After finalizing the design concept for Killing the Original, Chen Mo called the main members of the studio for a meeting and explained the design concept of the game to them.
The design concept for Killing the Original didn't raise any suspicions. The only question was, will it even pass the review?
Just by thinking about it, he felt that the game's bloody elements would be on a whole new level. Thinking about the main character chopping soldiers into pieces with his claws … Tsk tsk tsk, it's so cool!
However, since Chen Mo had already made a deal with the Game Committee, there was nothing else to say …
The development time for "Brutal Murder: The Original" was not long, only about two months. However, for the current production team, this was considered more than enough time.
After all, Killing the Original was a fast food game. Many scenes could be reused, and the development process wasn't too long.
As long as he could transfer this feeling to the VR platform, it would be a huge success.
Chen Mo didn't expect the game to create any sales miracles or get high ratings from major video game reviewers. All he wanted was for the players who liked the game to have fun.
Just think of it as making up for the hundreds of times Dark Souls had tortured the hearts of the players …
…
The topic of 'Chen Mo's new game' also caused a lot of discussion on the internet.
Ever since he entered the industry, Chen Mo would always release a lot of hype before the development of each game, but was able to perfectly fool the players …
Although the Dark Souls series had ended, it still had a huge impact.
One of the more notable effects was that Dark Souls' style affected almost all other ARPG games on the market, forcing them to copy Dark Souls' combat system and level design.
It wasn't that they wanted to copy it, but that the players were all shouting, "We want Soul-type combat!"
The biggest feature of Soul-type combat was that in order to create a realistic battle atmosphere, both the main character and the enemy were designed to be weak. It was either one of them dying when they fought. Therefore, it was important to think through the battle strategy. The timing of the attack had to be chosen carefully, and it was impossible to just randomly attack the enemy.
The Soul Series also had a Stamina Bar. Once the Stamina Bar was depleted, it would be unable to move for a short period of time. In this state, it was very easy to be attacked by the enemy. Therefore, if the Soul Series could not kill the enemy after a round of attacks, it would immediately use the last bit of Stamina to retreat and open up a distance. It would wait for the Stamina Bar to recover before fighting again.
This kind of combat mode required a relatively long time to adapt. One could not be impatient. Only by fighting steadily and surely could one obtain victory.
Someone once defined the Souls series as a "strategy action game," and in a way, that was a more accurate description.
After playing the combat rules of Dark Souls, many players couldn't adapt to the combat rules of other ARPG games.
I don't have the energy to swing my saber infinitely? Trash!
The attack movements of different weapons were indistinguishable, and the design was unreasonable? Trash!
I can't roll and dodge? I can't show off my skills? Trash!
The weapon system is not rich enough? No special combat skills? Poor sense of blow? Trash!
Many ARPG games had been unjustly targeted. Helpless, they could only adopt the design of Dark Souls more or less.
It was because Dark Souls had such a wide and far-reaching impact that many people thought that Chen Mo's new game would be a Souls-based game.
Although the Souls series had ended, many players thought that Chen Mo's next game would be a Souls-based game, right?
Therefore, when they heard Chen Mo say that it was a lawnmower game, their first reaction was to keep laughing.
What they meant was: You don't have to say anymore, we understand!
There were even many people on the forums saying, "Let me tell you a joke, Chen Mo said that his next game would be a lawnmower game."
In the minds of many players, Chen Mo's "lawnmower game" had become synonymous with "Souls-based game" …
But just when everyone was sure that Chen Mo's next game would be a Souls-based game, Chen Mo posted on Weibo, releasing the opening cinematics of the new game.
The message on Weibo was very simple, with only one sentence.
Welcome to the top of the food chain!
Many players were confused when they saw this. Some even wondered if Chen Mo was going to make a survival in the wild game.
There were some TV shows about survival in the wild overseas. In the shows, adventurers had to eat everything they could in order to survive in the wilderness. Therefore, some people jokingly called him the man standing at the top of the food chain.
Could this be the inspiration for Chen Mo's new game?
With many questions in mind, the players opened the cinematics of the new game.
The first thing that appeared was a yellow taxi in the ruins, with a "TAXI" sign on it.
This meant that it was a New York taxi.
In the close-up view of the camera, there was a mess of ruins. Messy construction waste and clumps of steel could be vaguely seen.
As the camera panned over, an unknown rusty red substance climbed onto the roof of the car and suddenly tightened.
A few fully armed soldiers passed by. One of them said into the walkie-talkie, "Danger averted."
The camera panned out as the soldiers let down their guard and continued to search in the distance.
It was only now that they could see the scene clearly. Ruined buildings, fallen road signs, blinking traffic lights, and a long line of cars blocked the road. It was a scene from the apocalypse.
The camera panned up to the top of a building on the side of the street. A figure wearing a black leather jacket and a grey hood appeared in the camera.
"My name is Alex.
Mercer. "(Alex? (Mercer?)
"I'm the cause of all this."
"People call me a killer, a monster, and a terrorist."
"That's right, that's me."
)
The camera panned up. Alex actually jumped off the top of the building and fell straight to the ground!
Boom!!
Alex hit the ground like a cannonball, kicking up a cloud of dust. The wreckage of the two cars around him also rolled around.
However, Alex stood up as if nothing had happened and ran away.
Crows were pecking at the corpses on the side of the road.
Alex ran quickly, easily crossing the wreckage of the car blocking the way, and then leaped lightly.
He jumped over a wall that was nearly ten meters high!
In order to better show the height of Alex's leap, the camera deliberately switched to the side. The jump was very graceful, but both the height and the distance were beyond the scope of human beings!
Alex rolled nimbly after landing and then continued to run forward.
However, he directly smashed a shallow pit on the hard ground, and countless spider web-like cracks appeared on the ground.
Alex continued to run, and the narrator continued to narrate indifferently.
"Three weeks ago, someone released a deadly virus."
"I woke up in the morgue."
"Now I search, kill, destroy, and change them."
Alex rushed straight to a building. His feet stepped on the side wall of the building, and he ran up vertically and easily!
Between countless skyscrapers, Alex flew up and down as if he was walking on flat ground.
"I want to find out the truth."
"I want them … to pay the price!"
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