Other than that, the game could switch between the first-person and third-person view at any time.
For VR games, a first-person perspective would provide a better sense of immersion. However, in this game, players would always have the need to check out their own beautiful clothes. That was why the third-person view was still needed.
From a third-person perspective, the player was like an outsider, and they could observe the characters they created from any angle.
Pei Qian used the controller to spin around in his space to experience the functions of the various modules. However, the game had not been officially released after all. Some of the internet functions were still different from the official version.
Then, Pei Qian went to the workshop in the game and began to check out the most important fashion design system of the game.
The professional editor that he had imagined did not appear. Instead, Pei Qian saw a complicated face design interface.
The interface did add in the face design function. However, face design and fashion design were two separate systems that did not interfere with each other. She could choose to do the design first, and then go through the makeup and makeup adjustments.
The first step of design was to determine the model's figure. All the models here were wearing underwear by default. That dispelled the bold thoughts of players.
Players could choose between beginner mode, regular mode, and professional mode.
This was mainly because players had different foundations and their ability to use the editor would be different.
Although the original intention of the design of the software was to allow ordinary people to participate in fashion design, one had to admit that most of the time, professional designers were professional designers. Their aesthetic standards and design skills were higher than ordinary people.
It was true that ordinary people could have geniuses that were better than professionals. However, such people were extremely rare.
For professional fashion designers, whether it was in terms of hand drawing, aesthetic standards, or understanding of size and materials, they were far better than ordinary people. Naturally, the freedom and professionalism of the editor would be higher.
However, ordinary people did not understand that at all. They could only make a vague conclusion about whether a piece of clothing looked good or not after looking at it. That was why they definitely could not use a professional editor. It was enough for them to make the editor look good.
That was why the functions of beginner mode, regular mode, and professional mode were different.
The beginner mode could be understood as a high degree of freedom in matching clothes. After choosing a set of templates, players could match and assemble the various parts of the template. For example, they could adjust the length, material, style, color of the dress, and so on.
After adjusting each part of the clothes in a specific way, a more beautiful set of clothes could be assembled.
Because it was operated within a certain template, the operation was simple and easy to learn, and the clothes designed basically wouldn't be too ugly.
On the other hand, the regular mode was upgraded based on the entry mode. It allows for a more professional editing mode to be used to tailor a certain piece of clothing to a more precise size.
For example, in the Basic Mode, players could only adjust the length and color of a single pair of pants. However, in the Basic Mode, players could adjust the holes, accessories, buttons, and other details of the pants.
Of course, the Basic Mode and Beginner Mode would have some basic restrictions. For example, the size of the pant waist and pant legs could not be smaller than the model's body size. Also, after some elements were adjusted, other related elements would automatically be adjusted and changed.
For players without professional knowledge, being able to familiarize themselves with the normal mode was more than enough.
On top of that, there was the professional mode. In this mode, the restrictions and optimizations that the system placed on players were completely lifted. Even if players made designs that the system thought were unreasonable, the system would not interfere or modify them. However, when the model wore it and found that it didn't fit, the system would give a prompt to modify it.
Other than that, players could customize any color scheme and completely design their own clothes just like those professional software.
Pei Qian played for a while with mixed emotions.
That was because it was difficult for him to define whether this game was fun or not!
Strictly speaking, this should be considered a large scale face molding system. The difference was that it was more complicated than a normal face molding system, and even clothes could be molded.
Other than that, there were no other ways to play. Every day, players would go online to mold, buy, and try on clothes. Then, they would meet their friends or strangers online and show off the new clothes they bought. That was all.
To Pei Qian, he wasn't addicted to molding faces when he played games. Naturally, it was even less likely for him to deeply experience the fun of changing clothes.
That was why it was difficult for him to find it fun in this game.
Logically speaking, this game required a lot of investment. From the game model to the surrounding scenery, everything was very detailed. If the game did not become especially popular after it was released, it would probably be difficult to recoup the cost!
What's more, the so-called popularity was not just about the number of people at the start of the game. These people had to stay and continue to pay.
That was because the game itself was free, and gamers could receive game coins to buy ready-made clothes when they logged into the game every day. Gamers did not have enough motivation to spend.
If gamers only tried on clothes without spending money, they would naturally quit the game when they got tired of playing over time. That would be very difficult for Slow Movement Workspace to recoup the development costs.
All in all, Pei Qian felt that the quality of Tailored was indeed not bad. The real product was even better than he had imagined. However, overall, everything was still within Pei Qian's calculations. It was not out of his control.
At that thought, Pei Qian took off his VR glasses.
At that thought, Pei Qian took off his VR glasses.
Cai Jiadong asked nervously, "How is it, Boss Pei? How do you feel?"
Pei Qian pondered for a moment and said, "I think it's very good. It's exactly as I expected."
Cai Jiadong said in surprise, "Do you mean it's stable?"
Pei Qian nodded. "Yes, I can only say that it should be more stable if it's as I expected."
Cai Jiadong was overjoyed.
That was because he knew very well that Boss Pei could be said to be heavenly. If Boss Pei said that a game was stable, it would definitely make a huge profit!
However, he did not know that he and Pei Qian did not mean the same thing.
Cai Jiadong sent Boss Pei to the entrance of Slow Movement Workspace. Just as he was about to return, he heard Boss Pei ask, "That's right, Old Cai, wait a minute."
Cai Jiadong quickly turned around. "Boss Pei, do you have any other instructions?"
Pei Qian thought for a moment and asked, "If someone wants to discredit our game, the best entry point should be that this game's gameplay is insufficient. Am I right?"
Cai Jiadong nodded. "That's right, Boss Pei. Isn't this the problem we've already discussed before? That's because we've spent all our funds on the game's graphics and clothing editing functions. That's why we don't have any more resources for it to make other interesting gameplay. "
"Boss Pei, are you saying that this is our game's weakness, so we have to think of a way to improve it? For example, we have to take this into account when planning the new version? "
Pei Qian immediately waved his hand. "No, I mean that this is good. There's no need to change it!"
After getting the answer he wanted, Pei Qian swaggered off.
Cai Jiadong was the only one left on the spot. He scratched his head in confusion, not knowing what Boss Pei meant by that question.
…
Pei Qian began to think about a strategy to save himself as he sat in the car back.
The finished product of this game might be similar to what he had expected, but there was still a certain chance of success considering the reputation of Tengda Corporation and Slow Movement Workspace, as well as the upgrade of the VR glasses.
Thus, Pei Qian had to think of a way to minimize this possibility.
How could he reduce it?
Pei Qian wanted to hire fake reviewers to create public opinion.
This method might be very low-level but it was indeed very useful. What's more, it was widely applicable and had been tried and tested!
That was why Pei Qian specially confirmed with Cai Jiadong. He thought that the best entry point for fake reviewers to discredit this game was to discredit its gameplay.
As long as he could pin the label of "this game is good at everything, but it's not fun" on Tailored, then this matter would be half done.
That was because this game had a lot of investment. It needed a large number of players and active people to support it. Once players formed the impression that this game was not fun in the early stages, the number of players could be reduced to the greatest extent.
All in all, this should be the best entry point!
Thus, Pei Qian decided to fork out his own money to hire some fake reviewers.
It might be a little painful but he had to go all out for the sake of losing money during settlement.
Of course, Pei Qian did not expect fake reviewers to be able to cure all problems. If this game really had the potential to become popular, it would only be a matter of time before it became popular. Pei Qian hired fake reviewers only to reduce the possibility of such an explosion and delay the time.
He did not ask for anything else. He just wanted this game not to become popular and generate a lot of income before settlement.
At that thought, Pei Qian once again found his good friend, the head of the fake reviewers — Hu Xiao. He finalized the cooperation with him in a few words.
After all, these fake reviewers worked for money. As long as the requirements were clear and the price was right, anything could be discussed.
Pei Qian's request this time was not complicated. He just wanted all fake reviewers to use the fact that Tailored's gameplay was not good to beat it up.
It would be best if this concept could form a stereotype in players' hearts so that players would naturally have a feeling of 'everything is good, but it's not fun' when they see this game.
As for the specific operation method, it would be up to the fake reviewers to do what they wanted. Pei Qian felt that it was best not to be too strict with the rules.
As a person who gave orders, most of the time he should not be a micro-controller. It would easily limit the performance of the frontline warriors.
Pei Qian pondered. This was not a very difficult task. These fake reviewers might not have high IQs, but there were some high-end fake reviewers among them. Under Hu Xiao's guidance, there was no problem with their basic quality. They should be able to hit the nail on the head.
After arranging everything, Pei Qian waited patiently for the game to be released.
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