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Home > Fantasy > Almighty Game Designer > Chapter 411

Chapter 411

Words:1890Update:22/06/20 13:06:47

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Two weeks after its release, Shores of the Unyielding Earth managed to reach third place on the mobile game charts, while Heroes of the Three Kingdoms fell, stopping at twelfth place.

Although Shores of the Unyielding Earth's ranking didn't continue to rise, it wasn't easy for an SLG game to get to where it was.

Obviously, Shores of the Unyielding Earth wasn't a perfect game. As an SLG game, its biggest problem was that it was difficult to pick up, and it took a long time to gain popularity. Most players would only get to experience it after playing for two to three weeks and entering the state wars, and it would take a few months to fully understand the game. Obviously, it didn't fit in with the fast-food gaming environment.

Perhaps eighty to ninety percent of the players would be dissuaded by the time they were new to the game, and wouldn't be able to experience its true joy.

However, Shores of the Unyielding Earth was a game with a lot of strong points. For many experienced players, it was a game that they wouldn't get sick of playing for years.

Unlike traditional pay-to-win mobile games, Shores of the Unyielding Earth was gentler, and had a longer lifespan.



Some video game media also reported on Shores of the Unyielding Earth, a unique Three Kingdoms game.

"A Three Kingdoms game that can change the world?"

"Chen Mo teaches all mobile game designers a lesson!"

"Player comments: This is the real Three Kingdoms!"

"Game review: Difficult to pick up, but rich in content, new gameplay!"

"Chen Mo's new work, Shores of the Unyielding Earth: A different Three Kingdoms experience."

"Shores of the Unyielding Earth: No story, players create their own!"

For most players, Shores of the Unyielding Earth didn't cause too much of a stir. Compared to Chen Mo's other works, this game wasn't all that shocking.

However, all players were sure of one thing, which was that no matter what game Chen Mo made, he would always surprise them.



In the final selection, "The Shore of the Unyielding Earth" won the first prize without a doubt.

Of course, it wasn't that the game was good, but that the other games were too weak. The only game that seemed a bit better was Heroes of the Three Kingdoms, which used the same playstyle that Chen Mo was tired of playing. On the other hand, Shores of the Unyielding Earth had a completely new playstyle, and it was clear which one was better.

Chen Mo even posted on Weibo.

"Aiya, I got the first prize again. There's not enough space on the bookshelf. I'm worried."

The accompanying picture was the certificate and trophy for the "First Prize of the Three Kingdoms Themed Game Event Season".

This Weibo post infuriated many video game designers.

"Damn, Chen Mo is asking for a beating!"

"Isn't this rubbing salt in our wounds?"

"Kill this pretentious prick! If you can't fit them, give them to me! "

"Go and play your PC games and VR games. Stop messing around with mobile games!"

"I'm so mad. Can't you leave us a prize?"

"Strongly protest! We demand that Chen Mo be disqualified from the next tournament! "

Of course, complaints aside, many mobile game designers still got a lot of inspiration from this game.

One of the biggest inspirations was that Chen Mo tested the bottom line of the players.

The result of the test was that the Players seemed to have no bottom line.

Many thought that Onmyoji was heavy enough. A mobile game that required four to five hours of play a day was already impressive, but Chen Mo made an even more heavy game, Shores of the Unmade Earth!

Ten hours of Shores of the Unmade Earth a day wouldn't be too much, let alone four to five hours! And it had to be done at a fixed time. Once the state wars started, there wouldn't be any time to rest.

It was fortunate that this was a mobile game. If it was a PC or VR game, how many players would wake up in the middle of the night to fight?

But from the feedback of the players, it seemed like most of them thought it was okay?

What the hell was this!

Many video game designers also discovered that although heavy games were tiring for the players, they were very sticky.

Most players would open Shores of the Unmade Earth as soon as they got used to it. They played it every day, so it wasn't easy for them to give up because it was too dull.

"Then, can we also make some more serious games? For example, porting a nation war RPG like 'Warring Three Kingdoms' to the mobile platform? "

This was the question that many video game designers were thinking about.





Although many video game designers weren't in a good mood, Chen Mo wasn't in a good mood either.

This was because Chen Mo's scores in the Illusion Game Editor had greatly increased, but his video game designer rating was still at an A +!

Chen Mo was speechless. Why?

Chen Mo: Video Game Designer (A +)

Creativity: 89

System: 83

Level Design: 82

Story: 89

[Original Art: 87]

[3D Art: 81]

[Available Monthly Resources Quota: 2TB]

Compared to before, the creativity, system, and level design were all slightly improved. The 3D art was greatly improved, but the story didn't change at all.

Chen Mo thought that if he could make a phenomenal VR game, he would get the title of an S-grade video game designer, but it didn't seem like that was the case?

In terms of VR games, Chen Mo had already made two, Minecraft and Outlast. These two games should be considered phenomenal games in their respective fields, right?

Moreover, League of Legends was so popular that it pretty much dominated the PC market. Why didn't they consider that?

Why didn't they give me an S-grade video game designer, but an A +?

Although Chen Mo had a lot of questions, he didn't have anyone to ask. The few S-grade video game designers in China were either at big companies like Emperor Dynasty or Zen Entertainment, or they were independent and didn't have much contact with Chen Mo.

After some thought, Chen Mo decided to call Qiao Hua from the Game Committee.

Qiao Hua laughed after hearing Chen Mo's question.

"It's like this, Chen Mo. It's not that I'm targeting you, but the Game Committee has a very clear standard for S-grade video game designers.

"Although Minecraft and Outlast are pretty good VR games, they're still different from what the Game Committee defines as' high quality VR games'.

"The Game Committee is split into two groups. One group thinks that you've made successful games on mobile, PC, and VR, and that you're always innovating, so you should've been an S-grade videogame designer a long time ago. The other group is more conservative and thinks that although Minecraft and Outlast are creative, they're obviously opportunistic and can't be considered high quality VR games."

Chen Mo was speechless, "Then what would be considered high quality VR games?"

Qiao Hua explained, "Minecraft and Outlast are great in terms of gameplay, that's without a doubt. But it's hard to convince most of the judges in terms of artistry. "

Chen Mo was shocked, "Artistry?"

Qiao Hua replied, "Yes, artistry is considered the ninth art. Artistry encompasses many aspects, such as character design, world setting, story, art style, music style, etc.

"Or to put it more bluntly, a video game designer can only get an S-grade video game of the year if they make a VR game of the year. It doesn't have much to do with how much money or popularity your game makes, it mostly depends on the judges.

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