To many people's surprise, the story of Silent Hill had aroused the enthusiasm of many psychology and mysticism fans.
Besides, all the players who were well-versed in psychology had high comments on Silent Hill after clearing the game in person or through a video.
That was because the horror of Silent Hill was based on the psychological level. Since all the monsters were manifestations of the dark side of James' subconscious, they had their own meanings.
The ugly appearances of the monsters were all symbolic. The players who studied psychology figured out the meanings of the monsters based on their appearances.
The thick fog in Silent Hill represented that James couldn't recognize his true heart, and the iron cages and doors on the blocked roads represented that James couldn't escape from his inner sinful mind.
Before he met Fatty Eddie, James had seen a dead body in front of which was a black-and-white TV that was covered in snow. Upon a closer look, the dead body was actually James's own appearance. This arrangement indicated the final death of James's mind. However, whether James would die or not depended on whether he could walk out of the shadow in his mind.
Maria, an important character in the game, was actually the "perfect woman" in James's mind. She was a skimpily dressed nightclub dancer who always tried to seduce and hint at James, but she was killed by the Triangle Head again and again. The horrifying Triangle Head was actually the symbol of James's self-destruction and violence. The Triangle Head repeatedly killed other monsters and Maria, showing the extreme contradictions and chaos in James's mind.
As for Angela, Eddie, and Laura, different players had different opinions.
Some believed that they were the reflections of James's suicidal tendencies, murderous tendencies, and innocent side. Some believed that they were real people who came to Silent Hill. Like James, Angela and Eddie carried the scars in their minds and eventually destroyed themselves in Silent Hill. Laura, on the other hand, had a pure heart, so in her eyes, Silent Hill was just a peaceful and harmless town.
In the end, if James chose to leave with Maria, it would mean that he had succumbed to his desire and sealed himself in Silent Hill forever; if he chose to leave with Laura, it would mean that he had finally walked out of the shadow and started a new life.
The monsters in the game each had their own meanings.
The triangular head was a reflection of James' tyranny and guilt. It represented James' judgment and punishment for his crimes. Because James felt powerless against his crime, he could not harm Triceratops. He could only helplessly run away and watch it kill Maria again and again, reenacting James's crime of killing his wife. In the end, when James understood the truth of everything and decided to face his crimes, he finally defeated the Triangular Heads and killed them.
The patient monster wrapped in skin and flesh ("Brother Straphanger") represented James' hatred for his wife's illness, and the four-legged monster represented the result of James' sexual fantasy...
…
Of course, everyone had a different interpretation of Silent Hill.
This was because the story itself was full of metaphors and hints. Since it was a world created by the subconscious, it must be chaotic and illogical.
Different players could interpret the characters and the ending of Silent Hill according to their own will. Like many movies that focused on plot and suspense, the director would purposely leave some white space for the audience to debate.
For example, in Inception in his previous life, did the spinning top stop at the end or not? No one could say for sure, as the director purposely cut off the scene at that very moment, leaving a lasting suspense.
No matter if it was a game or a movie, the creator of the story didn't want to create a clear and definite ending.
What was the point of having an official truth? It would only cause the audience and players to lose their imagination.
On the contrary, it was this kind of deliberate blank space that allowed everyone to have an ending that belonged to them in their hearts. In the process of constantly deducing and analyzing the details, they would slowly get closer to the truth that they had determined. Only then would everyone experience different feelings.
…
…
Of course, no matter how much one analyzed the inner meaning of Silent Hill, no matter how much one praised its artistic value, one had to admit that the game did leave a shadow in the hearts of many players …
Many players worked hard for the guaranteed reward of being in the top fifty thousand, but the fifty thousand spots disappeared too quickly, much faster than many players imagined.
This was to be expected, as there were so many VR players on Thunderbolt Gaming Platform. It was too easy to find fifty thousand players for Silent Hill's ninety-eight RMB price.
Many players who were halfway through the game broke down when they heard that the fifty thousand players were out, feeling like they had lost a hundred million!
After suffering so much in Silent Hill and being scared in all kinds of ways, they still couldn't reach the fifty thousand threshold!
However, most of the players were caught in a very contradictory state of mind.
Keep playing. Since the top fifty thousand players were out, they could only choose another game even if they cleared the game.
Stop playing. You've played more than half of the game; wouldn't it be a huge loss to give up now?
You've suffered for nothing!
Therefore, many players had a headache for a long time. After pondering over the painful experience, they still chose to continue.
Keep playing! They were halfway through the game. If they persisted, they could still get the 1980 RMB Assassin's Creed: Origins. If they gave up now, they wouldn't get any rewards.
Moreover, according to the feedback from the players who had cleared the game, Silent Hill was indeed a masterpiece. Although it was scary, the game had a deep meaning, and the multiple endings were very interesting.
It would be a pity to give up halfway through the game.
Due to this mentality, the players who couldn't clear the game in time still clenched their teeth and tried to clear the game.
…
Chen Mo chuckled. This was exactly the effect he wanted.
The reward for the top fifty thousand players was just to give everyone a wonderful dream, encouraging the players to work harder in the game.
When the players found out that the reward for the top fifty thousand players was gone, they had already gotten used to the game. Moreover, with the mentality that it would be a huge loss if they didn't clear the game, most of them would choose to continue being tortured in the game.
In this way … wouldn't there be enough Resentment Points?
Although many copies of the game had been given away, the gamers deserved it.
After all, it was only right that they traded their lives for money based on their abilities.
Chen Mo lost money and gained a lot of negative sentiment points. Well, it was barely a loss. Not bad, not bad.
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