For three days in a row, the players in the experience store were tortured to death in Dark Souls!
The players quickly figured out some of the rules of the game.
The bosses were insane, instantly killing players without a doubt.
The minions were insane, too, instantly killing players without a doubt.
Players without armor were as brittle as a piece of paper, but players with armor were as brittle as vellum.
In short, it wasn't unusual for you to die to any monster in this game …
Moreover, the malice of the designer could be felt everywhere in the game.
It was fine if there were monsters that the players could not defeat in the normal course of the game, or if there were monsters lurking in all sorts of strange corners waiting to ambush the players. However, the worst thing was that even the first treasure chest they encountered in the game turned out to be a f * cking monster!
It could be said that ninety percent of the players who played Dark Souls fell for it. Who would've thought that it would be a monster?
However, Chen Mo was considerate enough to prepare a Blood Stain and Admonition system according to the original work. When the players were playing, blood stains or admonitions from other players would appear on the map.
Blood stains meant that when other players died at a certain location, you would see a pool of blood on the ground, and after touching it, you would be able to see what happened before the player died.
Therefore, players who entered the game later would see a pool of blood in front of the treasure chest, and would know that there was something wrong with the treasure chest just by touching it.
The function of the admonition system was also very surprising.
The admonition system was to write a line of text on the map to remind everyone of what would happen at that location.
This was a help system unique to Dark Souls. When Miyazaki Eitaka first came up with this idea, it was only to save on production costs, but it was surprisingly popular.
From the beginner's zone, Chen Mo used the official admonitions to remind the players what to do, as well as some special locations and events. Later on, the players also started to write admonitions on the ground to remind other players.
Of course, some of these admonitions were true, and the players who saw them could choose to like or disagree.
The players at the time were kindhearted, so the admonitions gave the players in this desperate world a sense of warmth. At least there are other idiots suffering here like me …
Moreover, the revamped Admonition allowed players to write any text they wanted on the ground. They were no longer limited to the text in the template. (Of course, there is a setting for blocking words. If a player leaves an abusive message and is reported, the account will be punished.)
After all, after Dark Souls was ported to the VR platform, it was much easier to input information, and there were no longer so many restrictions.
Very soon, the scouts began to leave a lot of warnings on the map. For example, they left "Please use your shield to fight" at the entrance of Gundyr, "Do not attack the NPCs" at the entrance of the Fire Relayer Sacrificial Ground, and so on.
There were also some monsters that they couldn't defeat at all, such as the Crystal Lizard, Knife Bro, Lothric Knight, and so on. Many people also left warnings at the places where they appeared, so that they could go around and fight them later.
Some players were surprised to find that the NPCs in Dark Souls could be attacked!
However, the consequences of such an attack would be extremely tragic. Some NPCs would refuse to sell goods to you, while others would chase you down to kill you. They would not let you off even after you were dead. This will also directly cause you to cut off the quests related to him.
Some players felt despair and deleted their files because of this …
If this was in any other game, the players would definitely be flamed for this, but in Dark Souls, everyone quickly accepted this setting …
After all, the players who stayed were all masochists, who would care about such minor details …
However, it wasn't a big deal to switch accounts in the game, as many players who chose to play as a Mage or a Priest were tortured to death by the boss at the start, and had no choice but to delete their accounts and start as a Knight.
The more tragic ones who had no owner at all were even more regretful …
…
In these three days, the players of Dark Souls in the experience store experienced the ups and downs of their lives. Although a large number of people were dissuaded by the high difficulty of Dark Souls, the ones who stayed chose to continue without exception.
At the same time, many players' playthroughs were posted online, and some haters were cursing at Dark Souls online.
"My goodness, what kind of trash game is Chen Mo making? This isn't some lawn mowing game, you'll be killed instantly by the little monsters! "
"Playing this game is torture, Chen Mo is taking revenge on society again!"
"Don't buy it after it's released, anyone who buys it is an idiot!"
However, many players were also rebuking them.
"Who said that? This is clearly a lawn mowing game, how can he be so dishonest?"
"This game is fun, don't listen to those fake reviewers, buy it and play it!"
"Yeah, this is a very healing game, it can effectively relieve mental fatigue after work, and is good for one's health!"
"I'll testify that this game is really good, I have videos to prove it!"
Players who supported and opposed Dark Souls uploaded their own videos. However, this left other players even more confused. Judging from the interface, it was obvious that they were both playing Dark Souls, but why were the effects so different?
The players who said they would be killed instantly in Dark Souls uploaded a video of them fighting Gundyr. Indeed, in the video, Gundyr was swinging his sword like a tiger, killing the players in three strikes. It was a miserable sight.
However, there were also players who uploaded videos of themselves slaughtering on the walls of Lothric with a greatsword. In the video, the player swung his greatsword, and the skeletons were no match for him at all. Even the Knight of Lothric was smashed into the ground by the greatsword's continuous attacks. This successfully proved that this game could indeed be used to mow grass.
The players who didn't try it out were confused. Who was telling the truth?
The player with the greatsword was actually one of the most loyal players of Dark Souls. He had been spending the past three days in the experience store, and was making good progress in the game. In order to record this video, he even went back to the walls of Lothric and slaughtered the little monsters there, creating the effect of a lawn mowing game.
There were also many people who wanted to watch the fun and didn't mind the matter blowing up. With the mentality that they couldn't be the only one being abused, they frantically liked Big Sword Bro's video.
"Yeah, that's how Dark Souls should be. I'm slaughtering in there too, hehehe."
"Did you see that? Isn't that greatsword powerful? Can he kill a monster in two strikes? Even the Paladins couldn't fight back. Doesn't your conscience hurt when you say that Dark Souls is difficult? "
"Yeah, it's obvious that you're not skilled enough, yet you're blaming the game. You're the one who opened the game the wrong way!"
The players who didn't know the truth were all confused. Who was right? Why were the reviews of the game so polarized before it was released?
Many players smelled a conspiracy, but this only made some more curious and curious. From the video, it looked like this Big Sword Bro was having a great time killing monsters. Under the effects of the Pangu engine, killing the little monsters was like mowing grass!
Although there were a lot of people who left the game after being tortured by the game, most players still felt that they should buy it and try it out. After all, how would they know how difficult it was if they didn't play it themselves?
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