< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Almighty Game Designer > Chapter 415

Chapter 415

Words:1647Update:22/06/20 13:06:48

Report

It didn't take long for the design concept of Overwatch to be completed.

The basic content of the game wasn't that complicated. Chen Mo's changes were mainly focused on the mechanics of the game, so it wasn't hard to do.

Chen Mo's changes were to maximize the fun of the game, and didn't destroy the core of the game.

One of the biggest problems with Overwatch was that some of the simpler or less fun heroes were too strong. If players didn't pick them, they wouldn't be able to win, and if they did, it wouldn't be fun either. As a result, many players would play heroes they didn't like to play in order to win.

They didn't feel anything when they won, but would explode when they lost.

For example, heroes like Da-hammer and Lucio had a lot of high level skills in high level games, but the average player wouldn't be able to experience it.

From a hero's skills, the skills of these heroes were very simple, straightforward, and didn't have much room to show off. They gave great benefits to their teammates, but they weren't fun to play.

However, changing the hero's skills would also destroy the hero's core. Many players hated Sledgehammer's shield. However, if Sledgehammer's shield was removed, would it still be Sledgehammer?

Therefore, while retaining the hero's skills and core, enriching the game's mechanics to allow more heroes to play was the most reasonable and effective way to change the game.

After finishing the design, Chen Mo called everyone to the conference room for a meeting.

Many of the people in the studio were still immersed in the atmosphere of the S1 World Finals. They were shocked when they heard that they were going to make a new game.

"In such a hurry?" Su Jinyu was shocked.

They had just returned from Magic City. Even if they were going to make a new game, they still had to think of what to do first, right?

Chen Mo smiled as the title of the document appeared on the projector screen: Overwatch's Design Concept Draft.

"Everyone, we're in a bit of a rush this time," Chen Mo looked at everyone, "We need to make a game of the year in three months."

"Huh?"

Everyone was dumbfounded.

Three months? Make a game of the year?

Although everyone was used to seeing Chen Mo brag and turn it into reality, the situation this time was still unbelievable to many.

Make a game of the year in three months? It felt like an insult to the other designers!

They might not even be able to compete for the game of the year after working hard for a few years, and we're making one in three months? Wasn't this too ridiculous?

Moreover, it's not up to us to decide the Game of the Year. The judges have to like it.

Most of the people present knew that even though Thunderbolt Entertainment made LoL this year, hosted the World Finals, and made their second VR game, Escape, it was still too difficult to win Game of the Year.

Because it didn't suit the judges' taste.

Obviously, Chen Mo was well aware of this, which was why he wanted to make a new game. From what he said, it seemed like this game was mainly for the sake of winning awards.

Would it work?

Everyone listened to Chen Mo's explanation of the new game.

"Overwatch is a FPS game, but it's completely different from all the mainstream FPS games on the market at the moment. This is because in this game, the Hero's skills will have a huge impact on the battle."

Hearing this, everyone's eyes lit up.

"FPS with skills". This was indeed an idea that many people had thought of, but no one had been able to make it a reality.

A concept sketch appeared on the projector. It was the image of a warrior wearing high-tech armor. He was unsheathing the long sword on his back. The shadow of a giant dragon coiled around him, looking murderous.

"Take Minamoto as an example. His normal attacks are throwing his shurikens and long-range attacks. He has two special skills, allowing him to quickly move and deal damage to his enemies, as well as reflect long-range attacks. At the same time, he can climb walls and double jump.

"His ultimate skill is unsheathing the long sword on his back, dealing a large amount of damage in a short period of time.

"Xiao Mei, she has two normal attacks. One is to slowly spray ice mist to freeze her enemies, the other is to shoot icicles to deal spot damage. Her special skill can create an ice wall, or enter a frozen state to make herself immune to damage. Her ultimate skill is Blizzard, freezing a large amount of enemies within range. "

Chen Mo briefly explained the two classic Heroes in Overwatch to help everyone understand the concept of a "FPS with skills".

Due to time constraints, Chen Mo wasn't able to give all the sketches of the Heroes, and only picked two that had the most distinct characteristics.

Through the sketches and Chen Mo's description, most of the people were able to imagine what the two Heroes would look like in the game.

Qian Kun scratched his head, "If that's the case, all the Heroes would be very strong, wouldn't it be like gods fighting each other?"

Chen Mo laughed, "Yeah, you could say that."

Su Jinyu said, "Are you stupid? Doesn't League of Legends have all the Heroes with skills? "

Said Su Jinyu. Qian Kun waved his hand, "Of course I know that. I mean, this is an FPS game after all, right? Would there be a situation where the five of us excitedly ran forward with our guns, but suddenly, a Little Mei came out of nowhere and froze everyone with a Blizzard, and then we're all dead? "

Chen Mo nodded, "Yeah, that would happen. But that's where the fun of the game lies. As a Xiao Mei player, you should try your best to create opportunities like that. "

"Uhh, then the balance of the game would be very difficult," Qian Kun was a programmer after all, and was very sensitive to these problems.

Chen Mo nodded, "It would be difficult to balance, but it's an unavoidable problem. I can only say that if you want to make a good FPS with skills, you have to try your best to balance it out. "

Qian Kun nodded, "Understood."

Obviously, making skills into an FPS game would make the game more difficult to balance. This was because in MOBA games, the damage output of a hero's normal attacks could be estimated. An ADC, regardless of whether or not he had a critical equipment, would be able to deal damage within a certain period of time.

However, the damage output of a Hero in an FPS game depended on the player's marksmanship and the skill level of the opponent. There was a world of difference in the damage output of an expert and a noob who missed every shot. Adding in the Hero's skills would make it harder to estimate and control a Hero's strength.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.