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Home > Fantasy > Almighty Game Designer > Chapter 771

Chapter 771

Words:1564Update:22/06/20 13:08:10

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However, Chen Mo didn't have any plans to develop World of Warcraft on a large scale.

One of the more important reasons was that it was rather difficult to maintain the artistic standards of the entire world and make the entire map seamlessly connected.

In Uncharted Waters, all the functions of the VR gaming pod were used to create a small level. Moreover, the loading bar was hidden in a special way between the levels to ensure a consistent high quality of the graphics.

Although Stormwind City looked huge, it was still a far cry from the size of World of Warcraft.

If World of Warcraft was developed now, it would take up a large amount of manpower, time, and money. On top of that, the quality of the game would have to be sacrificed, making it difficult to maintain the current quality of Stormwind City.

If the game was maintained at this level, the players would be tortured by the loading bars that were everywhere.

Therefore, Chen Mo decided to take it one step at a time.

The next target was Orgrimmar, and the next was Iron Stove Keep …

Arranging for a team of people to work on the various scenes in World of Warcraft in batches would lengthen the development time.

This meant that they would be creating the required art resources in advance. Once the technology was improved, they would be able to piece the small maps together, saving a lot of work.

In this process, it was also a learning process for players to accumulate popularity and gain experience.

Strictly speaking, what Chen Mo was working on wasn't a game, but a scene for sightseeing. However, when the time was right, these scenes could be connected to form a complete world.

Of course, this step couldn't be completed this year.

It was already mid-November, and the end of the year was near.

Stormwind City's Double Eleven special event was a perfect ending to this year's development plan. This meant that they had gained quite a bit this year.

PlayerUnknown's Battleground, Uncharted Water, USA Apocalypse, and Seaside Mansion were all games that had a huge impact around the world. It could be said that this was the year that Thunderbolt Entertainment's international influence skyrocketed.

Of course, due to the various events on Double Eleven, they lost an unprecedented amount of money.

Starting from this period of time, various foreign game review organizations and authoritative game websites would be conducting their annual game awards. The designers were basically preparing for this year's awards in preparation for next year.

Apart from focusing on the games that they had lost, the players were also paying attention to the annual game reviews by the authoritative gaming media after Double 11 went on a rampage.

Even some domestic players who didn't pay attention to it were discussing it this year.

The reason was simple. They were all looking forward to Chen Mo sweeping the overseas video game reviewers and fighting for the domestic video game designers!

In the past, domestic game companies were doing well, but they didn't have much influence overseas.

Big companies like Emperor Dynasty Entertainment and Zen Entertainment made games that suited the tastes of the local players, and had a decent income each year. However, if their games were to be taken to the international level, they wouldn't be welcomed.

Production level was one thing, players' tastes were another, and there was also the accumulation of knowledge.

Therefore, the domestic gaming circle was basically in a semi-closed state for a long time, becoming a relatively closed market environment.

The domestic video game companies were self-producing and selling their games to satisfy the tastes of the domestic players. Even if it was released overseas, it was mostly focused on Hong Kong, Macao, Taiwan, and Southeast Asia. Some of the companies that were able to do well in Europe and America were mostly in the mobile game industry.

In the VR game industry, the domestic players could only buy the games from the major European and American companies, making it difficult for domestic VR games to enter the European and American market.

However, this situation was slowly being broken by Chen Mo since last year.

In the past, the success of League of Legends and Minecraft could be attributed to their genre. For example, as a PC game, League of Legends wasn't in the same direction as the major companies, and didn't have the slightest bit of influence at the top of the video game industry.

However, as Chen Mo released large scale VR games one after another, he finally started to challenge the top of the industry.

Especially when Dark Souls won the Game of the Year award despite being surrounded by major European and American games, it gave the Chinese video game industry a shot in the arm, giving the Chinese players hope.

And this year, Chen Mo's success was obviously going to be even greater.

Many players were looking forward to whether or not this year would be the year that Chen Mo became a God.

It didn't matter if it wasn't, Chen Mo was still young and had a lot of room to grow. He had already made a game on the level of USA Apocalypse, so it would only be a matter of time before he became a God.

If that was the case, then Chen Mo could still challenge the higher realms, but his opponent wouldn't be other companies, but himself.

No matter what, most players felt that it was an honor to be able to witness Chen Mo's rise as a genius.

Before Chen Mo's appearance, many players felt that it would take twenty, fifty, or even longer for a domestic video game designer to go international and conquer the world. However, Chen Mo's appearance shortened the process to ten years.

Many players were still in a daze. That was so fast!

A few years ago, everyone was playing and discussing the latest games from major European and American companies, but now, everyone was talking about:

Chen Mo released a new game!

Chen Mo's new game clashed with major European and American companies again!

Chen Mo won again!

I'm going to buy it to the max!

Chen Mo lost again, this time it's going to be a huge loss!

It was the same for the foreign players. When Warcraft and Minecraft made a name for themselves, and when League of Legends took over the PC market, many foreign players felt that this company couldn't handle large scale VR games. But now, all of them had to admit that Thunderbolt Entertainment was on the rise.

This year, Thunderbolt Entertainment released three major games.

PUBG was about to become the most popular VR game with the most players.

Uncharted Waters redefined the quality of a top tier VR game.

On the other hand, Doomsday swept the game review media all over the world, receiving countless perfect scores and becoming an undisputed masterpiece.

Many players knew this very well.

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