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Home > Fantasy > Almighty Game Designer > Chapter 610

Chapter 610

Words:1701Update:22/06/20 13:07:33

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The content of the second video was far richer and cooler than the first video.

If the first video was the opening of a cool parkour show, the second video was a killing show. The splattering blood and scattered limbs all indicated the "18 +" rating symbol at the beginning of the video.

The players were all excited as soon as the video came out, because the entire video highlighted one word from beginning to end, and that was "awesome"!

Moreover, the video this time revealed the abilities of the protagonist Alex in more ways than one.

His body was not afraid of guns and cannons. Even the single rocket launcher that could kill tanks was useless against him.

His arms could transform into weapons, such as claws, sharp blades, and so on. They could easily tear apart human bones and muscles and cut iron like mud.

He could also completely change into the appearance of others, imitate the other party's voice, and even perfectly imitate their clothes, movements, and expressions!

Moreover, from the frequent appearance of the rusty red substance, his abilities should be related to the virus.

Many players exclaimed that the protagonist, Alex, was the standard male protagonist template in urban novels with superpowers!

Obviously, this cheat was big enough! Not only could he kill all humans in single combat, but he could even fight against multiple modern weapons alone. He could even transform freely and had the ability to sneak in!

It was easy to imagine the carnage that would ensue if such a monster was thrown into a city that was on the verge of losing control due to a virus outbreak!

Most importantly, the main character had a high standard!

He had a handsome face, flashy clothes, powerful abilities, and even his parkour pose on the wall was so cool!

After watching the second video, many players expressed that their wallets were thirsting for more!

"Damn, I'm starting to believe that this is a lawnmowing game! As long as I can kill as I did in the video, I'll definitely buy it! "

"Just don't make it a buyer show and a seller show! But I'll be satisfied as long as I can restore half of the content in the promotional video! "

"As expected of Chen Mo, exciting enough! This should be considered unique among modern war themes, right? He dares to use such a cheat, awesome! "

"Chen Mo actually found his conscience? I still can't believe it!! "

"Indeed, I feel that it's a little inappropriate to make it a Soul-type battle. Hopefully Chen Mo can change his mind … To be honest, I've already experienced Soul-type battles in Onyx Soul. My heart can't take it if I keep playing it!"

Like a spark falling into a barrel of gunpowder, these two videos instantly ignited the hormones of the players, making them a little eager to experience this unique modern war game!

In Chen Mo's own words, this wasn't a modern war game, but a modern war game, because the main character was a cheat!

Many players could not wait to experience the feeling of being omnipotent as a super ability user in VR mode!



In the experience store, the development of The Brutal Murder Chronicles was still in progress.

Everything else was going smoothly, except for the physics engine, which was a little troublesome.

In the game, Alex's actions didn't conform to the laws of physics. If Newton's coffin in Assassin's Creed was being held down, then Newton's coffin in The Brutal Murder Chronicles was being nailed down.

The main character's body was heavy and tough, able to create shallow cracks on the surface of the city. However, he could also leap and glide in the air, and run vertically on top of buildings at a ninety degree angle …

Obviously, some of the details didn't conform to the laws of physics, and were difficult to explain. It didn't make sense for such a large mass of virus to be able to glide with its arms outstretched.

Since the game used the Pangu engine, these parameters would conflict with each other in the Pangu engine's physics system.

However, this was only a small problem. Chen Mo's solution was to create separate rules for these special settings in the Pangu system.

In other words, The Brutal Murder Chronicles was a game world that operated under the physics rules of the Pangu system, and the main character, Alex, was … someone with a modifier.

Chen Mo gave him the ability to change the laws of physics around him, and everything could be perfectly replicated.

In fact, a key part of the development of The Brutal Murder Chronicles was the combat and parkour system. In other words, everything around the main character had to be perfect and outstanding.

A satisfying game had something in common with novels, placing all the emphasis on the main character. It didn't matter what the surrounding environment or enemies were like.

After designing the main character's actions, Chen Mo went into the gaming cabin to experience it. The effects were great!

Sprinting between skyscrapers, swinging his claws to tear apart enemies in front of him, or piloting tanks and helicopters … The effects were great in VR mode. Not only did it perfectly replicate the feeling of the original, but it also had a clear advantage in terms of immersion.

There were a large number of memory CGs in the game, which took up a large portion of the game's capacity. All of them had to be converted into VR mode, to give the players the feeling that they were real memories.

Chen Mo left all of this to the outsourcers. In reality, these memory fragments were rather blurry, and didn't need to be that detailed. All they had to do was piece the plot together.



During the research and development of "The Brutal Killing Form", there was an incident that was neither too big nor too small.

Kings of Glory was officially released on the Switch platform.

Not only did this mean that players with the Switch could play Kings of Glory, but it also meant that many mobile players could purchase the Switch controller to experience the game.

Chen Mo was going to open up VR, PC, mobile, and handheld platforms sooner or later. Any game that could be ported to other platforms would be ported over.

Just like Dark Souls, it was released on both VR and handheld platforms at the same time.

Games like Diablo and Overwatch could be ported to Swtich as well. Moreover, these designs were very well developed in his previous life, so there was no risk or difficulty involved.

Chen Mo didn't plan on doing this himself. He could just get the people in the company to take care of it. These games were meant to enrich the game library, making the players more determined to buy the Switch.

However, Kings of Glory's gameplay determined that it could only be a mobile game. Of course, it was ported to the handheld platform as well.

Moreover, mobile players could purchase a dedicated Swtich controller to play Kings of Glory on their phone in order to have a better gaming experience. It could effectively improve the feel of the virtual joystick and buttons.

It was also easier to adapt. There were special settings in Kings of Glory, allowing the user to change the input device to the Swtich controller. The UI would then change and the controller could be used to play the game.

However, the controller and phone weren't naturally compatible, and there would occasionally be a slight lag. Therefore, the controller and phone option was slightly better than the phone, and slightly worse than the Switch.

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