Chen Mo's design competition was held twice a year, in March and in July of the graduation season.
The design competition in July of the graduation season was open to all students, anyone with a university degree or above was allowed to participate.
The design competition in March was open to all designers in the industry, regardless of whether they were independent designers or designers from other companies.
The list of participants would go through a preliminary review to filter out those who didn't meet the requirements. The rest of the participants would go through the preliminary, semi-finals, and finals to select the best designers.
The preliminary round would be held in twenty or so major cities across the country, while the semi-finals and finals would be held in the Imperial Capital. Chen Mo considered renting a venue in the Imperial Capital for this year's competition. When the new HQ was completed next year, they would be able to hold it there.
These two timings were well thought out as the graduates would have just graduated in July and would still be looking for jobs. In March, there would be a wave of retrenchment in the IT industry, so many capable designers would choose to look for other jobs during this period.
Moreover, the two timings were staggered to ensure the fairness of the competition. The graduates wouldn't have to mix with the experienced designers in the industry.
What was different from previous competitions was that the designers would only know the specific topic of the competition when they arrived. They would have to write the design draft and make it on the spot. If it was a large scale game, they could write a more detailed design concept. If the judges were interested in the concept, they could continue working on it.
In the semi-finals and finals, the designers would work on the game in a place provided by the officials. It could last a week or even a month, which was enough time for them to work on a medium or large scale game.
The judges for the design competition were experienced designers from Thunderbolt Gaming Platform, such as Li Feng, Zhou Haibin, and Qiu Hengyang.
These designers had worked with Chen Mo for a long time on Thunderbolt Gaming Platform and had their own representative works. They were more than happy to participate in the design competition. On one hand, they wanted to contribute to the development of the video game industry with Chen Mo. On the other hand, they wanted to show their faces in front of the public. After all, the design competition would be streamed live. Many gamers, video game enthusiasts, and industry professionals would be watching.
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The exact rules of the competition still needed to be worked out, but Chen Mo's thoughts were clear, he wanted Thunderbolt Entertainment's video game design competition to be the largest, fairest, most professional, and most promising video game design competition in China.
He hoped that the design competition could attract outstanding graduates and independent designers who wanted to enter the video game industry, igniting people's passion for the video game industry. At the same time, it could be a large recruitment event for Thunderbolt Entertainment.
As for the rewards for the competition, they were naturally the most generous.
Apart from the usual prize money and prizes, Chen Mo would also go through all the finalists' designs and decide who he wanted to send invitations to.
Of course, there were many senior designers as judges in the competition. They had their own opinions on the works, and the competition had its own rules. On the other hand, Chen Mo's preferences were independent of the judges. It didn't matter if the judges didn't like a designer, as long as Chen Mo thought it was okay.
The designers that Chen Mo liked could either join Thunderbolt Entertainment as an employee, or become an independent video game designer and work with Thunderbolt Gaming Platform.
Both choices had their pros and cons. Being an independent video game designer wouldn't have a stable income, but they could design their own games. Thunderbolt Gaming Platform would have a recommendation system for these people to let more players know about these designers and their works.
No matter if it was Thunderbolt Entertainment's employees or independent video game designers that Chen Mo approved of, they would all have a place in Thunderbolt Entertainment's new headquarters.
This was also paving the way for Chen Mo's future.
So far, Chen Mo's team was still relatively small. When he made games, he would choose the most optimal ones based on the team's situation.
However, it was inevitable that the games in the future would grow on a larger scale.
With the current size of the new headquarters, Thunderbolt Entertainment's current employees wouldn't even be able to fill a tenth of the first floor, the rest was space for expansion.
In the future, Chen Mo might develop a gigantic world, or even a collection of many worlds.
For example, in some web novels, players could freely travel through many worlds, each world had different missions and mysteries, and each world was controlled by a unified will …
Obviously, no matter how complicated or large a game was, it was all designed bit by bit by the designer, by the entire development team. There were no shortcuts.
If Chen Mo wanted to develop a game like this, he wouldn't be able to complete all of the worlds by himself. He would need a large development team to take care of each part.
Therefore, Chen Mo recruited these excellent designers to prepare for the future. If he wanted to design an infinite world, then these excellent designers could each be in charge of a world. Chen Mo only needed to do the final checks and go through them one by one.
Even if he didn't make these games in the short term, these designers could work on their own, it wouldn't take up too much time.
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This was why Chen Mo was the only one in China who had the right to hold a video game design competition of this scale.
Because of his appeal.
There wasn't a single designer in China that could match Chen Mo's appeal.
Chen Mo had successful works in various video games. He'd made competitive games that were popular all over the world, he'd made high quality VR games that won best of the year awards. To other designers, Chen Mo was the best designer in China. At the same time, Thunderbolt Entertainment had enough funds and channels, as well as a large number of players. His appeal was self-evident.
After finalizing the rules for the video game design competition, it was about time to warm up.
It wouldn't be held in March after the new year, as the rules were more complicated and there wasn't enough time to prepare.
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