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Home > Fantasy > Almighty Game Designer > Chapter 564

Chapter 564

Words:1711Update:22/06/20 13:07:22

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The current mobile game market was in a state of blossoming, there wasn't a single type of game that dominated the market.

In the parallel world, there were a few key stages in the development of mobile games. The first stage was when I Am MT came out, causing a wave of mobile card games.

The designers found that these mobile card games had high profitability, were easy to make, and made full use of the IP, causing a wave of mobile card games to spread across the market.

The second stage was when The Shore of the Unyielding Earth brought about a wave of popularity. Although Onmyoji was considered an epoch-making game, it was still the pinnacle of mobile card games, not the pioneer. It had the perfect effect on the market, but didn't spur any changes in the mobile game market.

Although The Shore of the Unyielding Earth was a relatively unpopular strategy game, its heavy focus made many designers realize that mobile games could be made more complex.

Some mobile game designers were also inspired by this, trying to port PC games to mobile games. These games also became more and more complex, with some games requiring four to five hours to play every day.

At this stage, the mobile game market in the parallel world was very similar to the one in Chen Mo's previous life. Although the design concept of mobile games in the parallel world was very outdated, the technology was already there, so they were developing much faster than in his previous life.

However, there was one thing that was different from reality, which was that MOBA games came out quite late. It only took a little over a year for them to become popular.

In that year, LoL went from being looked down upon to becoming stronger and stronger. It was a very fast process, to the point that many designers didn't realize the potential of this game at first.

After LoL became popular, many people tried to develop mobile MOBA games, but due to the lack of time, they hadn't found a good way to port it.



Zhang Bei was having a headache.

There were a few design drafts for Ancient Calamity on the screen in front of him, but none of them were finalized.

Chen Mo's previous words made Zhang Bei feel like he was in deep shit. It was mainly because Chen Mo's tone was too confident, as if it was something that couldn't be doubted …

Traditional MOBA games definitely wouldn't work, it needed to be changed!

But how exactly was he going to change it? Obviously, Chen Mo wouldn't reveal it …

Zhang Bei instinctively didn't want to change it, but he was the person in charge of the mobile game project of Ancient Catastrophe, after all. He always felt uneasy when it came to such a crucial design, so he had already made a few revised drafts in private.

But no matter how he changed it, he was not satisfied.

The phone's screen was only so big, and Zhang Bei really couldn't figure out how to change the operating mode.

The easiest way to think of was to change the entire operation method to point-and-click, which meant tapping on the screen to carry out actions such as attacking heroes and so on.

But the problem was that this design had already been done by mobile games, and the results were not good.

This design was very comfortable on a tablet, but it was terrible on a phone. Most of the mobile gamers in China still used their phones to play mobile games, and very few people used tablets.

Therefore, such a design would not work at all.

Zhang Bei felt like his head was about to explode. He really wanted to grab hold of Chen Mo and ask him how he was going to change it!

There was simply no way to change it!

Zhang Bei sent a message to the Emperor Dynasty Entertainment designers' internal chat group, "Guys, take a look at my designs, do you think they're reliable?"

There were many designers from Emperor Dynasty Entertainment in this group, both mobile and PC games. Moreover, they all knew each other well and were quite trustworthy.

Usually, when everyone encountered some design problems, they would discuss it with other people in this group to stimulate brainstorming and so on.

Someone looked at Zhang Beifa's design proposal and asked, "Didn't you say that the mobile game's design for 'Ancient Catastrophe' has been finalized? Why do you still need to change it? "

Zhang Bei typed, "Geez, don't mention it. I bumped into Chen Mo today, and he mentioned that the controls for MOBA games need to be changed, and he was very certain about it … "

Someone asked, "Why are you so obedient when he asks you to change it?"

Zhang Bei was a bit speechless, "I can't help it, Chen Mo is undoubtedly a god in both mobile and MOBA games. I can't help but worry when he suddenly says something like that …"

As they were chatting, Jin Jieguang suddenly appeared.

"My goodness, don't listen to Chen Mo's lies! He must have deliberately set up a trap to deceive you! That's how I got tricked by him! He likes to play this trick the most. He pretends to let something slip by accident, and you happen to hear it. There must be a trick in it. Don't fall for it, just stick to your plan! "

The other designers all agreed.

"That's right. Zhang Bei, please don't change it. There are already a few mobile MOBA games out there, and the controls are basically more traditional. After all, the left hand has to press the virtual joystick to control the character's movement, and the right hand has to press four skills. There is no space for other buttons on the screen. The screen is only so big, what else can Chen Mo do? I think he's trying to trick you! "

Everyone expressed that they couldn't believe Chen Mo's words, and that he was most likely lying!

If they believed Chen Mo's words, they would probably miss the New Year …

Zhang Bei calmed down a bit after everyone's persuasion. In the end, they decided to stick to their previous designs!



On Chen Mo's side, Dark Souls and Kings of Glory were developed at the same time, so they didn't interfere with each other.

As a mobile game, although Kings of Glory was quite complicated, Chen Mo already had experience with League of Legends. Making a mobile game was a walk in the park for him.

Chen Mo didn't even ask too many questions during the production process, leaving everything to Qian Kun.

Of course, Qian Kun would still ask questions he wasn't sure about.

When he first took over Kings of Glory, Qian Kun was a bit reluctant. However, after seeing some of the details, Qian Kun suddenly fell in love with the game!

The reason was simple, it was a game with paywalls!

Qian Kun had always been passionate about games with paywalls, but as Chen Mo stopped making games with paywalls, Qian Kun didn't have the chance to show it off.

After seeing some of the settings in Kings of Glory, Qian Kun was extremely excited. He felt that the game was a perfect match for his ideas!

For example, drawing Inscriptions from Diamonds, buying Heroes with Coupons, and the special Treasure Snatching System. It was basically a lottery!

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