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Home > Fantasy > Almighty Game Designer > Chapter 418

Chapter 418

Words:1585Update:22/06/20 13:06:48

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Overwatch's development was progressing smoothly. Unlike before, Overwatch's development wasn't done on PC before VR, but at the same time.

This was mainly because the project team had already made two VR games, so they were more familiar with the process. One reason was that they were in a rush, and the other was that it was easier for them to find any issues with the experience and make adjustments.

Inside the experience store-

Qian Kun said excitedly to Chen Mo, "Manager, the Pharaoh Eagle is ready, you can try it out in the VR gaming pod!"

"Hmm, is that so? Let me take a look. "

Chen Mo immediately stopped what he was doing and followed Qian Kun to the gaming pod with the Overwatch demo installed.

The Pharaoh Eagle was the first hero in the plan, followed by the Genji.

One reason was because these two heroes needed to fly around in the sky, and Chen Mo wasn't sure if it would be too dizzy in VR mode, so he needed to confirm it beforehand. The other reason was because these two heroes were quite popular, so it was better for people to try them out so they could understand the mechanics of Overwatch better.

Chen Mo entered the gaming pod with the Overwatch demo installed and opened up the initial version of Overwatch.

The game was relatively simple at the moment, with only one map, Lijiang Tower, and one Pharaoh Eagle. Upon entering the game, Chen Mo went straight to the Lijiang Tower map.

Chen Mo looked around and saw that he had transformed into the Pharaoh Eagle. He could see the blue armor he was wearing and the rocket launcher in his hand when he looked down.

Of course, Chen Mo was currently experiencing the game in progress. In the official version, players could use a third person view of the hero from the player selection screen.

At the edge of Chen Mo's field of view was a rather eye-catching UI. On the top left was the hero's portrait, health, and other basic information. On the bottom left was the usage and cooldown of the two special skills. On the bottom right was the status of the weapon and bullet count, and on the top right was the charging status of the ultimate skill.

The edge of the field of view was made into a semi-transparent state, giving the player the feeling that they were looking at the battlefield through a special tactical eyepiece. The key information and the UI were very well integrated, not blocking the player's field of view.

It felt like wearing glasses. Although the frame of the eye would block the field of view, it was at the edge of the field of view. If you didn't look carefully, you would miss it. You would only notice the information if you looked carefully.

Moreover, this kind of UI design was more immersive, and it was more in line with the technology of Overwatch.

Players could open the help interface at any time to check the introduction of the hero's skills.

In the open space in front of him, there was a robot target with unlimited HP.

Chen Mo fired a rocket at the robot target with the rocket launcher in his hand.

Chen Mo felt a slight vibration on his arm, and the rocket launcher was aimed at the exact same spot.

Porting an FPS game to a VR platform did not mean that one could just play wherever they wanted. Otherwise, FPS would become a game that depended on the player's eyes.

In FPS games on the VR platform, players could freely control the direction of their weapons, but there were certain restrictions. For example, they could not shoot behind them (they had to turn around first). If they fired at the center of their field of vision, their accuracy would be correspondingly increased. The closer they were to the edge, the worse their accuracy would be.

A player's vision control and firing direction were two different mental signals. It also tested the coordination of the player's eyes, hands, and brain. Some players who had been playing FPS games for a long time would have better accuracy than newbies.

Chen Mo tried using two of Pharaoh Eagle's skills.

Shockwave and shooting direction were the same, and so were the rules. When using the Push Backpack, Chen Mo could feel a slight vibration on his back as he flew into the air.

The feeling of flying was similar to the PC version, but the field of vision was wider, and there was more freedom in observing the surroundings, no longer needing to move the mouse.

The feeling of falling from the sky was a bit too real, Chen Mo subconsciously felt weak in his legs. However, he quickly got used to it after flying a few more times. Moreover, the feeling of flying in the sky was great, much more immersive than the PC version.

Chen Mo was satisfied as he exited the VR pod after bombarding the robot targets with a series of attacks.

"How was it, manager?" Qian Kun asked expectantly. Evidently, he had already experienced Pharaoh Eagle in VR.

Chen Mo nodded, "Yep, that's the general feeling, no problem. Keep doing it, and get the other heroes out as soon as possible. "

"Alright, no problem," Qian Kun happily went back to work.

Chen Mo was relieved after confirming that there were no issues with the VR experience.

The development of Overwatch was progressing smoothly. Once the game was ready, Chen Mo rushed to Magic City to arrange for a video game convention.

Chen Mo basically let the other people in the company handle the YouTube Game Conventions after Onmyoji, he didn't participate at all. Since there weren't any games that needed to be promoted, there wasn't much point in holding a convention.

However, Chen Mo decided to use this convention as an opportunity to release the first version of Overwatch and use it as an opportunity to promote it.





Magic City, New World Expo Center.

Thunderbolt Entertainment's booth was being set up, with many staff working on it.

Thunderbolt Entertainment's booth was in hall N3. It was much bigger than last time, taking up a third of the entire hall.

It wasn't in the same hall as Emperor Dynasty Entertainment or Zen Entertainment this time, as the ones in hall N3 were all smaller companies. Therefore, Thunderbolt Entertainment's booth was in a very good spot.

Chen Mo had recently developed Minecraft, League of Legends, and Outlast. However, Minecraft and Outlast weren't suitable for a booth, so the cosplayers didn't have much room to show off.

Therefore, Chen Mo had two experience areas, a PC experience area and a VR experience area, with computers and VR gaming pods set up.

Players could try out the new versions of League of Legends and new heroes in the PC experience area, as well as a tournament to give away figurines. In the VR experience area, players could try out Outlast and Overwatch.

In addition, there were some cosplayers, mainly cosplaying female characters from "League of Legends" and "Overwatch". Of course, it didn't matter if there were cosplayers, the most important thing was the experience of playing Overwatch.

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