The next day, Chen Mo woke up at nine, took a shower, then went downstairs to buy breakfast.
Chen Mo woke up rather late, firstly because he liked to sleep, and felt that he would only wake up after sleeping enough. Secondly, it was a habit from his previous life.
In his previous life, working in the video game industry often required him to stay up late, so Chen Mo's schedule wasn't adjusted to the best.
After breakfast, Chen Mo returned to his office and started thinking about his first game.
Chen Mo had countless games in his mind, but he still had to think carefully about which one to make.
In this world, the cost of making a game was very low. There was no need to rent an office building or hire a programmer. Most of the money spent on making a game could be saved.
However, that didn't mean there were no costs or limitations to making a game in this world.
One of the biggest limitations was the art resources.
Music could be made by someone as long as you had the money. Moreover, as long as the quality wasn't too bad, the players wouldn't be too picky.
However, game art was different. If Chen Mo wanted to make a big game, he would have to start from scratch with the characters, models, backgrounds, and models. The free resources in the game editor might not work.
Moreover, they were quite expensive to make.
A simple example would be the original art for an ordinary mobile game. The cheapest would cost around eight to nine hundred while the more expensive ones could go up to seven to eight thousand. If it were something of a higher standard, there would be even more expensive ones. Just the original art alone would be a huge sum of money.
Moreover, there were models, animations, special effects, etc. These wouldn't be cheaper than the art, and were quite troublesome to make.
There were plenty of free resources in the game editor, but they were all public resources of average quality.
Flappybird was able to use public resources because the materials were quite simple. After Chen Mo hand drew the bird, he could easily find other similar materials and use them.
However, if Chen Mo wanted to recreate a big game from his previous life, he would need to use the same art as the original, which would be quite troublesome.
As for why the art had to be the same as the original? That was because the game was a relatively delicate thing. It was like a pocket watch that operated precisely. If any part was changed, it could malfunction.
Of course, those poorly made skin swapping games didn't count, as those types of games would never become popular.
As long as it was a popular game, its gameplay, art, music, and all other aspects were perfectly compatible. It was the best choice that the designers had screened out of dozens of proposals.
If Chen Mo wanted to change any part of it, he had to be extremely careful. Otherwise, it would be like changing an ancient poem. Even changing a single word could make the poem become third-rate.
Therefore, Chen Mo tried his best to recreate every detail of these classic games, including the art.
The second biggest limitation was Chen Mo's own abilities.
Although Chen Mo was the main planner in his previous life, he wasn't good at everything.
There had always been designers in charge of the coding and level design. Chen Mo knew a little about it, but he wasn't an expert.
Some games seemed simple, but they were actually very demanding. Take Anipop for example. The rules weren't complicated, and it didn't seem difficult, but the level design was actually very high. The difficulty of each level kept increasing, and Chen Mo had to control the pace of the game. He couldn't do it with his current level design skills.
There were also some domestically-produced games with paywalls that looked like they did not have any technical content, but in fact, more than half of their technical content was in the numbers.
For example, how should the VIP level be set? What was the difference in power between different VIP players? How much power could they gain by topping up money? How many chapters could the players progress to in a few days? How to control the pace of the game?
These were all problems with the coding. Chen Mo knew that, but he wasn't a hundred percent confident.
Flappy Bird was an extremely simple game after all. There was no need to think about coding, level design, etc. However, the popularity of a game like this couldn't be replicated. In the long term, Chen Mo needed to be an all-rounder. He needed to increase his coding to over eighty in order to recreate some of the classic games from his previous life.
How should he solve these problems?
Paywall! Are there any other choices? Paywall can change your life!
"If there's a problem that I can't solve, it must be because I didn't top-up enough money," Chen Mo mocked himself as he opened the virtual screen on his bracelet.
Chen Mo received three hundred thousand RMB in R&D funds, and planned to use two hundred thousand for a lucky draw. As for the remaining one hundred thousand, he was saving it for emergencies.
What made Chen Mo's head hurt was that Flappy Bird had to be the winner of the video game design competition and be available for players to experience for three months. During these three months, it wouldn't make any money.
Therefore, although he expected some losses, Chen Mo still chose to use Flappy Bird for the competition.
But now, Chen Mo felt his heart ache when he thought about how Flappy Bird made almost three hundred thousand RMB a day, feeling like he had missed out on a few hundred million.
At least for the next three months, Chen Mo couldn't count on Flappy Bird to make any money for him. He had to make his next game as soon as possible.
Chen Mo opened the top-up interface and put two hundred thousand RMB into his bracelet. The balance on his bracelet read: 2097340. Chen Mo thought about it and topped it up a bit more, rounding it up to 2.1 million points.
Since he had already topped up two hundred thousand RMB, he didn't really care about the remaining three hundred RMB. Rounding it up was also a way to show some care for his slight OCD.
2.1 million points, one hundred thousand points for one draw, that was enough for twenty-one draws.
At this time, Chen Mo noticed an option on the virtual screen, Ten Draws in a Row.
"… That's so sweet! I didn't get Ten Draws in a Row before because I didn't have enough points to do it ten times, right? "Chen Mo complained.
Ten Draws in a Row also had a small description, "Rare item guaranteed."
It was exactly the same as the pay-to-win games in his previous life, using all sorts of methods to encourage players to top up.
Chen Mo knew that in ninety-nine percent of games, ten draws in a row was better than a single draw. Therefore, his best option was still to do ten draws in a row.
Chen Mo walked around the office, then went to wash his hands and face.
It was better to be prepared before doing ten draws in a row.
After calming himself down, Chen Mo decided to try his luck with one draw.
Swoosh swoosh swoosh …
The wheel spun quickly, and with a click, it stopped at the blue area: [Rare Skill Book].
"Hmm? Not bad. "
Chen Mo was instantly energized. It was his first time getting a blue skill book, it seemed like washing his hands and face was working.
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