Chen Mo was well aware of this. From a certain point of view, Killing the Original belonged to this genre. Its levels, story, and combat system weren't the best, but it was at the top of the list when it came to the 'fun' aspect.
Games that stood out in one area were the most suitable for hype.
With a large number of advertisements, Killing the Original almost slaughtered most of the video websites and live-streaming platforms, spreading to a wider and wider group of players.
Chen Mo set the price of Killing The Profundity at nine hundred and ninety-eight, which was half the price of Dark Souls VR. On one hand, it was because the capacity of the game was limited, and the investment wasn't as high, so it was cheaper. On the other hand, it was to increase the number of paying customers as much as possible.
In his previous life, Killing The Profundity used a free strategy to increase the number of players, but it didn't work out too well. The reason was that a discount was better than a free game.
Killing The Profundity was a fast food game.
Take Dark Souls for example. For the core players, the main fun was the multi-mission challenges and the more difficult levels in the later stages. The game was very rich in content. However, the main fun of Killing the Original was in the early and middle stages. The players were not particularly interested in the multi-mission and difficult challenges.
Think about it, if Killing The Profundity was free, and the players went into the Sage Stage after the free period, how many would choose to buy a ticket?
After all, what was the point of buying a ticket after they had already experienced the best part of the game?
Therefore, Chen Mo's strategy was clear, give a discount, but not free.
In terms of pricing, nine hundred and ninety-eight was a relatively cheap price for a VR game. There was no point in lowering it to four or five hundred, as the game's future profits were basically zero, and it wouldn't be good to add additional fees.
This price was the best price to increase the number of players while ensuring profits.
Apart from this, Chen Mo also arranged for people to contact the major VR internet cafes in China, especially the chain VR internet cafes, to discuss collaborations with them on Killing The Profundity.
The details were simple, it was to release a VR internet cafe exclusive version of Killing The Profundity, and at the same time get some advertising space for Killing The Profundity in the internet cafes.
The VR internet cafe exclusive version referred to the VR internet cafes purchasing Killing The Profundity from Chen Mo, and installing it in the VR gaming pods in the internet cafes for the players to experience.
The specific price was calculated based on the number of VR gaming pods activated. The more VR gaming pods activated, the more expensive it would be. The price of permanently activating "Brutal Kill: The Original Mistreatment" in a VR gaming pod in the internet cafe was 1,998 yuan. This was equivalent to allowing the account to be used by the officials. Of course, the price would also double.
For example, if a VR internet cafe had thirty VR gaming pods to activate The Killing Chronicles, the cafe would have to pay 59940 RMB to activate the game.
Players spent 50 to 200 yuan per hour in the VR internet cafe. The price varied according to the configuration of the VR gaming pods.
Due to the better optimization of Brutal Kill, it could run well in some VR gaming pods with low specs. Hence, the lowest price was 50 yuan per hour.
The VR internet cafe was originally priced at 50 yuan per hour, but if players wanted to play Killing the Original, they would have to pay extra, raising the price to 80 yuan or even 100 yuan per hour.
The exact price was set by the VR internet cafe, and could be adjusted at will.
For players, compared to VR game pods that cost hundreds of thousands and games that cost more than a thousand, 100 yuan per hour was a completely acceptable figure. Some games with smaller capacities would only take seven or eight hours to complete a round, so a little calculation would make it worth it.
As for games that would lose interest after an hour or two, it was even more worth it to play in a VR internet cafe.
For VR internet cafes, although the internet cafe version was twice the price of the regular version, the return on investment was much faster. With a price of 1,998 yuan per gaming pod, players would be able to recoup their investment if they played Brutal Kill the Original Mistreatment for forty hours.
It wouldn't be too much for all the players in the pod to play such a fun game for forty hours, right?
Moreover, this also tied the profits of the VR internet cafe to Chen Mo. In order to make more money, the internet cafe would definitely try to promote Brutal Kill the Original Mistreatment.
For example, they could put up posters on the outer walls of the internet cafes, put the game icon of "Killing the Original" in an eye-catching position on the VR gaming pods, or launch a special bundled top-up program where one could spend a certain amount of money to experience "Killing the Original" for free, and so on.
This was a win-win situation. Players could spend less money to experience the game, the internet cafe could make money, and Chen Mo could make money.
Of course, the main reason they could do this was because Brutal Kill the Original Mistreatment was a fast food game.
In Chen Mo's previous life, internet cafes played a huge part in keeping Brutal Kill the Original Mistreatment popular in China.
Although they were all pirated versions.
One had to say that internet cafes and fast food games were a perfect match. Many players would choose to play Brutal Kill the Original Mistreatment when they were tired from other games. There was no need for precise controls, no need to level up or do quests, they could enjoy the game from start to finish!
Therefore, in Chen Mo's previous life, Brutal Kill the Original Mistreatment was a popular standalone game in internet cafes. Many people came into contact with the game in internet cafes.
And in the parallel world, as the developer of Brutal Kill the Original Mistreatment, Chen Mo had to take advantage of this point. There was no way he would let the game die by playing it for free.
After Chen Mo sent out his intentions to all the VR internet cafes, they all expressed their willingness to work with him. Some bought more, some bought less, but no matter how much they bought, they were all willing to use the game to add to their library.
These internet cafe owners were very smart, they could tell that this game was very suitable for VR internet cafes.
This was Brutal Kill the Original Mistreatment. If it was Dark Souls, it wouldn't be as effective …
After these VR internet cafes received the proposal for Brutal Kill the Original Mistreatment, they immediately put up signs and even banners, advertising in eye-catching font, "Internet cafes can experience Chen Mo's new game, Brutal Kill the Original Mistreatment!"
Chen Mo also made a bunch of cool posters and merchandise of Alex, giving them to the internet cafes that ordered more games as a promotional tool.
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