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Home > Fantasy > Almighty Game Designer > Chapter 768

Chapter 768

Words:1660Update:22/06/20 13:08:09

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After exploring the new combat system, Lin Xue realized that it seemed to be based on the combat system of Dark Souls, with some special class skills added …

In battle, players could roll and attack with their weapons. Whether or not their attacks would hit their targets depended on the physics engine's calculations.

Lin Xue recalled her tough days in Dark Souls. She naturally hated this combat system, but after thinking about it for a while, she felt that it was indeed the best combat system at the moment. Moreover, it fit the western fantasy world better.

What interested Lin Xue more was the new Rogue skills.

Stealth allowed the player to become semi-transparent, almost invisible. The player would only be able to see their silhouette when they were very close to the enemy.

Backstab, on the other hand, allowed the player to launch a special attack from behind, dealing a lot of extra damage.

Kidney Strike, on the other hand, stunned the target for a short period of time.

However, Backstab and Kidney Strike didn't have a 100% chance of hitting. If the player played it right, they could dodge it.

Different skills had different parameters. For example, Kidney Strike was a key skill for Rogues, so it had a wider range. The enemy might not be able to dodge it even if they rolled.

Lin Xue was a bit confused at the start. Wouldn't it be a bit unfair to add this skill?

According to the stats in Dark Souls, a single Backstab would take away a third of the player's health. Wouldn't it be a huge advantage for a Rogue to sneak up on a player and stab them from behind?

However, Lin Xue soon realized that Chen Mo didn't completely copy Dark Souls' stats, but made some adjustments.

In the current combat system, players weren't as fragile as paper. A single Backstab in the early stages wouldn't be the deciding factor in a battle.

Lin Xue was curious. Since she had successfully changed her class to Rogue, what class did the other players choose? How many classes are available now?



Lin Xue met many other players as she wandered around Stormwind City.

Just like Lin Xue, the players were immersed in the beautiful scenery of Stormwind City, running here and there as if they were sightseeing.

Players were chatting in groups at the plaza in front of the auction house in the trade zone. After Lin Xue changed her voice channel to [Nearby Channel], she could hear what these people were saying.

"I just walked around Stormwind City, it's so cool! Such a big scene, it's so cool! "

"Have you found the top-up entrance? I'm as poor as a dog. I really want to buy something! In the end, I'm penniless and can't even afford a bottle of wine! "

"I don't know. I'm still confused, and I don't have any beginner guides."

"What novice guide! Don't you think this is more interesting? You can explore the entire city by yourself, talk to NPCs, and trigger random quests. That's much more realistic! "

"Emmm, it's high, but it's a little troublesome to play. I still prefer an exclamation mark above the NPC's head. I can just accept the quest and be done with it."

"I don't know. Perhaps Chen Mo is experimenting, deciding which mode to make based on the feedback from the players."

"Do you think Chen Mo is paving the way for Azeroth by building Stormwind City? If we can recreate all of Azeroth, then … tsk tsk tsk, that would be awesome! "

"It's hard to say. The investment is too big. It's such a big VR world. It's hundreds of times bigger than just Stormwind City. The funds are burning …"

"F * ck, I, Celent, am about to become the richest man in the world, and you're talking to me about money?"

"Oh yeah, I found that I can trigger special class quests! I think I've found four classes already … "

The players were all talking about what they had seen and heard in Stormwind City.

So far, the players had confirmed four classes, namely Warrior, Rogue, Mage, and Priest. The specific requirements were that the players had to choose a set of armor when they entered Stormwind City. Those who chose Chain Armor would be recruited by the Warrior Trainer, those who chose Leather Armor would be recruited by the Rogue Trainer, and those who chose Cloth Armor would be recruited by either the Mage or the Priest.

The skills of the four classes were also different. For example, the Priest's skills were Word of Truth: Shield, Heal, and Smite. They were clearly support classes.

However, this did not mean that the Cleric was useless aside from healing. In terms of positioning, this guy was more like a Battle Cleric …

Just like the Clerics in Dark Souls who could hit people with small hammers, the Clerics here also had melee abilities. Although their damage output was slightly lower, they could still be on par with other classes in a one-on-one duel because of their healing abilities.

What Lin Xue didn't know was that the Priest would have other battle skills in the official version.



According to the traditional design, the Priest should be a pure healing class. Tank, damage output, and healer, forming an iron triangle.

However, according to the current design, this iron triangle would place too much emphasis on teamwork. It wouldn't be a good experience for the tank and healer classes.

Most players wanted to deal damage, so there would be an imbalance in the number of damage output classes, tanks, and healers, which would lead to a series of problems.

For example, equipment requirements, dungeon queues, and so on.

Therefore, Chen Mo had two principles when it came to the new classes.

The first was that the characteristics of the class had to be outstanding to avoid the problem of the classes being homogenized. A certain skill had to be unique to a particular class. It couldn't be something that everyone had.

The second was that every class had to be able to play the game as a whole, especially the tank and healer, who had decent damage output.

Of course, since the damage output of the tank and healer was increased, their frankness and healing would have to be reduced accordingly.

This meant that everyone was a Warrior and had the ability to fight alone. However, different classes would have different characteristics, and different fighting styles.

This was also a preliminary attempt based on Dark Soul's train of thought.

In Chen Mo's previous life, World of Warcraft separated PvE and PvP, which resulted in two completely different playstyles.

There were pros and cons to this approach, but Chen Mo didn't agree with it.

The biggest problem was the balance between classes. Players who used the same skill and class had to consider both PvP and PvE when making adjustments. Coincidentally, these were two completely different systems. In the end, the more they adjusted, the more chaotic it became. It was very difficult to balance.

At the same time, separating PVP and PVE meant that if a player wanted to be proficient in both, they would have to work twice as hard to get the appropriate equipment, even if they were skilled enough.

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