The players explored Stormwind City while trying to communicate with the NPCs, searching for hidden quests in the city.
Class quests were triggered. They had to meet certain conditions and meet certain NPCs to trigger them.
Other than that, the players found many other activities. For example, after learning fishing from a fishing trainer, they could fish in the canals of Stormwind City and sell the fish they caught.
There were also some simple errands. For example, if an NPC needed a certain material, the players could buy the material from a designated merchant and give it to the NPC to receive a certain amount of money.
If that didn't work, the players could also learn skinning and kill a few wild boars at the entrance of Stormwind City, which they could sell for money.
Of course, the rich players couldn't stand this rate of earning money. It was too inefficient to earn a few copper coins at a time.
However, after searching for a while, they realized that there really wasn't a top-up window …
Obviously, Stormwind City was a small module in Seaside Mansion. The main purpose was for the players to visit. The economy and combat system were still in the early stages, and were just icing on the cake.
Moreover, the players didn't have levels or experience. Everyone was at the same level and had the same combat ability. Defeating monsters wouldn't level up, and neither would they upgrade their attributes or skills.
Earning money was indeed useful. Players could buy better equipment, small toys, or drink in bars. But at most, they would only need a few dozen gold coins to play the game.
However, many players were more utilitarian. Although Chen Mo had already made it clear that gold coins weren't that useful, there were still many players who treated it like a serious game …
Soon, the players came up with a detailed strategy to earn money.
There were many business trainers in Stormwind City, but many of them couldn't trigger quests to learn skills. This meant that only a portion of them were open. These included: skinning, mining, leather making, tailoring, forging, fishing, and cooking.
The first three were gatherers, but skinning was more cost-effective. This was because there was a small forest outside of Stormwind City, and there were many wild boars that spawned regularly. The production of leather was more stable. Mining was more dependent on luck, but the price of ores was very high, and the weapons forged by oneself were much more cost-effective than those sold in shops. So, if one could really find ores, it would be a very profitable thing.
Blacksmithing, Leatherworking, and Tailoring could produce Chain Mail Armor, Leather Armor, and Cloth Armor respectively. Apart from the equipment dropped from dungeons, the highest-grade defensive equipment available to players at the moment was made by these three. The quality was better than the ones in the shops, and the price was more reasonable, provided that the materials were enough.
Due to the special buffs players received from Cooking, some food sold quite well.
On the other hand, fishing was the most stable way to earn money. After all, one had to consider the respawn rate of wild boars in the forest for skinning, but for fishing, all one had to do was sit by the side of the canal and they would be able to get a stable harvest.
Although there were good and bad things caught, overall, the income was relatively stable.
Apart from these, players could also earn money through various errands or special quests. Some had a threshold, while others didn't. For example, there was a certain errand quest that required players to pay 2 Gold in advance before they could accept it. However, the rewards for completing the quest were very generous.
Apart from that, the most stable source of income was clearing dungeons.
That's right, Stormwind City wasn't just for sightseeing, but also for combat. Otherwise, Chen Mo's combat system would have been a waste. He couldn't just use it for players to fight, right?
On the side of the canal next to the Mage District, there was a heavily guarded prison. Warden Servalt was currently recruiting warriors to go into the prison to suppress the rioting prisoners. Killing monsters and bosses in the prison could drop equipment, money, and cloth, which was very attractive to the players.
However, most of the players felt like they were being cheated after trying it out …
Since the combat system was basically the same as Dark Souls, with the addition of special class skills, clearing a dungeon was still a relatively difficult challenge.
There weren't many restrictions in terms of class composition. If all five of them were confident in their mechanics, they could easily have five Thieves or five Mages in a dungeon, as long as they didn't get hit by the boss. If they weren't confident, then it was better to take a Warrior and a Priest with them. At least they could struggle a little before they died.
Many players tried to clear this dungeon, but they were tortured to death.
However, this didn't dampen the enthusiasm of the players. Instead, they were even more motivated …
Some of the veteran players of Dark Souls, in particular, had once again found the feeling of dying when they were exploring the dungeon. They excitedly contacted the gay suns who had explored the dungeon bosses in the dungeon and joined in the exploration of Stormwind City Prison.
In the Prison Instance Dungeon, the players who had suffered hundreds and thousands of times in Dark Souls didn't have an easy time clearing the dungeon because they realized that Stormwind City Prison's playstyle wasn't exactly the same as Dark Souls'.
In Dark Souls, many of the monsters were muddle-headed undead. Since they had lost their minds to a certain extent, attracting one wouldn't attract the attention of the other monsters.
However, the monsters in this world were different. The prisoners were all very smart, and different monsters had different vision ranges and attack desires. Some prisoners were especially vigilant. As soon as a player appeared in their line of sight, they would immediately rush over to attack the player. They might even pull the other monsters over as well.
Some of the monsters would even patrol around, ready to cause trouble at any time.
Fortunately, there were many jailers fighting the prisoners in the prison. Otherwise, the five-man team of the players wouldn't be able to handle so many rebellious prisoners …
Under such circumstances, the players didn't just need good combat skills to clear the dungeon. They also needed a certain strategy. Even if the players played the dungeon well, they would still be ganged up on if they attracted too many monsters, and it would be game over.
Moreover, there was a certain randomness in every dungeon that the players entered. The distribution of the jailers and prisoners would change, and it was impossible to clear the dungeon with a fixed route.
Many players shared their experiences while clearing the dungeon. For example, they helped the jailers as much as they could and pulled the monsters according to certain rules.
Moreover, after clearing the monsters, they would encounter the boss …
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