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Home > Fantasy > Almighty Game Designer > Chapter 997

Chapter 997

Words:1609Update:22/06/20 13:09:03

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The GTA Photography Competition made the game even more popular.

In fact, the photography competition was just one of the many ways to play the game. The more players explored the game, the more interesting it was.

The discussion of the game started to expand from the basic gameplay to the derivative gameplay.

In the beginning, everyone discussed how to pass certain plot stages, what was the correct way to fire a gun, whether there were any special techniques for driving, and so on. Many players experienced the real feeling of shooting a gun and flying a plane in the game, and the novelty was enough to keep them excited for a few days.

After getting used to it, everyone's attention was focused on other things.

For example, how to make money in GTA?

Strictly speaking, money was not as important in GTA as it was in reality. Generally speaking, one would not lack money too much, at least not to the extent that it would affect the mission. But no matter what, a lack of money would mean that one could not afford a good gun, could not modify a good car, could not buy a property, and would not even be able to comfort a girl in rags. It would still be very uncomfortable.

Therefore, how to make money quickly became a topic that many players were concerned about.

The most primitive method was to complete missions. GTA was a game that focused on crime. Its biggest selling point was the various imaginative robbery missions.

From the jewelry store to the Federal Reserve, there was nothing that couldn't be done. As long as there was money, there was nothing that the three main characters wouldn't dare to rob.

In the last mission, "Big Job", the three of them had their eyes on the Federal Reserve. This robbery mission was the most thrilling robbery mission. Both plans had their own specialties.

Plan A was less difficult, with more manpower and more preparation work. Therefore, the profits would be smaller. Plan B was more risky, but the rewards were higher.

Plan A required stealing a police van and three modified Iron Wristbands (American style muscle cars). Then, they would change into the uniform of the escort for the cash truck. Then, they would rush to the entrance of the tunnel to put down the tire spikes on the police van and stop the two cash trucks. At this time, teammates would rush over to change the tires. Mike and Lao Chui would kidnap one of the escorts and drive the cash truck to the Federal Reserve.

After entering the Federal Reserve, they would use forged documents to fool the manager, push the gold into the cash truck, and drive away. At this time, the hacker would hack into the traffic system of the traffic lights, helping Mike and Lao Chui drive the cash truck smoothly. At the same time, they would also stop Merriweather's men from chasing after them.

After driving the armored car to its destination, he loaded all the gold onto the modified Ironwrist Car. At this time, when Merewether's men arrived, a very intense gunfight would break out between the two sides. After killing all of these people, everyone would drive the Iron Wristband car filled with gold nuggets all the way. After entering the tunnel, the four cars would enter the large truck compartment that had been arranged beforehand, and the mission would be a success.

Plan B was even more brutal. First, they had to steal a drilling machine that was specially used to build subways. Then, they would stop the train by pulling a switch. Lao Chui would fly a helicopter to pick up the train, and the flatbed trailer would be sent to Trev's small airport. After that, they would steal a vehicle for escape.

During the official operation, Mike and another gunman were responsible for attracting the firepower at the main entrance, while Franklin drove the drilling machine to break through the wall of the Federal Reserve's underground vault. Franklin killed the team from America's National Security Agency that rushed over, and his teammates took the opportunity to move the gold. Two helicopters rushed over and directly pulled the gold away, while Mike killed a bloody path from the main entrance, driving the escape vehicle to shake off the police.

While the helicopters were flying, Merewether's men would fly over to intercept them, and Lester would use RPGs to destroy all the intercepting helicopters. The helicopters would directly throw the gold onto the stolen train and transport it away, and the mission was completed.

As one of the most exciting robbery missions in the game, robbing the Federal Reserve was almost the pinnacle of robbery missions. Both Plan A and Plan B combined a series of difficult operations such as stealing a car, sneaking in, gunfighting, driving a vehicle, and getting rid of the police's wanted list. The entire process of the mission took more than half an hour, and the plot was full of ups and downs, with many twists and turns.

After the players had a good time robbing in the game, someone asked, "Can robbery be so smooth in real life?"

Very quickly, a "professional" answered, "Of course it can't be so smooth!" To achieve such operations in the game, first of all, you must have an almost omnipotent hacker like Lester. Secondly, you must have a physical fitness that would not die even if you took a dozen bullets. You must also have a fourth-dimensional chrysanthemum that could store an entire arsenal of AKs, submachine guns, shotguns, rocket launchers, sticky bombs, and other weapons to successfully pass the security check. Moreover, you must ensure that the police only search the fan-shaped area in front of you, and if they did not find you within two minutes, they would stop searching. They might not even issue a wanted order, and you could continue to walk the streets the next day.

Of course, the most important thing was that after you were shot dead, you only needed to fork out a few thousand dollars to be resurrected in the hospital, and you would not have to die immediately …

Road conditions were also a very important factor. Based on the current traffic conditions in most cities, even if you successfully robbed the cash truck, you would most likely be stuck on the road and unable to move, and you would be caught like a turtle in a jar.

Also, in the mission to rob the Federal Reserve, the real Federal Reserve would not just let the manager take a look at the ID with the naked eye, and they would not let you directly drill through the wall with the boring machine used to build subways.

Therefore, the robbery missions in GTA were deliberately made to let the players have a good time. The game originated from reality and was above reality. Everything was designed for the players to have fun and have fun. Do not treat this as a guide to committing crimes. Otherwise, you wouldn't even know how you died.

Many people thought that doing missions was too slow to earn money. In the end, robbing the Federal Reserve took so much effort to rob 200 million dollars, and it had to be divided among several people. The efficiency was too low!

The players started to use their brains and intelligence, and soon found many ways to earn money.

For example, killing people on the street and picking up money was something most people knew. What the players were mainly exploring were safe and efficient ways to earn money.

For example, picking up money on the spot: Drive your own car, call 911, and then follow the police car. Soon, the police car would arrest the suspect, and the two sides would start fighting. At this time, the dead would drop money and weapons, and the players would get out of the car to pick them up. Then, they would follow the police and watch the scenery while picking up money.

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