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Home > Fantasy > Almighty Game Designer > Chapter 613

Chapter 613

Words:1556Update:22/06/20 13:07:33

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The cinematic ended.

After a short distance, the protagonist, Alex, descended from the sky and landed elegantly on the road next to Times Square.

The troops in Times Square spotted him immediately, and countless muzzles turned toward him.

Alex, on the other hand, looked calm and relaxed. He even moved his shoulders.

The camera zoomed in, and Zou Zhuo came to Alex's point of view as if possessed.

At the same time, the current mission objective appeared on the interface: Eliminate all military personnel!

Zou Zhuo was startled. "It's starting now? I'm not ready yet! "

Unlike the opening scene of Dark Souls, the protagonist faced several armed soldiers at the beginning, and before the players could react, these soldiers had already pulled the trigger and opened fire!

The edge of the screen constantly reminded Zou Zhuo of the current actions he could perform, including sprinting, jumping, attacking, and so on.

The muzzles of the soldiers spat out tongues of fire, and Zou Zhuo felt as if his body had been hit by countless bullets, sending a dense tremor. In VR mode, there would be a clear tremor every time he was hit, which was used to remind the player where he was hit and to achieve a more realistic effect.

The tremor was very light, like a tickle. It was much lighter than the tremor in most games. But Zou Zhuo still felt very nervous and jumped into the air.

Because in VR mode, the player's perception would become more acute, and it was, after all, a gunshot. Under the triple stimulation of sight, hearing, and touch, Zou Zhuo's subconscious had already recognized that it was a gunshot, so he unconsciously became nervous.

The lethality of firearms to ordinary people was still deeply ingrained in the minds of most players.

The moment he jumped, Zou Zhuo was shocked.

"F * ck, I actually jumped so high?"

Zou Zhuo soared into the air, leaping at least four to five meters high. From his bird's eye view, he could see every movement of the soldiers. He could even see the crossfire covering the place where he had been standing.

Zou Zhuo glanced at the HP bar in the upper left corner of the interface, at the edge of his field of vision, with great concern. To his great surprise, the HP bar only dropped a little!

The HP bar had three colors: red represented the current HP, and orange represented the damage received. At present, Zou Zhuo hadn't unlocked any skills, and after unlocking skills, there would be a blue bar representing additional HP.

At this time, Zou Zhuo's HP bar was only a little orange, less than one-tenth of the entire HP bar, indicating that he had just suffered such intensive gunfire.

Zou Zhuo landed next to a soldier and punched!

This punch directly hit the soldier's chest, and the soldier flew into the air like a broken bag; the automatic rifle in his hand was thrown aside.

Zou Zhuo continued to attack. Alex's punching speed was extremely fast. A set of punches was almost finished in an instant. The soldier's bones were all broken and he fell to the ground.

With the physics system of Pangu engine, this scene was very real. Zou Zhuo couldn, and felt. "F * ck, Zou Zhuo Zhuo.

Punches, kicks, flying kicks … Although Alex didn't have many bare-handed combat methods, they were all very practical, and his fighting postures were very smooth and handsome.

Although, Alex, Though, he,,, and, and, and, and, and, the, Bang, and, and, and, and,,, to.,

Zou Zhuo felt like he was a skilled fighter. The soldiers with guns had no chance of fighting back, and were all taken down by Zou Zhuo!

Moreover, the player could switch to a third-person perspective in Brutal Kill the Original.

The third-person perspective was similar to the perspective of many AAA games in his previous world. The camera would be behind the main character's head, and would follow the main character's movements, allowing the player to see the main character's field of vision, as well as his back and movements.

This perspective was very common on the PC, and Dark Souls also used this perspective on the Switch. There were many advantages to this perspective. It could expand the player's field of vision, increase the sense of immersion, and clearly see the character's movements.

However, since the player's field of view was the same as a human's field of view in VR, the first-person perspective was the most immersive one. From a first-person perspective, it was like the player had 'possessed' the character, giving it an advantage over a third-person perspective.

However, Brutal Kill the Original was a little special. Since the main character, Alex, was very handsome in both his clothing and movements, Chen Mo gave the players the ability to switch perspectives at any time, allowing them to play the game from whichever perspective they liked.

Most players would choose to experience the game from a first-person perspective, but would switch to a third-person perspective when climbing walls or using special skills.

"Phew … keep going!"

Zou Zhuo started sprinting forward according to the system notification!

The scenery around him flashed by, and Zou Zhuo could even hear the wind whistling past his ears.

"So … fast!"

Zou Zhuo was shocked, as Alex's running speed was just as insane as his jumping power! His running speed was comparable to racing, and in VR mode, it was enough to make one's legs go weak.

In the beginning, Zou Zhuo was afraid that Alex would hit the car, because the whole city was in a mess, and there were scrapped vehicles and building wreckage everywhere. But when Alex came to these obstacles, he jumped up automatically to avoid them, and his movements were very elegant, just like parkour.

Zou Zhuo tried jumping a few more times, and it was still very high. Moreover, jumping didn't affect his running speed at all, but when he landed on the ground, he would leave cracks on the ground.

"Awesome!"

Zou Zhuo felt like a rampaging tank as he sprinted. Not only was he reckless, but he was also very agile, as if no one could stop him!

When he arrived at the next save point, it was another simple cutscene. Alex clenched his fists. His hands turned into sharp claws with a flash of rusty red smoke, shining with a cold light!

"Holy shit, that's awesome! Isn't that an ability from a CG? It really is! "

Zou Zhuo jumped down from a tall building, waving his claws around. The bodies of the soldiers were sliced in half, blood splattered everywhere, and limbs flew everywhere!

Although Chen Mo had made some adjustments to the gory scenes, such that the blood would quickly disappear and the severed limbs wouldn't stay in the scene for too long, the moment the sharp blade pierced through the body, the visual was still off the charts!

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