April 20th, Wednesday …
At Tengda Games …
Hu Xianbin was sitting at his desk, drinking his coffee as he read the plot of "Struggle" to his heart's content.
The research and development of Struggle was carried out at the same time. Ruan Guangjian's Halo Workspace was still working on the original sketches of the characters. After Hu Xianbin confirmed that there were no problems, they would be handed over to the outsourced art team for detailed modeling. Then, the actors would be sent to the motion capture studio for motion capture …
Hu Xianbin had to finalize the entire script of the game as soon as possible.
It did not look particularly complicated since Boss Pei had already given a clear outline of the story. However, Hu Xianbin realized that it was much more difficult than he had imagined when he actually worked on it.
The main content was about going to school, taking exams, applying for jobs, getting married, having children, and other topics that could be seen everywhere in real life. However, it was precisely because it could be seen everywhere that there would be different faces for different people.
There were billions of people living completely different lives in the world. The poor were all miserable in their own ways, and the rich were all rich in their own ways. So, what kind of case should be chosen to best represent the "poor" and "rich" classes?
That was because the levels of society were complicated. Some of the poor lived in the mountains, and some lived in the slums of the city. Some did not have clothes to cover their bodies and food to fill their stomachs. Some had food to fill their stomachs, but their lives were very tight.
There were also huge differences between the poor and the rich. Even the poor found it difficult to understand each other.
In this game, it would be a test of the designer's ability to use individuals to represent the whole.
If it went astray, people would definitely say that 'the poor are not like this'. The game would collapse from the root.
How to make the case universal while ensuring authenticity so that it could resonate with all levels …
Hu Xianbin felt that he had received an unprecedented challenge.
Without Li Yada to pave the way for him, he could only rely on himself. It was really stressful.
Min Jingchao came to his side and gently knocked on his desk as he pulled his hair in deep thought.
"GOG's activity plan is out. Do you want to take a look?"
Hu Xianbin shook his head. "I can't deal with that. You do as you see fit. Anyway … "
He subconsciously glanced at Li Yada. "It should not be a big problem as long as Big Sister Li and Brother Bao do not raise any objections."
Min Jingchao nodded. "Yes, I've already sent the plan to the group. They did not say anything."
Hu Xianbin: "Then no problem."
Min Jingchao felt much more at ease. He returned to his desk and sat down.
On the computer screen was a proposal: GOG Creative Community.
There was an official forum on GOG's official website, which was mainly for players to give their opinions and feedback. At the same time, it was also a part of TPDb.
This time, Min Jingchao planned to open a new section on the forum called "Creative Community". It would be used to collect players' creative ideas for new heroes.
Of course, Min Jingchao kept Boss Pei's teachings in mind when designing this section.
"Most people's creativity can be a treasure, but it can also be a cage."
While fully respecting the players' creativity, they also had to be wary of the "cage" effect that could be produced to prevent the game from turning into a Stitched Monster or an odd creature.
As the system designer, Min Jingchao was responsible for the balance of the game, while Zhang Nan was responsible for the art style of the game.
But even so, with such a large number of ideas, just screening and reviewing them was a troublesome matter.
Therefore, the designer's job was to anticipate these problems in advance and solve them in the mechanism.
Min Jingchao divided the Creative Community into a few simple sections and designed a preliminary screening mechanism similar to the likes of players. He tried his best to reduce the designers' workload on low-level work.
In Min Jingchao's vision, GOG's heroes could be roughly divided into three categories:
The first was heroes that had been bought from an IP. They could be directly molded according to the original image. Their skills would also be designed according to the story background of the original character.
The second type was heroes designed based on internal employees or related personnel with special contributions, such as Modest.
The third type was heroes designed by players themselves.
Heroes designed by players were divided into two categories: one focused on mechanisms and gameplay, and the other focused on appearance.
There were specializations in the industry. It was difficult for most players to take into account the hero's background, appearance, and specific skill mechanisms, not to mention the balance of the values.
Therefore, these had to be separated.
The Creative Community was divided into four sections: IP Hero Collection Area, Special Contribution Collection Area, Original Mechanism Collection Area, and Original Appearance Collection Area.
In the IP Hero Collection Area, the officials would regularly post pinned posts to publicize the latest bought IP characters. Then, players could design skills according to the existing image and story background.
In the Special Contribution Collection Area, the deeds of some outstanding employees, partners, or players would be written. Then, players would design skills according to the characteristics of these characters.
In the Original Mechanism Collection Area, players would only be responsible for thinking of hero designs that would be beneficial to the game's mechanism. For example, there was currently a lack of global support among the heroes. Thus, players only needed to come up with good hero mechanics. Then, others or the officials would complete the hero's concept art and story background.
The Original Appearance Collection Area was the exact opposite. Players only needed to post their own hero's concept art or written story background. Then, others or the officials would design the skills.
All of these sections had rich filtering and sorting functions.
For example, players could browse through the current suggestions based on different data such as popularity, posting time, number of likes, and so on. They could like, strongly recommend, feel funny, and trample on the designs that they were satisfied with.
That way, players would be able to do preliminary filtering. Designs that were more popular with players would be prioritized.
Since they were already crowdfunding and letting the players be responsible for the design, they might as well freeload a little more and let them be responsible for the filtering of ideas as well.
Of course, a company as principled as Tengda would definitely not freeload on the players' ideas.
To better stimulate the players' passion, Min Jingchao designed a very generous reward system.
For all players:
Once the new hero designed by players is released, the first skin will be 10% off, the second skin will be 50% off, and the third skin will be 20% off. All players will be able to enjoy it for a month (from the day the skin is released for sale).
For active players on the forum (based on logins, likes, comments, and other data):
Once the new hero designed by players is released, active players on the forum can ignore the time limit and enjoy the above discounts.
Even if they are not active players at the moment, they can enjoy these benefits again as long as they log into the forum to participate in interaction and regain their status as active players.
For outstanding content producers (providing a lot of creative ideas with strong responses, whether or not they are adopted):
Regardless of whether or not their creative ideas are adopted, they can enjoy the right to buy all the skins at a 30% discount (the two discounts are not stacked; the lowest discount is applied);
If their creative ideas are adopted, they can obtain 5% of the profits from the hero's skin as a reward. What's more, the name or game ID of the originator of the original creative ideas will be permanently marked on the details page of the hero. Players can choose a title after entering the game, similar to.
Of course, players would have to agree to some agreements before uploading their creative ideas to prevent possible copyright disputes.
Otherwise, it would be very awkward if Tengda were to be blackmailed after adopting a certain design.
All in all, the feedback was very strong.
In particular, once their creative ideas were adopted, they could obtain 5% of the profits from all skins. The more popular the hero was and the more skins were sold, the more money they would earn.
Ideally, as long as players could design a hero that was fun enough and loved by most players, they could rely on this 5% to live off for the rest of their lives.
Of course, this was only an ideal situation.
Even if there were more than a hundred heroes in a few years, there would only be a few dozen players who would be so lucky.
However, such generous rewards would attract talented players to rack their brains to participate in the hero design.
It was not a loss to use 5% of the profits to exchange for a hero that was universally loved by players. At the same time, it would also be exchanged for players' active participation.
Now, Min Jingchao only wanted to say one thing to Finger Games: "Come on, you may have an iron liver, but the wisdom of players is endless!"
After confirming the plan again, Min Jingchao sent it to Ma Yiqun.
At the moment, Zhongdian Chinese Network, TPDb, the official website of the game, forums, and so on were all managed by the same group of people. They were all websites anyway, and they would eventually be integrated into TPDb. It would be best if they were unified.
Once the preparation for the forum was completed and revised, this news would definitely cause a huge uproar among the players!
Boss Pei would probably be gratified that we thought of such a good idea, right?
…
At the same time …
Pei Qian was fretting in his office.
As for the special mission of this cycle called "Endless Learning", he still had no clue at all.
He could spend 8% of the 20 million yuan at most, which was 1.6 million yuan to invest in himself and learn some knowledge. If the System judged that he had 'learned something' during settlement, he would be allowed to deduct or add 12.8 million yuan to the System Funds.
However, the prerequisite was that he had to spend 1.6 million yuan.
If he spent less, he would have to deduct less.
The reason why Pei Qian could not make a decision after struggling for three weeks was mainly because of two points.
What kind of course would cost 1.6 million yuan in a few months?
If such a course existed, would he be able to improve enough to be judged as' learned something 'by the System?
If the System judged him as' learned nothing ', it would be equivalent to spending 1.6 million yuan. It would not have the effect of reducing the System Funds at all. It would not be meaningful.
Pei Qian thought about many things, such as learning management, economics, learning foreign languages, learning art …
However, no matter how he thought about it, he still felt that it was not safe.
First of all, he was so busy now. He might have time for lessons, but he might not have the time to learn everything.
Second, even if he had the time, his brain might not be able to keep up.
Finally, it would be difficult to spend 1.6 million yuan on lessons that he could learn if he had the time. He might not be able to learn enough useful knowledge if he could spend 1.6 million yuan.
The System was also very cunning. Pei Qian wanted to use 'spent 1.6 million yuan to buy a lesson' to play word games, but the System would only roll its eyes at him.
That was too difficult.
As the days passed, Pei Qian felt that he could not delay it any longer. The more he delayed, the less time he would have to learn.
He could only seek help from others if he could not think of a way.
Who should he seek help from?
Pei Qian thought about it and felt that he could ask Little Tang.
Little Tang should be the least enlightened among all the employees. At the same time, she was very tight-lipped and would not say a word that she should not say. She was a good candidate.
At that thought, Pei Qian sent a message to Tang Yishu and asked her to come to his office.
Soon, there was a knock on the door.
Tang Yishu was the first to speak after entering the office. "Senior, we haven't found all the Management Trainees …"
Pei Qian waved his hand. "We agreed not to rush until Saturday. I have something else to ask you this time. Give me some ideas.
"What do you think I need to learn the most if I want to learn something?"
Tang Yishu was stunned. She blinked in confusion and then said, "I-I don't know."
Pei Qian felt very sad.
He was a little disappointed with the answer.
Am I a perfect person in everyone's eyes? There wasn't even room for learning and improvement?
Sigh, the misunderstanding between people is really too scary!
Tang Yishu thought about it and said, "Senior, I don't know what you need to learn the most. I … I only know what you don't need to learn the most …"
"Oh? What do I need to learn the least? "
Tang Yishu replied, "Games, game design."
()
A complete copy
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.