to the original in his previous life. Even if there were some differences, it wouldn't be too big.

Next, it was time to verify and make adjustments.

During this time, the Illusion Game Engine had created a game, which Chen Mo named PvZ for now. The project name was just a codename. He would only decide on the real name when the game was officially released.

After opening the project, Chen Mo checked the rules and mechanisms. There weren't many problems. There were a few minor rule errors and logical loopholes, but Chen Mo quickly fixed them.

After that, Chen Mo imported the data into the game, as well as the corresponding artwork for the various plants and zombies. In this way, a simple game demo was ready.

Now, the project didn't have any beginner guides, nor were there any levels.

Chen Mo created a new scene, and tried planting a peashooter, and a normal zombie on the other side.

Bang, bang, bang …

Under the continuous attacks of the peashooter, the zombie fell to the ground.

The rhythm was alright. Chen Mo tried the other zombies and plants, and there were basically no problems. Other than a few minor adjustments that he felt were slightly off, everything else was fine.

After that, Chen Mo started designing the interface and setting up the levels.

Setting up levels was a technical job. The entire process of setting up levels had to be progressively more difficult. It had to make the players feel different, but it couldn't be too fast and cause the players to get stuck.

Chen Mo had already memorized a lot of the level details, such as how many zombies to kill in each level, and what new plants to unlock in each level. These were all recorded, so it wasn't a big problem.

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