There were more and more similar posts, which made the players reevaluate Dark Souls.
In fact, it could be seen from the ratings of the game that although Dark Souls was very difficult, the players would discover the hidden meaning of the game after they accepted the setting.
Many people were prepared to curse mindlessly on the forum, but they calmed down and decided to challenge Gundyr again after seeing the posts of the pioneers.
This time, they saw the dawn of victory. After relentless hard work, they finally defeated Gundyr.
From then on, many players started to think differently. After defeating Gundyr, players would understand why the game was fun.
It was because it could give the players the ultimate feeling of heartbeat!
The ultimate feeling of heartbeat wasn't like shooting games or horror games. In shooting games and horror games, the players had to be highly focused, but there were often no signs of failure. A stray bullet or a prearranged monster could finish you off.
However, Dark Souls was different, especially in the boss battles. Although the consequences of mistakes were severe, the boss' actions had a certain pattern. As long as the players observed carefully and grasped the rhythm, the boss wasn't as difficult as they imagined.
In other words, the difficulty of Dark Souls was just right. It forced the players to understand the battle mechanism of the boss, and it was impossible for them to pass the stage blindly or by luck.
However, once the players grasped the battle mechanism of the boss and fought according to it, it was only a matter of time before they defeated the boss.
Moreover, the players could feel their improvement every time. From being instantly killed in the first stage to reaching the second stage, from the first kill to the pursuit of quick kills, the players could feel that their control was constantly improving and maturing.
It could be said that the players finally experienced the core fun of Dark Souls after coming to Lothric's High Walls.
…
Of course, a large number of players chose to refund the game.
If someone asked what was the most difficult part of Dark Souls, the answer would be Gundyr and Lothric's High Walls. Of course, from the perspective of game design, these two scenes were obviously not the most difficult.
However, these two scenes were the most dissuaded players because most of them couldn't adapt to the combat system of Dark Souls. Most of the players who couldn't adapt to the combat system of Dark Souls quit at this stage. The remaining players would have to work hard to clear the dungeon, and it would only be a matter of time and persistence.
Of course, some people were born unable to play a hardcore game like Dark Souls because the game required players to have strong mental fortitude and a certain level of skill. Naturally, some people who were unwilling to suffer were stuck in the game.
This was also the reason why Chen Mo extended the refund period from two hours to three hours. He wanted to give the players more time to decide if they were suitable for the game.
If it really wasn't suitable, a refund would be the right choice.
Many people posted screenshots of their refunds on the forum. However, everyone was very lenient towards these people. On the one hand, he expressed his understanding of the lousy players. On the other hand, he felt sorry for them for missing out on such a special game.
After that, some players dug up the mysterious smile from Chen Mo's press conference.
At that time, Chen Mo mentioned that the refund period was extended from two hours to three hours. Many people still thought that this was a small benefit, but now it seemed that many people understood the meaning of this smile.
"I was wondering why Chen Mo was smiling back then. So he purposely extended the time by an hour because he knew we would be tortured to death! "
"So the three hours was to let us challenge the boss without any worries, and be completely convinced of our defeat?"
"I'm going to kill that bastard Chen Mo! How dare he make me suffer!"
However, the three-hour refund strategy did work to a certain extent.
The refund period was two hours previously. For some players, two hours wasn't enough to fully understand the essence of Dark Souls. Some people would even be stuck in Gundyr for more than an hour, and would be tortured to death by the Lothric Walls. They would have no choice but to refund when the two hours were up, and wouldn't be able to truly understand the charm of Dark Souls.
After Chen Mo extended the refund period to three hours, the lousy players who were stuck in Gundyr also chose to refund. However, the players who barely made it through Gundyr and reached the Lothric Walls had an extra hour of game time. Within this hour, they would be able to experience more of the game, and a group of players decided to stay.
It was only later that the players realized that the one-hour extension was a complete conspiracy. It was to trick them into a trap!
After passing through the Lothric Walls, the players would soon arrive at the Undying Settlement and Farron Fortress. They would find the game getting harder and harder, and the monsters would become more and more vicious!
Chen Mo's meaningful smile was also made into an emoji pack by the players, and was named Salent's Smile.
Some even wrote on the emoji pack: Young man, do you want to pass on the fire?
The emoji pack instantly went viral on the official forums, and became a universal way of replying. No matter the topic, there would be replies: Young man, do you want to pass on the fire?
Everyone's reaction was the same: Don't pass on the fire, get lost!
As a high difficulty game that no one had ever seen before, Dark Souls unexpectedly attracted a lot of players. Some people even recommended it to their friends on their own.
"I recently discovered a new game called Dark Souls. It's really fun to mow the grass. Come and play it!"
"That's right, Dark Souls is really fun. It's definitely a mow the grass game!"
"Also, you can play the game of Love Grooming. The Fireproof Lady is so beautiful!"
"This is an extremely casual game. Everyone can come and enjoy the scenery. The scenery in the Cold Ebony Valley is so beautiful!"
"The combat system of this game is awesome. Needless to say, the Pangu System is awesome!"
Of course, most people already knew that Dark Souls was a very difficult game, and was very unfriendly to new players.
However, the popularity of Dark Souls had already skyrocketed a long time ago. All sorts of topics made Dark Souls more and more popular. On some live-streaming platforms, Dark Souls had also begun to dominate all the major live-streaming channels!
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