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Home > Fantasy > Almighty Game Designer > Chapter 845

Chapter 845

Words:1598Update:22/06/20 13:08:28

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It should be something to be proud of for a horror game to have such a high turnover rate, right?

After all, the players would be scared shitless. Wasn't that the original intention of horror games?

However, Chen Mo wasn't satisfied with the numbers.

How were they going to collect Grudge points if they lost too many players?

It wasn't that Chen Mo made the game too difficult. Silent Hill wasn't difficult in terms of puzzle-solving and combat. Puzzles were easy, and combat didn't require a lot of skill.

But the main reason was that Silent Hill was a modified version.

Silent Hill 2 in Chen Mo's previous life was a relatively old game. Looking at it from a later point of view, the graphics weren't anything special. They were basically mosaics, and the character movements and sound effects weren't particularly impressive. However, the story, background music, and rhythm of the game were top notch, which was why it was considered the highest level of art in the Silent Hill series, as well as one of the representative works of horror games.

If Chen Mo wanted to make a VR version of Silent Hill 2, he obviously had to use the Pangu Engine and top-notch art resources, to make the game as realistic as possible.

It might even be better than Kojima Hideo's Silent Hill in every aspect. After all, Silent Hill was only a 'playable trailer', a small part of the New Silent Hill project. On the other hand, Chen Mo's Silent Hill was a complete version based on the script of Silent Hill 2. There were no shortcomings in terms of graphics, music, atmosphere, models, story, etc.

However, the result of the remake was beyond expectations. It seemed like it was a bit too scary for the players …

Very few players could last more than half an hour in Silent Hill. Even the players who progressed to the apartments could only play for a while every few hours. No one could play for more than an hour in a row.

This level of difficulty had also deterred many players from attempting the dungeon.

If the players all died in the first scene, they wouldn't be able to contribute much Grudge points.

As the saying goes, money makes the world go round.

If the players didn't continue, it must be because they didn't pay enough.

Chen Mo said to Qian Kun, "Come, increase the rewards for Silent Hill. Apart from the original rewards, the first 1,000 players who cleared Silent Hill could choose 10 games on the platform; the first 10,000 players who cleared Silent Hill could choose 6 games on the platform; and the first 50,000 players who cleared Silent Hill could choose 3 games on the platform. This reward can be stacked with the clear reward. "

Qian Kun said after some hesitation, "Manager, murder is illegal …"

Chen Mo glanced at him, "What are you talking about? I'm obviously giving them benefits. "

Qian Kun was speechless, "Manager, don't you know what Silent Hill is like? Even the designers of Silent Hill don't dare to play it, which is enough to prove how scary it is …"

Chen Mo laughed, "Don't worry, the players are very strong. How can you see the rainbow without going through a storm? I believe that for the ten games on the platform, they will definitely go all out. "

"Alright." Qian Kun sighed, "Manager, let's be clear. This is all your orders, I'm not going to take the blame …"

Chen Mo laughed, "You're the system designer. If you don't take the blame, who will?"

Qian Kun was speechless.



Silent Hill was still one of the hottest topics on the forums.

The players had a lot of discussions about how scary the game was, and those who played the game to the end all said that the scariest part of the game was the beginning.

The unknown was the scariest.

It was because everything in Silent Hill was beyond common sense and illogical, such as the thick fog and the humanoid monsters that were incomprehensible. All these factors had seriously distorted the players' understanding of the game. Faced with such "unknown terrors", the players' knowledge of the game plummeted without them realizing it.

For other horror games, it could be a virus crisis, a biochemical experiment, or a mutation … but in any case, the monsters and scenes were still within the players' understanding.

However, Silent Hill was different. There was no explanation, no reason, and you never knew what would come out of the thick fog.

If you completely accepted this setting, the situation would be much better. But the problem was … it was a very long process from understanding the setting to accepting it.

Many players expressed, "I'm done! I'm not playing anymore! You have to clear the game to get a free game? What a loss! This is basically gambling with your life! "

However, just as the players expressed that they would never play again, a new announcement was made.

The rewards were upgraded!

"What? The first one thousand players will get to choose ten games on the platform?! And it's stacked with the previous rewards? Does that mean they can get a total of eleven games?! If it's around sixteen hundred for a VR game, that's almost eighteen thousand! "

"That's a really wide range! The lowest is the top fifty thousand, and they'll get to choose four games on the platform! That's seven to eight thousand RMB! "

Many players said that they would never play the game again, but when they saw the reward, they silently took back what they had said before.

Not to mention the rewards for the first one thousand players, it was an insane amount of money. A game worth more than ten thousand RMB was something even the financially well-off players couldn't ignore.

The rewards for the top fifty thousand players were equally tempting, since the price to performance ratio was too high.

Top one thousand was too difficult, but top fifty thousand? Many players felt that there was still hope for them to try.

Moreover, Chen Mo didn't have many classic VR games, and many people bought them at a discount on Double 11. Choosing any four games on the platform was actually enough for them to take all the remaining classic games for themselves. For example, Dark Souls, Doomsday, Uncharted Waters, and Assassin's Creed: Origins. Wouldn't it be insane if they won all four games?

Chen Mo didn't give the first player a grand prize, since it wouldn't be enough to motivate most players.

On the contrary, giving the first one thousand, ten thousand, and fifty thousand rewards would make most players feel like they had a chance, and they'd invest in Silent Hill, giving Chen Mo a huge amount of Grudge points.

Many players expressed their determination to give it their all!

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