After setting up adventure mode, Chen Mo continued to focus on minigames, puzzle mode, survival mode, and other modes.
With the experience from adventure mode, the other modes were relatively easy. It was all physical work, so Chen Mo didn't have to work as hard as before. He played as he worked, and finished the other modes in less than a week.
The Zen Garden, Illustration, Achievements, and Shop were even easier, finished in three days.
In the end, Chen Mo spent another three days testing it out. He went through the adventure mode once, and checked if there were any bugs in the other modes. He also made a few changes to some of the details.
At this point, Chen Mo basically worked day and night, and used more than a month to finish the main part of Plants vs Zombies.
In his previous life, Plants vs Zombies was a game that took a designer, an artist, a composer, and a programmer three years to complete. However, most of that time was spent on changing the design and improving the user experience, constantly polishing and polishing the game to create such a high quality game.
For Chen Mo, he didn't need to write any code, nor did he need to do too much tuning, nor did he need to find inspiration or change the design. Even just copying it took him a month. This was enough to show that game development wasn't as easy as most people thought.
However, this wasn't the end.
The gameplay was more or less complete, but the art resources were all from the game editor. The art style wasn't the same, and many of the models and animations weren't of the right size. It looked like a mountain of trash, and it wasn't an exaggeration to say it was horrible.
Moreover, the game didn't have any music or sound effects, so there wasn't any tension when playing. The feeling of impact during combat was also almost zero.
Chen Mo's next step was to bring the art and music quality up to the level of his previous life.
Luckily, Chen Mo had already memorized the plants and zombies, and they were all sketched on his computer. All he had to do next was fill them in. However, this process was quite painful, as Chen Mo had to hand draw the entire time, and had to adjust the movements himself.
More than forty types of plants and twenty types of zombies, each with their own movements. It wasn't a small amount.
Luckily, the animations for the plants and zombies were quite simple, especially since many of the zombies could be reused, so it wasn't too much.
Chen Mo's art standards weren't that high, but the game was cartoonish in nature, and the lines and colors weren't too complicated, so Chen Mo could handle it.
Of course, Chen Mo could spend money to hire someone to do it, but Chen Mo would have to explain his needs to other artists in detail. Moreover, Chen Mo might not be satisfied with the result, so after some thought, he gritted his teeth and did it himself.
On average, Chen Mo could complete one plant and one zombie a day. Including the interface, loading diagrams, and other resources, it took Chen Mo almost a month and a half to complete all the art resources.
Then came the music and sound effects.
After consuming the skill book, Chen Mo's Music and Sound Effects skill was now at ten points. It was impossible for him to make something out of nothing, but it wasn't hard for him to recreate a classic BGM.
The background music for Plants vs Zombies was also a classic, and Chen Mo could still remember many of the melodies. Although he couldn't replicate it one hundred percent, he could at least make it look like it.
However, Chen Mo couldn't remember the background music for some of the less popular playstyles and systems.
New player guide, preparation screen, classic scenes, night scenes, boss fights, zen garden … Chen Mo could basically remember all of these classic BGMs. He combined a few simple BGMs based on the melody from his previous life, and was able to make it look like it.
As for the less important BGMs, Chen Mo could only find some free resources from casual games in the game engine to make up for it. He only found ones that were similar in style, so it didn't seem too out of place.
As for the sound effects, Chen Mo could only find them in the game engine. Luckily, there were tons of sound effects in the game engine, so as long as he could endure the pain, he would be able to find something similar.
Chen Mo spent another two weeks on the music and sound effects, and was finally satisfied.
Chen Mo tested the game for another week or so, playing it over and over again, adjusting the parts that he felt weren't right. Finally, the game was officially completed, taking three months to complete.
Chen Mo packaged the finished game. The final package was 127 MB, slightly larger than in his previous life, but it didn't matter as it was a lot for the video game industry in the parallel world.
Chen Mo prepared two packages for the game, both on PC and mobile. The game could be downloaded and installed, and the account data could be exchanged, as well as a simple ranking function.
The last step was the question of what account the players should use to log in.
Chen Mo didn't think too much about it, and chose to use his company's official account, which was the Thunderbolt Game Pass.
Chen Mo had other options, he could let the user connect to his social media account, or use the Emperor Dynasty Gaming Platform account.
Emperor Dynasty Entertainment was the biggest developer and distributor in China, and most players had an account on the Emperor Dynasty Gaming Platform.
Moreover, Emperor Dynasty Entertainment allowed other games to use their own accounts to log in. Many video game designers thought it was too troublesome, and used the Emperor Dynasty Gaming Platform account instead.
It would be very convenient for the players to log in with this account, and Chen Mo's game would gain more users.
Many players couldn't be bothered to register for a new pass, verify their phone and ID, and this step could even lead to a loss of players.
However, Chen Mo still decided to use the Thunderbolt Game Pass, even if it meant sacrificing some users.
The reason was simple. Whether it was connecting to the social media account or using the Emperor Dynasty Gaming Platform account, Chen Mo would be under the control of others. Even if Emperor Dynasty Gaming Platform didn't earn a single cent, Chen Mo would still be losing money.
The player data was a very valuable asset. Chen Mo would need to develop many more games in the future, and it was only a matter of time before he started fighting with these monopolistic distributors. Rather than losing face halfway through, it was better to not have too much to do with them from the start.
The game was finished, but he couldn't put it on the app store yet.
This was because Chen Mo wasn't sure if the tastes of the players in the parallel world would be the same as in his previous life. If there were differences, then the game would need some adjustments.
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