< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Chapter 1626

Words:2550Update:22/09/23 07:43:15

Report

After putting on the new VR glasses, Pei Qian's first feeling was that his field of vision was much wider, and the images were much clearer.

While the clarity still could not be compared to what he saw in reality, it was already relatively clear in the cartoon-style game world.

It might not be real, but the immersion was definitely much better than before.

Apart from that, the most obvious change was the change in the field of vision.

The previous VR glasses had a field of vision of 125 degrees. That was the compromise plan at that time. The effect was still alright, but it could not completely eliminate the surrounding borders.

The new VR glasses had a field of vision of 200 degrees. That was the highest field of vision that could be achieved at the moment. Players would not be able to see any black edges in this field of vision, and the immersion would naturally be greatly enhanced.

Obviously, many previous games would also have a brand new experience with the upgrade of the configuration.

Pei Qian was not in the mood to look at the previous games for the time being. He went straight to this new game.

Cai Jiadong introduced, "Boss Pei, we'll name this game Tailor's Measure."

"This name might sound ordinary, but we mainly considered two aspects."

"First, this idiom is relatively well-known, and most people can easily understand its meaning. That way, they can have a good psychological expectation of the game's gameplay. The game's popularity would be better. "

"Secondly, the story behind this idiom can also represent one of our game's philosophies.

Pei Qian was a little curious. "What's the story behind this idiom?"

Cai Jiadong explained, "Actually, we only found out about this after looking it up on the Internet. It's said that there was once a famous tailor who cut clothes of all sizes. Thus, an official asked him to make a set of court clothes. "

"After the tailor measured his waist size, he asked him how many years he had been an official. This official was very strange. Why did he have to ask the question of how many years he had been an official? "

"The tailor replied that when he first took up a high position, he would be arrogant. When he walked, he would puff out his chest and protrude his belly. When he cut his clothes, he would be short at the back and long at the front. When he became an official with a certain amount of seniority, he would be slightly calmer and his clothes should be of the same length at the front and back. When he was an official for a long time and was about to be demoted, he would be depressed and walk with his head lowered. His clothes should be short at the front and long at the back."

"That is to say, tailoring clothes to fit doesn't just mean making clothes according to each person's size and figure, but also considering each person's mental state. The difference in mental state will also affect the craftsmanship of the clothes! "

"We all feel that this story is in line with the philosophy that our game wants to promote. The players of our game, whether they have a professional background or not, can all be considered fashion designers, and every fashion designer should have this kind of tailor-made concept! "

Pei Qian nodded slightly. This name was quite appropriate.

Although it looked ordinary on the surface and could not be compared to the name genius that he had come up with, it still highlighted the meaning of the game.

Pei Qian tapped on the game icon with the controller and entered the game.

First was a CG animation.

This was a new theme song designed for the game Tailor to Measure. The entire theme song was in the Chinese style. The dancer in the middle of the screen was dressed in traditional Chinese clothing. She was dancing gracefully, like a butterfly fluttering through flowers.

The dance should be completed by motion capture. The movements were beautiful and precise. Coupled with the extremely fine modeling, it was enough to give people a feeling that the fake was real.

As the beautiful dancer danced, her sleeves fluttered and constantly changed into various styles of clothing.

Even the style changed midway from ancient Chinese style to a modern style. From the dance type to the clothing worn, to the style of the song, everything changed.

This theme song was like a hodgepodge of different styles, but it was a good blend of different styles through music.

The beautiful appearance and nimble dance of the beautiful dancer, coupled with the changes in the surrounding environment, made the most elegant and perfect side of these different clothes clearly displayed in front of the players.

Pei Qian asked in surprise, "Didn't you say that this is just a tailor simulator?"

The implication was that since it was a tailor simulator, there should not be such fancy things!

Why did they come up with such a complicated opening animation?

Cai Jiadong explained, "Boss Pei, actually, this opening animation did not take much effort because the model and clothes were ready-made in the game. We only went to arrange a theme song and then chose suitable clothes and scenes in the game to match this theme song. Our main time and resources were still invested in the development of the game itself. "

Pei Qian inexplicably felt that the situation was not good. This exquisite opening animation made him smell a hint of danger.

After officially entering the game, Pei Qian found himself in a very open space. There were mirrors around him so that he could check his appearance.

In addition, he could use the controller to zoom in or out, change clothes, or shape his face.

He could choose to look at his own appearance in the mirror from a first-person view or choose a third-person view from a higher angle to see the whole face of the person.

Pei Qian looked at it briefly. This face molding system was theoretically very powerful. There were many options to adjust whether it was eyebrows, eyes, nose, ears, cheekbones, cheeks, etc.

Many players would spend two hours molding their faces and experience it for five minutes. However, Pei Qian did not have a hobby of molding faces mainly because his face did not look good.

Thus, Pei Qian was already used to using ready-made ones.

There was also such a function in this game. The official platform would provide a few reserved face shapes for players to use directly. In addition, players could also go online to see other popular face molding plans of other players and copy them with one click.

In addition, there was another interesting function. One could upload pictures of players and the system would automatically mold their faces according to the pictures.

The usage was very simple. After uploading the pictures, one had to upload a clear picture of the face and a clear picture of the body into the system. Then, one had to match the contours of the body and enter simple data such as height and weight. The system would automatically generate a model of the player. All one had to do was to make some minor adjustments on this basis.

Of course, there was the possibility of people being more vain and deliberately uploading photoshopped pictures or celebrity pictures. There were no restrictions on these games. Instead, they were very considerate and prepared many character slots for players.

Pei Qian randomly chose a standard male template and entered the game.

Although this standard male template was handsome and had a perfect body, Pei Qian felt that it was not even one ten-thousandth of his. He had no choice. All the templates were of this standard. He could only make do with it!

After entering the game, Pei Qian found that the gameplay was indeed as simple as he had planned.

Every player had their own game space. There were many backgrounds in this game space. There was a pastoral garden background, a brightly lit city background, and even a futuristic sci-fi background.

Depending on the background, players could choose different clothes to wear.

Apart from the common decorations such as tables and chairs and wardrobes, there were also many clothes racks. Players could hang their collections on the clothes racks to display.

There was also a dressing room and changing room in the resting area. The dressing room was used to remodel one's face. There was the possibility that some people might decide on their character's makeup based on the clothes. At that time, it would be necessary to remodel one's face. The changing room was where they would change their clothes.

On the other side was the guest room and the clothing store.

In the guest room, players could invite their friends to their own space. They could also visit their friends' spaces. However, there was a limit to the number of people that each space could accommodate at one time. If one wanted to hold a large-scale gathering, they would have to apply for a special gathering space in advance.

In the clothing store, players could see the latest standard suits released by the official platform. They could also see the highly praised clothes designed by other players.

If they wanted to buy these clothes, they would have to pay for them. Some of the clothes were paid for with game coins, and some of them were bought with real money. The specific method of payment depended on the attitude of the official platform and the designer.

If they felt that the clothes were insignificant, they would use game coins to pay for them. If they felt that the clothes were so outstanding that it was worth buying with real money, they would use real money to pay for them.

There were three main ways for players to earn game coins.

The first way was to log into the game every day and receive a minimum guarantee.

The second way was to complete certain tasks to earn game coins. For example, players could choose a mature design plan and try their best to use their own clothing production system to replicate this set of plans. The final product would be compared with the original plan. The higher the degree of completion, the more money they would earn.

This was to encourage players to design more. It would also allow players to gradually improve their design skills and their ability to operate the tailoring function.

The third way was to create a new set of plans specifically for some fashion designers and compare it with the plans in the library. As long as it was not blatantly plagiarism, it could be put on the shop and pushed according to certain system rules for other players to judge.

If a player bought it, the designer would receive the corresponding game coins as a reward after deducting the official commission.

Even if no player bought it, as long as a player liked it, there would be a certain amount of game coins as a minimum reward.

The official commission was only a way to collect game coins. In fact, due to the existence of the minimum guarantee mechanism and various other forms of game coins, it was only a matter of time before game coins flooded the market. Most people could quickly earn game coins through normal games and buy the clothes that they liked.

However, the acquisition of game coins could not be overly restricted. That would cause most ordinary players to be dissatisfied. Therefore, the only way to make game coins lose their meaning was to exceed a certain threshold. This could be considered as a certain restriction on the behavior of the studio.

Apart from that, the truly valuable design plans needed to be traded with cash tokens.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.