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Home > Fantasy > Almighty Game Designer > Chapter 859

Chapter 859

Words:1693Update:22/06/20 13:08:31

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Yes, it was the ceiling of a modern building.

A blonde girl in a white coat came over with concern and asked, "Are you okay?"

Old Song sat up abruptly, like a drowning person, taking in large mouthfuls of fresh air.

To be precise, it wasn't Old Song, but someone else.

The moment the scene appeared, Old Song really had the illusion that he had transmigrated. This was because everything around him was completely modern, and the precision of the scene was very high.

However, as he sat up, the scene in the game changed, and Old Song finally understood what was going on.

Desmond, in a white coat, sat up on the Animus machine. Obviously, he was the one Old Song was controlling.

However, this was Assassin's Creed. Why did he travel to the modern world? This was a question that Old Song was extremely puzzled about.

But soon, the plot was explained.

The character Old Song played in the game was called Desmond, and the two white coats in front of him belonged to Abstergo. They had kidnapped Desmond and were conducting an experiment on him.

On the surface, Desmond was just a bartender, but in fact, he had the bloodline of an assassin. These white coats needed to use Desmond's genetic information to travel back to the past and back to his ancestors to find some information.

To be precise, they weren't traveling, but recreating the memories of their ancestors. The doctor in the white coat even explained the principle of the Animus to Old Song, which was to read genetic memories.

However, most of the ancestors' memories were blocked. When Desmond entered when he wasn't ready, he would be kicked out of the memory. Therefore, Desmond could only enter from a relatively stable memory. Only by constantly achieving synchronization could he unlock new memories and obtain the information he wanted.

Obviously, Desmond was kidnapped. He was just an ordinary person. Even if he wanted to escape, he couldn't do anything. He could only enter the Animus obediently.

After that, there was a teaching session, which was the Consciousness Control System.

Desmond entered the Animus and became the assassin in white. Then, he learned the skills of an assassin, including stealth, assassination, fighting, hiding, blending into the crowd, and so on.

All the lessons were carried out in the interface of Animus. Although this kind of teaching looked very stiff, with the packaging of Animus, it was surprisingly in line with the setting of the plot. After all, Desmond's current state was very similar to Old Song's. They were both 'playing games'.

"So that's how it is. No wonder there's a modern person in the promotional CG. He should be the protagonist, right?"

"You specially made a modern story for Animus? I'm very particular. "

"This explains the bugs from before. They were created because Animus was in an unstable state, right?"

"It's equivalent to a two-layered story. First, Desmond will act as Desmond, and then Desmond will act as an ancient assassin? Respectable. "

Since Old Song played Assassin's Creed: Origins first, and Chen Mo's version didn't have a modern story, Old Song was a bit confused when he saw the modern story in Assassin's Creed: Revelations.

However, when he thought about it carefully, it actually made sense. The most obvious advantage was that it naturally explained some of the basic settings of the game, such as what Animus was, how it worked, the synchronization rate, the conscious operation guidance, and so on.

After completing the synchronization and the consciousness control system's teaching, Desmond entered his ancestor's memory again. Old Song was experiencing this memory as Desmond.

This was an assassin named Altair, the assassin in white that appeared in the promotional CG.

In the earliest mission in the timeline, Altair worked with two other assassins. However, his actions were questioned by another assassin because he killed an innocent person and exposed himself to the Paladins.

Altair kept emphasizing the assassin's creed: Nothing is false, and everything is permissible. However, the other assassin retorted that an assassin shouldn't kill innocent people, expose himself, or endanger the Brotherhood. However, Altair didn't listen to him at all.

In the end, due to Altair's recklessness, the mission failed. Not only that, but the Paladins even chased him to the headquarters of the assassin organization, Masyaf. Although the assassins won in the end, the Assassin mentor couldn't tolerate Altair's actions and stabbed him with a dagger.

This was the first chapter of the ancient story, which was equivalent to a teaching chapter.

Apart from familiarizing the players with the controls, the opening scene raised a key question.

What exactly was the assassin's creed?

In fact, the promotional CG had already given the answer: Nothing is false, and everything is permissible. However, if everything was permissible, why was the mentor so angry when Altair killed the innocent old man?

Obviously, many players had the same misunderstanding as Altair when they heard the phrase "Nothing is false, and everything is permissible" for the first time. They thought that the assassin's rule was that they could do whatever they wanted.

However, in the first scene, the plot directly denied this idea, which was equivalent to using the actual actions of the characters in the plot to prove that this view was wrong.

After that, the modern story and the ancient story intertwined and moved forward.

Desmond found that he seemed to be involved in a conspiracy. He was originally a member of the modern assassin organization and lived on the "farm". However, he was tired of this isolated life, so he escaped until he was found by Abstergo because he didn't have a motorcycle driver's license.

Desmond felt that all this was unreasonable. Abstergo was just a pharmaceutical company. How could they find him and kidnap him with a motorcycle driver's license?

Obviously, Abstergo wasn't as simple as it seemed.



Altair didn't die. The mentor had given him a new chance.

Confused, Altair asked, "Isn't the assassin's creed 'Nothing is false, and everything is permissible'?"

The mentor scolded him angrily, "You don't understand the real meaning of this sentence, kid! It doesn't give you the right to do whatever you want. It's a kind of knowledge, a guide to reason. "

The mentor stripped Altair of his identity and equipment and made him rejoin the assassin organization as a newcomer. Everything had to start from scratch.

In Masyaf, Altair was ordered to investigate the traitors. After completing the task, the assassin mentor gave him a list of nine names, all of which belonged to the Templar Knights. Altair had to assassinate these nine people to complete the mentor's task.

Lao Song didn't rush to advance the plot. Instead, he took a good look at the scenery in Masyaf.

The mentor's room, the high platform of the leap of faith, the surrounding villages …

Masyaf continued the high standard in Assassin's Creed: Origins. In the village at the foot of the mountain, people were busy with their own things. The assassins also left Masyaf to carry out tasks in different places.

Everything was so real, as if it had really existed in history.

Lao Song was a bit confused. Obviously, the story in the CG should have happened in Masyaf. The high platform that the middle-aged assassin jumped off was obviously the place where Altair had made the leap of faith.

However, why had Masyaf been occupied by a group of Templar Knights at that time?

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