August 7th, Wednesday …
Qiao Liang hid in his small room, wearing the latest Doubert VR glasses. He chuckled as he operated quickly.
If not for the fact that he had controllers in both hands, the current scene would have caused a very serious misunderstanding.
At that moment, there was a beautiful and refined girl in his game screen. She was dressed in traditional Chinese clothing, and her clothes fluttered like a fairy from ancient mythology.
On the other hand, Qiao Liang was editing the clothes on this fairy's body in entry mode. He could either change her long sleeves, change her skirt, or change the color scheme of the different parts of her clothes. He could not get tired of it!
After a long time, Qiao Liang felt a little tired in his eyes. He reluctantly took off his VR glasses.
"This game is really fun. It's like a huge face-shaping simulator."
"There are other games that have complicated face customization systems, but this is the first game where even the clothes are made in such detail."
"Most importantly, it's also a VR game. It can view girls from 360 degrees without any blind spots."
"Do you want to talk about flaws? There are still some. "
"First, there are only three dimensional girls and no two dimensional girls. It would be more exciting if there were anime-style ones. "
"Secondly, this girl can only stand on the spot or do some simple actions. There is no deep interactive gameplay. It's relatively monotonous."
"Thirdly, this girl will always be wearing underwear no matter how she is adjusted. Even though the style of the underwear can be adjusted according to the different clothes, there is no way to remove it completely. It's a pity. "
"Ahem, I can't say too much about this. If I say too much, it will make me look like a pervert."
"I'm a famous UP Master in the game area and a famous standalone game streamer after all. I have to pay attention to my image."
"Speaking of which, this game is not particularly popular at the moment. This might be due to the hardware threshold. When there are more and more players and there are more and more excellent design plans online, this game will definitely explode! "
Until now, Tailored had been released for three days. Qiao Liang had been paying attention to the latest developments of the game.
Three days had passed. Slow Movement Studio did not seem to have any intention of doing large-scale publicity. On the contrary, fake reviewers were very frequent, bringing a lot of popularity to the game in the early stages.
Many players realized that Slow Movement Studios had released a new VR game after seeing the fake reviewers criticizing the game for not having gameplay.
Qiao Liang naturally bought the new VR glasses and game immediately. He also experienced it seriously and roughly understood the reason why the game was not popular at the beginning.
To put it bluntly, there were two points.
Firstly, the requirements for the game were too high. If you wanted to experience it with the highest specs, not only would you need a high-end computer, but you would also need the latest 8kVR glasses. If he were to experience it with the original equipment, the image quality would be slightly lacking.
Oftentimes, the difference in graphics quality would directly affect the first impression of a game.
Secondly, the content of the game was relatively monotonous. The only way to play was to design clothes. Although he could also interact with the netizens and use some of the big shots' clothing designs, there were fewer design plans online because there were fewer players at the moment. The interactive gameplay in this area had not been fully developed.
The gameplay itself did not have the characteristics of rapid dissemination. Slow Movement Studio's early publicity work was not very good, so it was natural that the initial popularity was low.
Putting aside these two problems, Qiao Liang felt that this game still had its merits.
To be able to perfect the functions of face pinching and clothing design made this game a face pinching simulator and tailoring simulator.
This was something that no other game had ever tried.
For many female players and farmers, designing clothes was a game that they could play for years without getting bored of.
Qiao Liang was considering if he should release a video to introduce the game to gamers.
However, he had not found a good entry point for the time being.
He had originally wanted to make a few very beautiful clothes or restore many famous anime game characters. That way, as long as he posted the entire face pinching process online, he would be able to achieve a good dissemination effect.
Some games could become popular online just by relying on the faces of various anime characters, much less something that could be replicated from the face to the clothes!
However, the problem was that Qiao Liang was powerless. His brain felt that he could do it, but his hands told him that he could not.
He tried his best to mimic the famous anime characters online, but he gave up helplessly after two to three hours.
This kind of professional operation had completely exceeded the scope of his ability.
Thus, Qiao Liang gave up very straightforwardly in the end. He felt that it was more suitable for him to change the lady's clothes in-game.
Since he had given up on this idea, he had to change his way of making videos.
However, if he were to introduce the gameplay, it would seem very empty. Wouldn't that confirm the rumors on the internet that Tailored had a single gameplay and not high gameplay?
Qiao Liang was a little confused. Thus, he decided to find reviews of this game online and see how others were praising this game to find inspiration.
As he flipped through the pages, he came across a review titled "Tailoring to Measure shows that some domestic game designers have reached a dead end."
Qiao Liang frowned slightly. He did not agree with this title.
However, he saw that this review seemed to be very popular. The number of likes and comments were at the top. He thought that there might be something reasonable about this game, so he clicked on it.
…
At the beginning of the review, he gave a brief introduction to the game, Tailor to Measure. He gave a good review of the high degree of freedom in the game's customization and clothing design system.
Apart from that, he also gave high praise for the hardware updates, the improvement of the game's image quality, and so on.
Obviously, this was a standard tactic of suppressing one's desires first!
The author of the review did not want to appear to be bashing the game for no reason. Thus, he listed some of the more outstanding points of the game at the beginning.
The author was obviously not worried that these advantages would affect the content he wanted to express. That was because he had already found the perfect direction to attack.
"Although many advantages have been listed at the beginning, I still think that the appearance of Tailored means that some domestic game designers have reached a dead end.
"This dead end is called neglecting the essentials and pursuing trifles.
"This game has indeed put a lot of effort into the face-molding and clothing design. It has created the game with the highest degree of freedom to change clothes so far. In professional mode, players can even change the shape and color of each piece of fabric. They can also start from scratch and use different fabrics and dyes to make clothes.
"However, diligence in tactics cannot cover up laziness in strategy. The rich details of the game cannot cover up the lack of playability!
"We players have a common comment about games like this: this game is good in every way, but it's not fun.
"In fact, this game is very functional. It allows players to freely design all kinds of good-looking clothes. Perhaps this game will be linked with games like GOG in the future. However, the problem is that it is just a tool now. It can't be considered a game.
"When it comes to games, gameplay is the most important."
"The creator of this game obviously did not understand this. He spent too much energy on some minor details. Although it's a rich and perfect system, it can't bring enough fun to the players! "
"More accurately, it should be a tool, a tool for clothing design or game fashion production. At the end of the day, it can only satisfy the niche interests of a small group of people. It can't affect a larger scale.
"After all, clothing design is a very professional field. It requires a lot of professional knowledge to create clothing that is truly in line with the trend and the public's aesthetics.
"That's why I think that this game's starting point was wrong from the beginning even though it cost a lot of money and was well-made! It's difficult to generate enough popularity, to recover the development costs, and to have a big impact on players' in-game or real-life lives! "
…
After reading the review, Qiao Liang gritted his teeth in hatred.
That was too much!
It was not that the review was ridiculously negative. If it was the kind of negative that inverted right and wrong, it would be easy to solve. All he had to do was to refute it truthfully!
However, this review had a clear angle to criticize, and it was very skillful.
First, it briefly introduced the advantages of the game, showing a very fair position. Then, it criticized the game's playability.
"This game is good in every way, but it's not fun!"
That sentence could be said to be the biggest mockery for a game. It could even be said to be an insult.
For games, gameplay and gameplay were naturally the most important. Otherwise, no matter how beautiful the images were or how well-made the production was, it would just be a beautiful woman without a soul. It would just be an empty shelf.
But using this sentence here was clearly a form of abuse.
Was tailor-made games really not fun? That was not entirely the case.
It was just that its fun was relatively niche. Ordinary impatient players might not be able to understand its gameplay. However, for players who liked to shape their own faces and liked to dress their own characters, the game's gameplay was obviously off the charts, alright?
It was too interesting!
Qiao Liang might not be such a core player, but he could also feel the fun. He felt that he could play this game for at least a month or two.
That was why this game review was actually secretly changing the concept. It was using the general interest to negate the niche interest and using that to attack the game for not having any gameplay.
Qiao Liang really wanted to post a game review or a video to refute it. However, after thinking about it carefully, he could not think of any good arguments.
If he insisted on being too entangled on whether the game was fun or not, he might be at a disadvantage.
That was because the game was indeed a relatively niche game. If he did not let go of the fun aspect and pestered the other party, he would not be able to completely refute the other party.
He could only completely destroy the other party's words if he found another angle.
"But what kind of angle should I find?"
Qiao Liang frowned and fell into deep thought.
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