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Home > Fantasy > Almighty Game Designer > Chapter 565

Chapter 565

Words:1598Update:22/06/20 13:07:22

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It could be said that Kings of Glory was the epitome of many other games with paywalls. Some of the more popular designs were incorporated into Kings of Glory, so there was no doubt about the profitability of the game.

Moreover, Qian Kun was pleasantly surprised by many of the design concepts. Qian Kun was a bit puzzled before. As a PC game, League of Legends had a lot of controls that weren't suitable for mobile games. What should a mobile MOBA do then?

It was obvious that Chen Mo already had a clear idea of what to do. The dual wheel system, the unique controls, and the changes to the settings of the game all pointed to the fact that the game was perfect for mobile phones.

However, there were some designs that shocked Qian Kun.

Qian Kun asked, "Manager, I saw in your draft that you're going to use the Pangu system to make some simple AI for the game? Pretending to be players? "

Chen Mo nodded, "Yeah, why?"

Qian Kun facepalmed, "Manager, isn't it a bit overkill to use the Pangu system to make simple AI? Isn't that like using a sledgehammer to crack a nut? Also, it's not really useful, right? As long as our fish pond is deep enough and we have enough players, we don't need these robots to keep up appearances! "

Chen Mo shook his head, "Why would it be overkill? Since the Pangu system has been given permission, it'd be a waste not to use it. Moreover, these are simple AI that won't take up too much of the Pangu system. It'd be a waste not to use the Pangu system anyway, right? "

Qian Kun, "Huh?"

Chen Mo continued, "Moreover, we need robots to be deep enough. This is different from League of Legends, as the player base is different. There are a lot of kids and girls in Kings of Glory who have never played a game like this before. They might be weaker than a simple computer, so how do we get them to enjoy the game and the thrill of killing? Obviously, we'll use AI.

"Kings of Glory needs more players, so there's no limit to how deep the fish pond is. We need to get as many players at the bottom of the pond as possible to enjoy the game."

Qian Kun thought for a moment, "I understand, manager. But I feel like if the Pangu system could speak, it'd be cursing … "

"Hehe," Chen Mo laughed, "Then let him bite me."



The AI was designed on a whim by Chen Mo.

In fact, the original King of Glory game also had a portion of AI, but it was more hidden, and its performance was rather silly.

These AIs only appeared in some of the lower sections to ensure the lowest level of gaming experience.

However, Chen Mo had an even more convenient AI, the Pangu System.

Apart from being able to simulate real physics engines, the Pangu system also had other functions. For example, in Dark Souls, Chen Mo planned to use the Pangu system to create stronger monster AI, allowing the players to experience death mode.

As for Kings of Glory, Chen Mo planned to let the AI act as the players in the game, giving the real players a better gaming experience.

Of course, as long as the AI appeared, there would be five of them. They wouldn't line up on the same side as the real players.

These AIs would strictly control their behavior, and the level of these AIs would be determined according to the level of the enemy players. On the whole, it was definitely slightly lower than the players.

This way, the players would have a higher chance of winning. At the same time, the players would only be suspicious, and wouldn't be able to recognize the AI. This was because the AI had a certain logic to its behavior, and wasn't a simple, stupid machine.

These AIs were mainly concentrated in the lower sections, ranging from bronze to gold. There were many scammers in this section. Some players didn't know how to play at all, and their controls weren't even as good as simple computers.

Of course, it didn't matter even if they were discovered, as the players didn't have any evidence, and could only rely on their guesses.

Moreover, this system was basically giving the players benefits, and didn't harm the interests of the other players.

Of course, the only thing that was a little problematic was using something as advanced as the Pangu system to be used as a punching bag for newbie players. It seemed like a bit of a waste …

However, Chen Mo didn't think too much about it. Wasn't AI supposed to be used? It wasn't like they were saving it for the New Year, right?



The development of the mobile version of Ancient Catastrophe and Kings of Glory was extremely fast. After all, many of the design concepts were quite mature, and both sides were racing against time.

Comparatively speaking, the development of Ancient Catastrophe was much faster than Kings of Glory, as this project was established earlier than Kings of Glory, and the designers at Emperor Dynasty Entertainment were also working overtime.

As the development of the mobile version of Ancient Catastrophe sped up, Emperor Dynasty Entertainment also began to advertise it.

Although Ancient Catastrophe wasn't a very successful PC project, it still had a core group of players. Moreover, the quality of the game wasn't bad, and could barely be considered as an IP.

Articles about the mobile version of "Ancient Catastrophe" also appeared on various gaming media outlets.

"Revolutionary mobile MOBA, Ancient Catastrophe Mobile Version is about to be released!"

"Continuing the classic PC gameplay, redefining mobile MOBA!"

"Let's play Ancient Cataclysm Mobile Game Version with me!"

"I haven't played League of Legends for a few days after playing this game!"

There were all sorts of articles.

Some were serious, some weren't, and many were just trying to ride on the edge of the popularity of League of Legends.

After all, the popularity of League of Legends on PC was undeniable. These mobile games were basically trying to get close to League of Legends, trying to bring in as many League of Legends players as possible.

As long as they could attract a portion of League of Legends players to play the game in their spare time, the game should be able to make quite a bit of money.

Of course, this sort of advertising method would definitely displease many of the core League of Legends players.

Many loyal League of Legends players were complaining on the forums.

"What the heck, didn't Ancient Catastrophe, which was instantly destroyed by League of Legends, die a long time ago? How can they release a mobile version of it? "

"Continuing the classic gameplay of Ancient Catastrophe on PC? Why don't I know of any classic gameplay?"

"Redefining mobile MOBA games? He's boasting to the heavens! "

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