The popularity of GTA caught the players and the video game media by surprise. Many people didn't even think that there would be so many cloud players in the game!
That's right, everyone knew that GTA was Chen Mo's big move this year. Even Chen Mo himself was hyping the game before it was released, showing just how special this game was.
However, there were still some people who didn't have high hopes for the game. The reason was simple, the platform.
The Matrix VR Pod cost three hundred thousand and had limited production. So far, the number of Matrix VR Pods couldn't even compare to the number of traditional VR pods, let alone the number of PCs.
There were over a hundred million traditional VR users in China, but due to the price and production, only ten million units had been sold worldwide.
From Chen Mo's experience in his previous world, a new gaming device selling for ten million was already a shocking figure. However, the parallel world had its own rules, and the sales of the Matrix gaming pod were affected by other factors.
The reason why mobile phones and PCs sold far more than gaming consoles was due to the irreplaceable role these two devices played in people's daily lives. Mobile phones had to be carried around for social interaction, surfing the internet, and using all sorts of apps, while PCs were used for office work. Gaming was only one of the functions of these two devices, but they could be said to have entered every aspect of the players' lives.
On the other hand, gaming consoles were products for hardcore players, so their sales couldn't be compared to mobile phones and PCs.
As for the Matrix VR Pod, it wasn't just for gaming and entertainment. It had the same function as a mobile phone, PC, or Matrix glasses. It had a subversive effect on people's daily lives, changing the lifestyle of the players.
Therefore, in the long run, the people of this world had high hopes for the Matrix VR Pod. The sales would definitely continue to increase.
In fact, there were already traditional VR gaming pods that paved the way for the Matrix gaming pod. The players of this world were very supportive of the gaming pod. Currently, there were more than 100 million traditional VR users in China, and about 800 million worldwide. These people could all be seen as potential users of the Matrix gaming pod.
From this point of view, the ten million sales of the Matrix VR Pod was still in a developing state compared to the traditional VR industry.
It was no wonder that many people didn't have high expectations for GTA in the beginning. After all, it had left the traditional VR platform and was monopolized by the brand new Matrix game cabin. It was inevitable that sales and influence would be limited.
Chen Mo's previous games could easily sell millions or even tens of millions of copies. Phenomenal VR games like PlayerUnknown's Battleground had sold more than forty million copies. Standalone games like USA Armageddon and The Legend of Zelda had sold more than ten million copies. This showed how successful Chen Mo was in the traditional VR industry.
However, the Matrix gaming pod had only sold less than 10 million yuan. They couldn't expect all the users of the Matrix gaming pod to buy GTA, right? No matter how good the game was, it still depended on the players' preferences and tastes.
However, when the game was released, those who were complaining about it were shocked. Judging from the popularity of the major live-streaming sites and video sites, the game was even more popular than many of the phenomenal VR games from before!
It was impossible to say that all the players who followed GTA had bought the Matrix VR pod and the game. This meant that more than half, or even ninety percent of them were cloud players.
Dominating live-streaming sites, video sites, gaming forums, Weibo and Q&A sites … There were elements related to GTA in almost every place related to gaming.
It was unbelievable that the game could become so popular just by relying on the support of cloud players.
One of the key points of the next-generation VR that the Matrix VR pod emphasized was immersion. The players would be able to walk, shoot, drive, and fly a plane with their own hands. This was one of the selling points of the game.
However, cloud players wouldn't be able to experience this feeling. They could only watch the streamer kill everyone in the game like they would in a traditional game. They wouldn't be able to experience the immersion.
Even so, GTA still received the support of countless cloud players. It was obvious that the game wasn't just selling the experience, it also had rich gameplay and deep meaning. This meant that even if GTA wasn't a next-generation VR game, but a traditional PC game or even a handheld game, it would still be popular.
As for why the game was so popular?
From the players' point of view, GTA was a multi-player game where different players could experience different kinds of fun.
First of all, it was a plot-oriented, crime-themed standalone game.
It was set in a modern American city with a multi-protagonist POV narrative. The plot was rich and full of tension, full of dry humor, imagination, and ruthless allusions to the various diseases of modern society.
Let's not talk about the three main characters and just talk about the various supporting characters. There were gangsters, drug lords, investors, celebrities, corrupt officials, hackers, movie producers, strippers, office workers, scientists, psychologists, fitness trainers … Creating so many characters in a single player game was enough to show how much effort was put into creating the world.
From this point, GTA was no different from the previous AAA games. In fact, it might even be better.
Secondly, it was a game that allowed players to explore infinite possibilities to show off their skills.
Just like how players could show off their skills in "League of Legends" or "PlayerUnknown's Battleground", GTA also allowed players to do things that others could not. Moreover, with the help of next-generation VR, players could do almost any theoretically allowed action in this virtual world. This gathered a large number of performers and spectators. It was no surprise that it was popular on live-streaming platforms and video websites.
Lastly, it was a driving simulation game that included cars, planes, and boats. It was set in a modern city.
Bicycles, motorcycles, sports cars, trucks, helicopters, propeller planes, fighter jets, water speedboats … Almost every vehicle that players could think of could be bought or snatched in GTA. They could then personally drive it around Los Santos.
The game was also filled with related content such as racing, aerobatics, parachuting, diving, and so on. The experience was even better than many large-scale racing games.
Even if players were not good at driving, they could continue to hone their driving skills in GTA. They could grow from a greenhorn who crashed into cars when they went out to an experienced driver who could turn ditches. Coupled with the support of next-generation VR technology, this kind of driving experience could be said to be unprecedented.
Many rich people would spend millions to modify sports cars just to experience the thrill of driving at top speed. However, to them, they only had one life, even if they had a lot of money. In real life, if they were to drive at 200 or even 300 kilometers per hour, the chance of surviving a slight bump was almost zero.
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