In the first half of the year, Assassin's Creed wasn't the only game that shone in the global video game market.
Of course, Assassin's Creed: Origins and Assassin's Creed: Revelations were undoubtedly one of the best games released at the same time, but that didn't mean they could completely crush other games at the same time.
It could only be said that Assassin's Creed was an iconic game with its moving story, historical background, rich culture, and unique combat system, but it wasn't perfect in every aspect.
Because of this, TGN gave Assassin's Creed a score of three out of ten, which was considered a good game.
Before Assassin's Creed was released, a VR game called Traveler got a score of eight. Half a month after Assassin's Creed: Revelations was released, a game called Lost Fleet came out of nowhere and also got a score of three out of ten on TGN.
The appearance of this game was like a declaration to the world: Is this the time of Salent's rule? It's still far away!
Indeed, Thunderbolt Entertainment and Chen Mo had been in the limelight for the past two years, especially with the appearance of a series of classic IPs. Many foreign companies felt like they couldn't breathe, and the players even felt that the times had changed.
However, the video game industry wasn't a zero sum game. When everyone could make a good game, it would be a win-win situation. It wouldn't be a one-sided beating just because your game was one point higher than mine.
As long as they put their heart into making the game and fit the needs of the market, every video game designer would be successful. It was just a matter of time, more, or less.
Lost Fleet was a sci-fi FPS game. It was about a small galactic fleet that lost contact with their mothership due to an accident, and had to go on an adventure in the dangerous universe.
In the process, players would experience the warmth of human nature and the cruelty of the laws of the universe in desperate situations. They would experience the treacherous adventures of the universe, fight with terrifying cosmic creatures, and experience the loneliness of endless wandering in the universe. When they finally returned to Earth, many players were like wanderers returning home after years of wandering, with tears streaming down their faces.
In terms of influence and topicality, this game wasn't as good as Assassin's Creed, but it was obviously a good game in terms of art and gameplay, which was why it got a score of three out of ten.
Moreover, due to the popularity of the game, the sales of the novel of the same name also increased steadily. The filming of the movie of the same name was also in preparation.
For the players, The Lost Fleet created a very realistic universe environment (or rather, it appeared to be very realistic. After all, current technology was not enough to support human space travel). It vividly and vividly reflected the loneliness and despair of humans drifting in the universe. There were also hot-blooded spaceship piloting and gunfights in the middle. From all aspects, it was not an exaggeration to give this work a 3 out of 10 rating.
However, everyone's discussion of Lost Fleet was not just limited to the game itself. Instead, it expanded to other aspects.
For example … the development direction of the gaming industry.
The reason for this situation was mainly because the two games with good ratings in the first half of the year, Traveler and Lost Fleet, were both linear games.
In other words, these two games had abandoned the concept of an open world and had taken the path of a "game movie."
As for why … it all started from Chen Mo's Uncharted Waters.
Before Uncharted Waters, the mainstream VR games in the world were all working towards an open world. Many people even felt that not making an open world was the same as being behind the times.
The reason was simple. An open world had an immediate effect on extending the playtime of the players. At the same time, it made the game look 'rich' and 'worth the price'.
In reality, many open world games weren't necessarily better than linear games. In fact, many poorly made open world games were just a shell of their former glory. For example, adding large amounts of collectible elements to the map, repetitive gameplay, high quality items with strict control over the numbers, etc.
Players would actually get bored after playing an open world like this for a while. After all, it was just running around the map and farming.
But it had to be said that the effect was immediate. Players loved collecting achievements and trophies. Although farming was simple and crude, it was very effective.
Therefore, many international video game companies were addicted to the concept of an open world, unable to extricate themselves.
However, the appearance of Uncharted Waters changed all of this. Through intricate design, high quality art effects, intricate gameplay, and many other factors, Uncharted Waters, as a linear game, managed to win over a large number of players. It could be said that it beat most open world games at the same time.
The appearance of American Apocalypse added fuel to the fire. Obviously, a game like American Apocalypse was best suited to be a linear game. If it was made into an open world, it would ruin this classic.
American Apocalypse winning Game of the Year also made many video game designers reconsider. Was an open world always good?
Traveler and Lost Fleet were the result of this rethinking. Many video game designers no longer blindly believed in the concept of an open world. Instead, they switched to linear games, using beautiful stories and intricate pacing to capture the hearts of the players.
Although an open world was good, it wasn't controllable. On the other hand, linear games, as long as there was a good script, and the game developers put in the effort, they would be able to create a game with good ratings.
Regardless of whether it sold well or not, the reviews from the video game media would definitely be good.
If the reviews weren't bad, the sales wouldn't be bad as long as they marketed the game and catered to the market's taste.
'Traveler' and 'Lost Fleet' were created under such circumstances, and reality proved that linear games were indeed not bad.
This caused many video game designers and players to start discussing. The core question was: With the current level of technology, was it not enough to make an open world the best it could be? Was a linear game the better choice at this stage of the game?
Of course, there were some good open world games in parallel worlds, but compared to the total number of open world games, they were still a minority. In other words, as long as a parallel world game was done well, it would be a classic, but most games couldn't be done well.
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