Since they were both horror games, many players couldn't help but compare Silent Hill to Outlast.
Yes, both games were masterpieces among horror games. Both could scare or piss the pants of countless players, and both could traumatize the players.
However, the experience of the two games was completely different.
Many players who had completed Silent Hill said that it was a horror game experience they had never experienced before.
Silent Hill was very scary, and could even be considered one of the scariest games. However, its horror didn't come from the powerful monsters or the frightening route design, but more from the feeling.
It wasn't a scary environment, but with a little bit of embellishment, it seemed to have a magic that could penetrate deep into the player's bones, sending chills down the spines of the players.
It was a kind of horror on a spiritual level, and a strong psychological hint.
Every element in Silent Hill stimulated the players' deepest feelings. It wasn't expressed by external factors in the game, but by the stimulation and inducement of the game environment to stimulate the players' fear.
The ending of Silent Hill also became a hot topic among the players who had cleared the game.
"James killed himself in the end? Oh my god, this ending is so cruel. I knew that horror games would be like this, you won't feel good until you die! "
"Yeah, Mary told James to live on, but he still died in the end. He tricked me into crying again!"
"Hmm? What do you mean? Didn't James and Maria end up together in the end? "
"With Mary? Are we playing the same 'Silent Hill'? "
"… Why did I end up with James leaving Silent Hill with the little girl Laura???"
After some discussion, the players realized that the game didn't only have one ending, but three!
James killed himself, James left with Mary, and James left with the little girl Laura.
In the beginning, many players thought it was a prank, but after seeing the screenshots and videos, they realized that Silent Hill did have three endings!
But here came the question.
How were these endings created?
Anyone who had played Silent Hill would know that the game didn't have any side quests for the players to choose from.
For other games, if there were multiple endings, there would definitely be a lot of side plots interspersed throughout the game. The dialogue choices of the players and NPCs, the behavior choices, and so on, would all affect the final ending.
But … Silent Hill didn't.
From the beginning to the end, there was only one storyline. There were no side quests, and the players were not given many choices.
Even if there were any missing elements, they were basically collectible ammunition, resources, and so on, and would not affect the progress of the plot.
What was even more strange was that most of the players felt that the ending they had gotten was pretty good.
Whether it was a suicide ending, a Maria ending, or a Laura ending, the players who played these endings preferred their own ending over the other two.
Many players were puzzled. So strange?
Chen Mo could even guess what the players were thinking?
…
Chen Mo officially announced the list of players who received rewards for clearing Silent Hill a day after Old PK cleared the dungeon, but didn't give an explanation of the ending.
Originally, the players who had gritted their teeth to clear Silent Hill were all there for the rewards. However, after clearing the game, they were more interested in Silent Hill than in the rewards of other games.
Many players were curious as to how the different endings came about.
But Chen Mo chose not to reveal the truth, and left it to the players to figure it out themselves.
…
In fact, the triggering conditions for the ending of Silent Hill were very special.
The triggering conditions for the ending of James' suicide were:
Check Angela's knife often.
Read the diary on the top floor of the attic about the "suicide".
Often let James get hurt instead of healing him.
Listen to the entire conversation in the hallway of the hotel.
Obviously, there were hints to these actions: Angela wanted to kill herself with the knife, and reading it repeatedly meant that James had suicidal tendencies.
There was a paragraph in the diary on the top floor of the hospital that encouraged suicide.
Often let James get hurt, but didn't heal him, indicating that he had no interest in his life, and didn't care if he got hurt.
Listening to the conversation in the hallway made him feel even more guilty.
All of this added up to the fate of James' suicide.
The triggering conditions for the ending of Maria were:
Stay as close to Maria as possible.
Visit Maria many times when she was resting in the ward.
After Maria's death, try to return to the location of her death.
Don't let Maria get hurt.
Don't let the conversation in the hallway finish, and leave quickly.
The meaning of this ending was even more obvious. These actions meant that James cared about Maria more than Mary, and even himself, so it was no surprise that he chose to be with Maria.
The triggering conditions for the ending of Leaving with Laura were:
Listen to the conversation in the hallway.
Check Mary's photos and letters often.
Keep James healthy.
Don't get too close to Maria.
Choosing this ending meant that James still missed Mary, but still cherished his life. So in the end, he chose to leave Silent Hill and live on.
This meant that the three endings weren't determined by the conscious choices of the players in the storyline, but by the subconscious actions of the players.
For example, when the players were walking, were they very close to Maria? This subconsciously reflected the players' attitude towards Maria, whether they yearned for or rejected Maria.
Without a guide, the players wouldn't pay attention to these details, nor would they know that these details were the key factors in determining the ending.
This meant that the players themselves didn't seem to have made a choice, but the game was guiding the players' subconscious to make a choice.
Let's let the players slowly guess this mystery.
…
Although the reward event had come to an end, the discussion about Silent Hill didn't stop.
The players both in and out of the country were analyzing the truth about Silent Hill from various perspectives, as well as every detail in the story.
There wasn't much to discuss about the story of Silent Hill. Silent Hill was a place where the dark side of one's heart could be revealed. In other words, the disgusting monsters in the scenes were the embodiment of James's dark side.
The culprit that the players had been looking for was actually James himself.
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