The 618 event this time had indeed achieved a very good effect. Not only had the active data of the players increased significantly, but even the sales of the game had increased.
Although it wasn't as good as the Double 11 event, the increase was still very obvious.
First was the Thunderbolt Gaming Platform's game demo event. Opening up thirty percent of the game content for players to play was equivalent to a large amount of advertising. This was especially true for classic games such as Uncharted Waters and Assassin's Creed Origins. Once the players experienced the excitement of these games, it was hard for them to resist the urge to continue playing.
Moreover, the 618 event and the Double 11 event's discounts made it even more reasonable for the players to give up their hands.
Of course, as the only game that couldn't be played, Silent Hill became the most talked about game during the 618 event. Similar to Outlast and Dig Dig Rise, it became another milestone in Chen Mo's revenge on society …
Countless streamers were tortured to death by Silent Hill on all the major streaming platforms. There were all sorts of scares on the internet, becoming the topic of discussion among the players.
The 618 event also greatly benefited the independent video game designers of Thunderbolt Gaming Platform.
Through the event, many players started to search for the work of some of the designers on Thunderbolt Gaming Platform. Some players who reached the length of the game were given a game by the designer as a gift, but due to their love for the designer, they would often buy other games from the designer. Those who didn't reach the length of the game were also happily buying the game.
After all, for most players, they wouldn't give up their hands if they didn't think about it. But once they started, it was hard to stop …
The 618 event focused the attention of the players on Thunderbolt Gaming Platform, benefiting all of the designers on the platform.
As for the designers on other platforms, they weren't as lucky.
Many designers from other platforms suddenly realized that the influence of Thunderbolt Gaming Platform was still growing at a rapid rate.
Previously, Chen Mo used the killer weapon of League of Legends to expand the market, spending a lot of effort to make Thunderbolt Gaming Platform one of the three major video game platforms in China. But after that, Chen Mo didn't purposely promote his gaming platform anymore.
He only continued to release higher quality games and put all his energy into research and development.
However, the development of Thunderbolt Gaming Platform did not stop. Instead, with Dark Souls, Uncharted Waters, PlayerUnknown's Battleground, and USA Apocalypse, they continued to overcome obstacles in the international market and gained more glory, expanding even faster.
Now, Thunderbolt Gaming Platform spanned across mobile games, PC, VR, and smart glasses. It could be seen on almost all smart devices.
As Chen Mo's reputation in the video game industry grew, so did the status of Thunderbolt Gaming Platform. It was unbelievable if anyone in China didn't have Thunderbolt Gaming Platform installed on their computer or VR gaming pod.
Under such circumstances, the competition between the various gaming platforms had become unequal. As Thunderbolt Gaming Platform gained more and more players, more and more designers were attracted to Thunderbolt Entertainment.
In the beginning, it was a group of independent video game designers who joined Thunderbolt Gaming Platform to avoid the competition of distribution channels. Now, many designers under Emperor Dynasty Entertainment and Zen Entertainment, especially the more capable and arrogant ones, were considering whether to join Thunderbolt Gaming Platform.
Many people realized that Thunderbolt Entertainment was a much more powerful entity than Emperor Dynasty Entertainment and Zen Entertainment.
… …
Chen Mo still had a lot of things to do.
It was almost July, and the video game design competition was about to start.
The video game design competition was mainly for new graduates, mainly to select talented and promising graduates to enter the video game industry.
The preliminaries of the video game design competition would be held in a few major cities across the country with Thunderbolt Experience Stores. The semi-finals and finals would be held in the Imperial Capital at the beginning of August at Thunderbolt Entertainment's new headquarters.
The new HQ was almost ready to use. Chen Mo planned to move in by mid-July, as well as expand the size of the development team.
Of course, the new HQ was only the main building. There was still a lot of work to be done. For example, customizing the interior of the building, as well as building small theme parks outside the HQ.
However, there was no rush to do this, and it could be done slowly.
Apart from that, Abstergo was still working on the other games in the Assassin's Creed series. Currently, they were mainly working on the story of Altair and Ezio.
This was Assassin's Creed 1, Assassin's Creed 2, Assassin's Creed: Brotherhood, and Assassin's Creed: Apocalypse.
There was a lot of content this time, about the size of four games. Although these works could not be considered as open worlds in the strict sense, just the plot content alone was already rich enough.
Considering that Altair and Ezio's story was quite connected and connected, Chen Mo decided to release this along with Desmond's modern story to show the players what Assassin's Creed really was.
After completing this part of the work, the Abstergo team continued to work on the other series of Assassin's Creed, while Chen Mo considered starting a new project.
… …
The players in the Imperial Capital were also looking forward to the official opening of the new HQ.
Ever since Thunderbolt Entertainment's HQ was announced, many players in the Imperial Capital paid close attention to it. There were even players who lived close to the new HQ every day, taking pictures and videos, and posting them online to discuss the latest developments of the new HQ.
Up until now, the new HQ looked OK from the outside, and should be officially opened soon.
Many players were eager to try out the new HQ, as they finally didn't have to wait in line to play!
It couldn't be helped. Every time Chen Mo released a new game, the experience store would be packed to the brim, especially the VR experience area. It was completely up to fate whether or not they could get a chance to try out the new game. Many players who came all the way to the Imperial Capital on a 'pilgrimage' were having a hard time.
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