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Home > Fantasy > Almighty Game Designer > Chapter 798

Chapter 798

Words:1632Update:22/06/20 13:08:16

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After the Chinese New Year holiday, work returned to normal.

Many young people who returned to the Imperial Capital from their hometown brought back the Matrix glasses that arrived during the Chinese New Year period. Not only did they bring them to parties, but some even brought them to their own companies.

During the Chinese New Year period, only relatives and friends in their hometown could share the Matrix glasses. Now, this range had expanded to include colleagues and friends at work.

The popularity of the Matrix Glasses was still increasing. More and more people, under the recommendation of relatives, friends, colleagues, classmates, and others, couldn't resist the temptation and wanted to buy it for themselves.

This brand new smart device was slowly and imperceptibly changing people's lives. It was expanding at an extremely fast speed.



Chen Mo had already prepared a development plan for the new year. The first game was an exclusive MR game for the Matrix glasses.

This was a MR game based on a classic game from Chen Mo's previous world, with a lot of content added into it: World of Elves, also known as Pokemon

Why did he choose this game?

Because the essence of both AR and MR games was: Go out.

Because the essence of both AR and MR games is to get out there and be Pokemon.

The word 'go' was emphasized in VR.

Unlike VR, MR games focused more on the 'combination of virtual and real', connecting an entire area through the game, allowing players to interact in real life.

Although Chen Mo released games like Legends of the Three Kingdoms and Jump for the Matrix Glasses, their main purpose was to show players the combination of virtual and real MR. It was more of a show-off.

For example, compared to card games and PC games, the MR version of Three Kingdoms Legends had cool graphics that were its biggest highlight. But what if it was compared to VR games?

If there was a VR version of Three Kingdoms, it would be ten times cooler than the MR version. After all, the performance of the VR pod was obvious.

The MR version of Three Kingdoms focused on 'face to face'. If it was' online ', then there wouldn't be any advantage in making MR games.

Therefore, Chen Mo chose to make Three Kingdoms in the hopes that players would fight face to face, and not match with people online. Three Kingdoms supported two to eight players, and the rules were relatively simple and easy to pick up. It could be said that it was very suitable for MR games.

However, games like Xiangqi, Go, and other board games, although they could also be made into MR games, the effect would not be as good as Three Kingdoms Legends.

This was because most of these games were one-on-one battles, and the competitive nature and professionalism were much stronger than Three Kingdoms Legends. If four or five friends were playing together, they would not be able to enter the same round. They could only split up and fight in pairs. If the total number of players was odd, the extra student would be in an awkward position. Moreover, if the skill gap between players was too big, the game would lose its fun.

At this time, the online version could match opponents based on points, which could ensure the gamers' gaming experience.

Therefore, although similar board and card games were not bad, it was difficult to achieve a "virtual and real" combination. At most, they would use a real table. Most of the one-on-one board and card games had a hard time quickly spreading the virus.

Therefore, Chen Mo settled on World of Elves.

In terms of subject matter, World of Spirits will not be a complete copy of Pokemon

Instead, he would add more elves and pets.

In Chen Mo's previous life, Pokemon

Go's success was due to the accumulation of IPs over many years, from animations to generations of console games, gaining a large number of players for the series. Therefore, when Pokemon

When "GO" was first released, many of its loyal fans were moved to tears.

However, the players in the parallel world didn't have such feelings. Even if they saw a Pikachu or a Super Dream, they wouldn't understand how valuable they were.

It wasn't impossible to make an anime to gain popularity, but it would take too long, and Chen Mo couldn't wait. With the competition between smart glasses, would an anime become popular all over the world? It wasn't realistic.

Moreover, Chen Mo had quite a few IPs in his hands, so he didn't have to be too fixated on Pokemon

Go's content.

At least there were a few popular IPs that could be used in World of Spirits:

Plants vs Zombies, Onmyoji, Diablo, League of Legends, Overwatch, Super Mario, Dark Souls, all of these games had large amounts of "elves" that could be used, such as baby peashooters, baby pineapple, baby teemo, mini fortresses, baby kuba, baby sewer King of Cinder, etc.

Moreover, Chen Mo had the entire World of Azeroth. After all, World of Warcraft also had small pet battles, so he could bring all of those weird things over.

Even games like Flappybird, Minecraft, and PlayerUnknown's Battleground could have linked elves, such as Pixelbird, Steve the Tetris, and Frying Pan.

A baby Voice Follower in Doomsday? The drawing was beautiful.

Of course, if all of these were added up, the number of elves in the entire elven library would explode. But still, they all had materials …

Apart from Pokemon

Go's elves that needed to be completely redone, the rest of the materials were already available and could be used after some tweaking. Moreover, they didn't need to expand the elves in the entire World of Spirits to a large extent in the first version, they could just release new elves in batches later on.

If they didn't have enough IPs, they could just make up for it with more IPs and link it with all the other games on Thunderbolt Gaming Platform.

In terms of gameplay, they would still use Pokemon

Go as the main gameplay, but they would also add in content from other AR games such as Ingress.

In other words, the core gameplay of World of Spirits would be: collecting elves/pets, raising elves/pets, battling elves/pets, fighting in dojos, etc.

This was also why World of Spirits was such a popular MR game: a large amount of top-tier IPs, full interaction with the real world, and a wide range of smart glasses users.

It would even be difficult for other games to copy World of Spirits, as they didn't have that many IPs. Moreover, without any major innovations in gameplay, later games wouldn't be able to surpass World of Spirits' first-mover advantage.



After the general idea was decided, it was time to work on the details.

The design concept wasn't hard to write, as the gameplay of World of Spirits was already very mature. There were two main problems that needed to be solved.

The first was to unify the art style, consider the special effects in battle, and give the players the best MR visuals possible.

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