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Home > Fantasy > Almighty Game Designer > Chapter 566

Chapter 566

Words:1700Update:22/06/20 13:07:22

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Obviously, many players had tried other mobile MOBAs, and the main feeling they had was that the gap between them and client-side games was too big.

Before these mobile MOBAs became a trend, there was no way they could gather so many players. The promotion of these games was basically done to attract players of League of Legends, as they were the easiest to attract.

However, this created a paradox. The experience that players of LoL received on the PC was very different from that on the mobile. This was because these mobile MOBAs tended to be simple and repetitive, making them look like emasculated versions of LoL.

Apart from some players who were noobs in League of Legends and couldn't enjoy the thrill of torturing others, most people found it boring. A castrated version of League of Legends would never surpass League of Legends.

Many game designers vaguely realized that if they wanted to release a dominating mobile MOBA in the mobile game industry, they had to differentiate it from League of Legends. If it was just a castrated version of League of Legends, it wouldn't be competitive at all.

Amidst the overwhelming publicity, the mobile version of Ancient Catastrophe was officially released!

The mobile version this time had many changes compared to the previous PC version. After all, the reasons for Ancient Catastrophe's failure had been more or less summarized. Zhang Bei had also made some changes to the mobile version, such as the addition of reinforcements, economy, equipment system, refinement of in-game data, and so on.

Apart from that, Zhang Bei also made some innovations. For example, he made a few more maps in the mobile version, with each map having a different mechanism.

At the same time, the hero design continued the more popular design. Some of the skills that weren't suitable for mobile games were changed to directional skills.

After the mobile version of Ancient Catastrophe was released, although it was despised and boycotted by many League of Legends players, there were still a lot of players who downloaded the game.

This was the advantage of a mobile game platform. Although mobile games weren't as good as PC games in many aspects, they were convenient. Just the fact that they could play while lying down was enough to make many players switch to mobile games.

It was just like the PUBG mobile games in his previous life. They basically removed PlayerUnknown's Battleground and ported it to the mobile phone. There was basically no innovation in the gameplay, but it was still very popular.

At the end of the day, it was still a matter of threshold. It could be said that most players did not have high requirements for the various aspects of the game. It was enough as long as they could experience the core fun of this type of game.



Apart from the core players of League of Legends, many casual players had good reviews for the game.

"Not bad, this game is very interesting. Killing people is quite easy!"

"I've never played 'League of Legends' before, but I find 'Ancient Catastrophe' very interesting. Why are you guys talking about 'League of Legends'?"

"Sister, please carry me! Is there anyone who can help me get higher points? "

"I think the characters in this game are very beautiful, especially the female characters. Their skin is also very beautiful!"

"Although it's a simplified version of League of Legends, you can play it on your phone. Just the fact that you can lie down and play it is enough!"

"Moreover, this game feels quite simple. I've been playing it for the first time and it's already amazing. I feel like there are more newbies in this game than in League of Legends!"

After the initial release, the mobile version of Ancient Catastrophe performed quite well.

Emperor Dynasty Entertainment naturally continued to promote the game as much as they could, hoping to further expand the game's influence.

Currently, there wasn't a truly dominating MOBA game in China, and Emperor Dynasty Entertainment obviously hoped that it would be Ancient Calamity.

Soon, the mobile version of Ancient Catastrophe's ranking on the bestseller leaderboard continued to climb, and was even closing in on Moon Lord's Prophecy!

Of course, part of the reason for this was that when the mobile version of Ancient Catastrophe was released, there were a lot of promotions, such as monthly cards, lifetime cards, hero gift packs, skin gift packs, etc.

With such a large scale promotion, the players' enthusiasm for topping up reached a peak not long after the server was released, which was why Ancient Catastrophe was able to climb up the bestseller leaderboard so quickly.

However, this was enough to show that Ancient Catastrophe had a good start.



In the industry, many video game designers were using the success of Ancient Catastrophe to discuss the feasibility of mobile MOBAs.

"Who's paying attention to Emperor Dynasty Entertainment's mobile version of Ancient Catastrophe? The numbers seem to be quite good. Emperor Dynasty Entertainment is also doing their best to promote it. "

"I've played it, it feels good, and the quality of the game is alright. However, I really want to complain that MOBA games can't even be compared to mobile games on PC. This game can only be considered as a weaker version of LoL. "

"But this is a mobile game, you can play it anywhere, even on your bed. It's quite easy, and there are a lot of noobs. It's not on the same level as LoL, so there's basically no competition. "

"Yeah, this time, Ancient Catastrophe isn't as cold as the PC version. Looks like Emperor Dynasty Entertainment has learned a thing or two from their mistakes. "

"Yeah, Emperor Dynasty Entertainment has made quite a few MOBAs and accumulated quite a bit of experience. It'd be weird if they couldn't make a successful game!"

"Speaking of which, Chen Mo doesn't seem to have much of a reaction? He's been laying low lately. "

"His Dark Souls was well received, and he's working on a sequel. I think he's even given LoL to his assistant to maintain. His focus has shifted to VR games, obviously he doesn't want to play with us mobile game designers anymore. He's already out of that stage. "

Many of the designers felt that it was a pity that the mobile game industry was boring and lonely without Chen Mo.

Although Chen Mo's previous games turned the mobile game industry upside down, he did bring a lot of innovation to the mobile game industry.

Now that Chen Mo was playing in the higher end of the VR industry, the designers were feeling a little nostalgic.

While the designers were still reminiscing about the past, Chen Mo posted on Weibo.

"The new game Kings of Glory is about to be released. It's a game that you can't stop playing once you start! Playing MOBA games, you can learn about history, and understand ancient characters. Kings of Glory, you deserve it! "

The designers were speechless. What's going on? We just said that you're not playing mobile games anymore, why did you come back?

Many of them suddenly remembered how Chen Mo released Onmyoji. Just when everyone thought that Chen Mo wasn't playing mobile games anymore, he suddenly came back and used Onmyoji to push the monthly revenue of a popular mobile game into the hundreds of millions …

And this time, Chen Mo actually released a mobile MOBA!

However, many of them were confused, as Chen Mo's Weibo didn't feel the same as before. Why did it feel a little indecent?

You need to learn about history and ancient characters to play games?

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