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Home > Fantasy > Almighty Game Designer > Chapter 864

Chapter 864

Words:1622Update:22/06/20 13:08:32

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There was quite a bit of debate on the internet about open world versus linear games.

Even some pure gamers joined the discussion. However, their discussions were mainly focused on their personal preferences and feelings. It was inevitable that they were talking to themselves, with no one being able to convince the other.

As for the game designers, a portion of them did use all sorts of data and research to determine the direction of future games, while most of them used this discussion to adjust the direction of their own research and development, deciding which approach to take according to the characteristics of the game they were developing.

One had to admit that Uncharted Waters and USA Apocalypse had indeed revived linear games.

It wasn't accurate to say that they had revived it. It was the two games that had redefined what qualified as a linear game was, giving the concept a new lease on life.

It was inevitable that Chen Mo's example would be used again and again in this discussion.

Last year, he won Best Game of the Year with his masterpiece, USA Apocalypse. This year, his first VR game, Assassin's Creed, created a new IP. Chen Mo could be said to have become a benchmark. His approach was also seen by many as the most advanced design concepts in the video game industry.

Just like the iPhone in Chen Mo's previous life, even if many people complained that the new product was ugly when it was released, and even if there were many phone manufacturers in the world with their own strengths, everyone would still realize one thing when Apple's new product was released: Apple was still the best phone.

Just like how Apple's reputation was built by generations of flagship phones, Chen Mo's reputation was built by classic games after classic games.

He was no longer the unknown designer who would be questioned every time he stepped into a new field. Now, no matter what genre of game Chen Mo was working on, most people's first reaction was, "Is Chen Mo going to redefine the genre again?"

Many people who supported open world were using Chen Mo's approach as an example.

What was Chen Mo doing when other video game designers were copying Chen Mo's work on games like Traveler and Lost Fleet?

He was working on Assassin's Creed: Origins.

What kind of game was Assassin's Creed: Origins?

Open world.

Look, Chen Mo wasn't making linear games anymore. He was making an open world. Obviously, open world was the direction of development!

To be honest, this argument might seem stupid, but it was very convincing.

Many people were wondering if Chen Mo felt like he had discovered the full potential of linear games after US Apocalypse, and chose an open world game with more potential.

On the Weibo Q&A page, many people were expressing their opinions on this issue, and the discussion was in full swing.

Someone had an idea. They could pay to ask Chen Mo!

The last time Chen Mo answered on Weibo that the new game would be PlayerUnknown's Battleground, the four words were viewed hundreds of thousands of times. The tycoon who paid 9999 to ask Chen Mo ended up earning more than a hundred thousand.

This time, another tycoon decided to follow suit, paying 9999 to ask Chen Mo, "What do you think about open worlds and linear games? Which type of game had better prospects? Was Doomsday's success the success of a linear game? Why is Assassin's Creed set in the open world this year? "

He asked a lot of questions. Clearly, this nouveau riche was full of curiosity.

Many players were looking forward to hearing Chen Mo's answer.

After all, in a sense, his answer was the correct answer to the current direction of the video game industry.

However, some players thought Chen Mo wouldn't answer. Even if he saw the future direction of the video game industry, why would he announce it to the public and let his competitors know?

If linear games were really that good, and all the video game companies were going to make them, wouldn't that be very disadvantageous to Chen Mo?

However, what these people didn't expect was that Chen Mo actually answered.

And his answer … in a sense, made the players not know whether to laugh or cry.

"You're thinking too much. I'm just tired of doing linear games, and I want to do something different."

The players who had spent one yuan to watch this answer all spat out a mouthful of blood.

"You just want to do something different???"

"F * ck! I thought I was going to hear some shocking insider news! You're trying to scam me out of one dollar? "

"Someone, drag Salent out. We're asking you to answer the questions, not to show off!"

"Show off like the wind, always by my side?"

"So you're saying that I don't care about linear games and open worlds at all? I can do whatever I want and do it well?"

"Hahahaha, the other video game designers are going to be pissed off!"





Although Chen Mo's answer was once again watched by the netizens and received a lot of likes, one had to say … it was the same as not answering at all.

The debate continued as every video game designer made their own judgments about the future direction of video games.

As for Chen Mo himself … he had basically decided on his plans for the new game. At the same time, he also paid attention to the video game design competition.

Up until now, the game design competition was still progressing in an orderly manner. The graduates from various universities had shown extraordinary enthusiasm for this competition.

This was because any participant that performed well would be given the chance to join Thunderbolt Entertainment. It didn't matter if they joined as an employee or as an independent video game designer, it was equivalent to finding a strong backer with a bright future ahead of them.

Other jobs, no matter if they were stable or paid well, were nothing compared to Thunderbolt Entertainment.

After all, there were rumors that Thunderbolt Entertainment's year-end bonuses were given out based on a three digit monthly salary.

There were also rumors that some of Thunderbolt Entertainment's popular projects received a total of nine digits in their quarterly bonuses.

You could say that they were incredibly rich!

Moreover, many of these people came because of their passion for the video game industry.

These graduates were full of ambition, hoping to make a name for themselves in the video game industry, hoping to let players play their games, hoping that their games could be like US Apocalypse, entering the international market and conquering all major video game reviewers, making their names known to everyone …

Even if they weren't the main creator, even if they were only a participant, it was still an honor to be able to appear on the list of people who made a perfect game.

After many rounds of selection, the truly capable and responsible participants had already emerged.

And now, they were all very excited.

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