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Home > Fantasy > Almighty Game Designer > Chapter 537

Chapter 537

Words:1572Update:22/06/20 13:07:16

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Dark Souls was officially released on the first of September!

The Chinese version was released at the same time as the other language versions, with both Chinese and English voice acting.

Both domestically and internationally, the number of downloads of Dark Souls continued to rise.

Strictly speaking, Dark Souls was the first game to use an artificial intelligence physics engine. Although Knight's Glory was released early, due to the slow development, it would only be released a week later.

This made Dark Souls the first game in the world to use an artificial intelligence physics engine. Scorpion Poop was the only one in the world.

Thunderbolt Entertainment had a great reputation overseas, and was seen as a Western Fantasy studio by many overseas players. They all hoped that this game could continue the success of games like Warcraft, Diablo, and League of Legends.

It could be said that players from all over the world entered Dark Souls with high expectations.

But they soon encountered the same problem as players in the experience store, which was the first to doubt the game's difficulty!

These people died in the game in a horrible and inhumane manner. Many of them were even stuck on the way to the Firelayer Sacrificial Grounds on the first day, unable to take care of themselves after being tortured by Gurda Gurda.

Moreover, the battles were even more thrilling in VR mode. Luckily, Chen Mo made Dark Souls as a horror game, measuring the player's blood pressure, heartbeat, and other indicators. Otherwise, it would've been a huge scandal.

The overseas players were fine, as most European and American players were hardcore players who liked Western Fantasy themes. After accepting the difficulty, they happily played the game, finding it interesting.

Moreover, they weren't fooled by Chen Mo, nor did they play the game with the expectation of a 'lawnmowing game'.

But since when did players in China suffer like this? The forums for Dark Souls exploded on the first day of the game's release!

"What's going on? This game is too difficult. I died four or five times on the first boss, and it feels like I can't beat it at all! "

"Don't even talk about the boss, why do I feel like I'm having a hard time fighting the small monsters? Where's the difficulty setting interface?"

"Where's the lawnmowing game? You liars!"

"So I'm the lawnmowing game, it's the monster that's cutting me! I give up! "

The forum was filled with complaints. Chen Mo happily watched as large amounts of Grudge Points entered his account. He was overjoyed.

The other people in the project expressed deep concern about this situation.

Qian Kun felt that the game was too difficult from the beginning. Now that he saw the players' feedback, he felt that his feeling was correct.

The others, including Su Jinyu and Zheng Hongxi, were also troubled. That was because most of them had tried Dark Souls after it was created.

The conclusion was surprisingly the same. Too sick! I can't play anymore!

If it was painful for the creator to fight, then it was even more so for the players …

There was an unspoken rule in the game design industry. If the game designer felt that the difficulty of the game was just right, they would prepare at least two levels lower for the players to choose from.

But that didn't apply to Chen Mo …

A few players approached Chen Mo in private, "Manager, are you sure you don't need to lower the difficulty? At least give players the option to choose the difficulty, right? "

Chen Mo shook his head, "No, the difficulty is just right. If we lower the difficulty, we'll lose the essence of the game. The players have spent so much money on the game. Am I still human if I lower the difficulty to reduce the content? "

Everyone was shocked. Store Manager, you've finally found your conscience, haven't you?

Obviously, Chen Mo was stubborn. No matter how many players protested against the game's difficulty, he was indifferent and ignored them.

Inevitably, the discussion about the game on the forums became more and more intense. The players who were dissuaded by Gundyr and the small monsters all posted posts to criticize the game, but there were also many players who retorted.

This could be clearly seen from the game ratings of Dark Souls. Although there were many bad reviews, the game's rating remained above 5. It could be said that this was a very high rating.

Many players who were at the end of the game wrote reviews to educate the new players.

"As one of the first players to play Dark Souls, let me give some advice to the new players."

"Many people say that the game is difficult. I thought so too at the beginning, but my opinion changed after beating Gundyr."

"Is the game difficult? Yes, it is. You only need to hit the boss three or four times to kill it. However, this game requires skill. After playing for four days, if I open a new account to fight Gundyr, I can kill it without taking any damage. "

"Moreover, the game only truly begins after you pass Gundyr's trial. You will encounter more threatening enemies in Lothric's High Walls, and the level design is even more malicious. I felt hopeless when I first came to Lothric's High Walls. It felt like a real adventure, as you never know what's waiting for you. You never know where you might die because of a moment of carelessness. "

"But after beating Lothric's High Walls, my opinion of the game changed again. I can remember every battle I fought, and how many small monsters spawn in every corner. I can remember the skills of the boss at every stage. I can remember what treasures are hidden in every place. "

"This is something I've never experienced in other games. In those games, I can't even remember what's in the map or what kind of terrain it is. I just wander around and walk out of it. "

"However, in Dark Souls, I spent a lot of time and energy on a small scene like Lothric's High Walls. I can remember the location of every small monster and the hidden dangers in every place. This is something I've never experienced in other games. "

"As I delved deeper into the game, I realized that there are many different types of NPCs in the game. Apart from the main mission of defeating Feldfire Relayer, there are also many side missions."

"Even the various items in the game contain many stories. I won't spoil them. I hope you can experience them for yourselves."

"I'm posting this to tell you that, in my opinion, Dark Souls is a game that's very meticulous. Its level design, combat system, and boss battle design are all benchmarks in the industry. In fact, no other game in the world can compare to it."

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