The players were discussing the ending of GTA, the three protagonists with different personalities, and the details that could be seen everywhere in the game.
It was as if this was a treasure trove that could never be dug to the bottom. Every time they logged in, there would be new discoveries.
While the players were talking about the game, TGN and a group of professional game reviewers also gave their own ratings for GTA, the game that transcended its time.
Almost all of them gave full marks!
TGN had also given full marks to "American Apocalypse" and "The Legend of Zelda" when they first appeared, but this time, it seemed that their evaluation of GTA had increased again.
"GTA is a masterpiece, there's no doubt about that. The huge and detailed game world has set the benchmark for all open sandbox games. There's too much exciting content in the game, too many things to complete, explore, and go crazy about! "
"There's no doubt that this game has created a wave of popularity around the world. While it's a success, it's also further demonstrated Salent's extraordinary ambition. The rich content, detailed details, and so far, almost no other game with a similar theme can compare to it. The huge volume and the hidden humorous elements, as well as the inadvertent and perfect details, all reflected the genius wisdom of the creator. This is undoubtedly one of the most outstanding games in the development of the game industry. "
"Although there have been games like 'Earth Online' that attempted to show a complete city, it's clear that the biggest difference in Los Santos is that it's alive. People interact with each other. You can see passersby walking around, police and robbers chasing, car accidents, robberies, and you can also see these things that affect online forums, news, and the stock market. Sometimes, you'll even encounter people who hit you with a car, or even escaped prisoners who come to steal your car. This makes you feel like you belong to the city, and not the city. "
"To be honest, this game doesn't utilize the current artificial intelligence technology to its fullest, but perhaps this is Salent's compromise for the fun of the game. Obviously, the players want to enjoy the fun of doing whatever they want in the game. If the police chase you relentlessly, and the passersby run away when they see you trying to stop them, this level of AI will make the game more realistic, but it will also seriously reduce the fun of the game. This is probably a balance that Salent has deliberately made. "
"Also, it's hard to talk about GTA without mentioning the Matrix gaming pod. This next-generation VR gaming pod gives players the feeling of being possessed. Accompanying it is a complete overhaul of the entire game's gunplay and vehicle system. You can also practice your shooting and driving skills while playing the game. This is an unprecedented experience that gives players a higher degree of freedom in the game. "
"Salent once said that GTA would be a game that would redefine the open world (although 'The Legend of Zelda' had just defined it). It would also redefine the concept of AAA games for the next decade. Now, it seemed that his words were not exaggerated at all. The combination of GTA and the Matrix gaming cabin had pushed the current gaming industry to a whole new level. Could other game developers in the world develop games that were on par with it? We take a pessimistic view. It's hard to say whether this is good or bad for the development of the entire game industry, but no matter what, Salent is still continuing to write his legend. "
"Merits:"
"A breathtaking open world."
"An epoch-making innovation in operating methods."
"Excellent plot content."
"A textbook display of the city."
"Flaws:"
"None!"
"Rating (masterpiece)"
"We all guessed that Salent's game would be a masterpiece, but the quality of GTA still leaves us in awe."
…
TGN's review of GTA had many players reposting it in excitement.
However, most of the players didn't have much of a reaction, replying, "Don't make a fuss, you can tell that you're not Salent's hardcore fans. This is just the basics, sit down!"
Indeed, Chen Mo had produced too many masterpieces. Most of the players knew that GTA would continue to push the gaming industry forward after seeing its quality. It would continue the glory of 'one perfect masterpiece a year'.
Due to the limited sales of the Matrix gaming pod, GTA didn't have that many players. However, everyone knew that once this game was released, the sales of the Matrix gaming pod would skyrocket. It was only a matter of time before the next-generation VR surpassed the traditional VR with the Matrix Gaming Pod.
…
…
However, while GTA was making waves around the world, there was also a large amount of discordant voices.
Obviously, the more popular the game was, the more trouble it would cause.
Voices calling for a boycott of the GTA existed all over the world, be it in China, the United States, or other countries like Japan. The people who made such voices also involved various fields, such as newspaper editors, Weibo VIPs, experts and scholars, some foreign feminists, animal protection organizations, Japan's Culture, Education, and Science Committee members …
Although many players subconsciously felt that the game was indeed a bit "dirty and violent" when they first played GTA, many players were still surprised that so many people around the world were boycotting it. They were even baffled.
After all, the environment of the two worlds were different. Most people in the parallel world were very tolerant of the gaming industry and didn't see it as a threat. Furthermore, with the existence of a rating system, these 18 + games wouldn't have too much of an impact on minors.
Even so, there were still many people calling for a boycott of GTA.
For example, the editor of a major European newspaper, Richard, said, "There's a lot of pornography, gunplay, and alcohol in the game. Women are abused in GTA, this is pure sexism. It's obvious that this game is' instigating crime ', and is very harmful to society. "
Some foreign feminist organizations agreed with this view, "Players can attract prostitutes at the intersection (although there's no specific performance). After that, players can choose to knock out or even kill the women, then get their money back with a knife or a gun. There's no doubt that this is a form of abuse, and it hurts us. Women are being slaughtered in GTA because of men's desires. This shows a world that treats insanity as entertainment, bringing us even more pain and damage. "
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