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Home > Fantasy > Almighty Game Designer > Chapter 334

Chapter 334

Words:1492Update:22/06/20 13:06:28

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It didn't take long before all sorts of tricks, highlights, and speedruns of Digging Ground were released.

There was a very scary player who uploaded a video of him clearing Digging Ground for Advancement in just four minutes, causing everyone to worship him crazily.

Only then did many people realize that the game's flow was actually so short.

If there were no hiccups, the game could be cleared in four minutes. Moreover, the player in the video clearly had some hiccups, or else the time could be compressed to three minutes.

According to Chen Mo, the median time for players to clear the game was six hours, but for most players, this was an infinite amount of time.

The streamers kept breaking down in the process of challenging the game. Many enthusiastic netizens recorded and edited the scenes of these streamers breaking down in Digging Ground for Advancement into a compilation and posted it on video websites. Soon, it received more than a million views.

Chen Mo's April Fool's Day event achieved great results. Digging Ground's popularity lasted from April Fool's Day to mid-April, staying popular for at least half a month. The April Fool's Day event and the new version of LoL also got the players excited.

This caused Thunderbolt Gaming Platform's user base to grow explosively, and the popularity of LoL increased as well.



On the 25th of April, the international version of LoL was officially released.

The overseas version was mainly targeted at three regions: the American server, the European server, and the Korean server. As these three regions had higher levels of economic development and a more developed gaming industry, it was important for Chen Mo to seize the market in these regions.

Considering that the European server was open to multiple countries at the same time, the client of 'League of Legends' also added a multi-language option. Players could change the client's language option to Chinese, English, French, German, Russian, Korean, or any other language when they logged into the game for the first time or in the settings.

In terms of content, the international version would be updated two to three days later than the domestic version, but the content would be the same. Of course, the timing would be affected by other countries' censorship and other factors, but overall, it wasn't a big deal.

Both Chen Mo and Meteorite Technology had spent a lot of resources on marketing, as the international version of COG had already been released for testing in mid-February. Chen Mo was already two months late.

Especially on the American server, COG already had a core group of players. Since COG was made by an established company like GA, the quality of the game was guaranteed, and there was no need to worry about there not being enough players.

After seeing the promotional materials for League of Legends, the first reaction of foreign players was that it was a game similar to COG.

However, it didn't take long for the passionate players to start explaining.

"In reality, no matter how you look at it, Thunderbolt Entertainment is the creator of this genre."

"Cog is a map in Warcraft, and Thunderbolt Entertainment had already released Chenghai 3c as an official map in Warcraft. This map was seen as the inspiration for Cog."

"Moreover, the Chinese version of LoL was released in early February, meaning that it was probably developed earlier than last year. It was only released after it was integrated into the Chinese market that it released the international version. "

"Moreover, in China, 'LoL' has crushed COG in every aspect. I was lucky enough to play it, and even though I couldn't understand the Chinese information in the app, I roughly understood the basic gameplay. I think this is a game that will crush COG in every aspect, and I can't wait for the American server to be released."

"There are a lot of differences, and it's hard to explain. In summary, LoL is easier to pick up than COG, but it's much more fun and balanced. "

On the international forums, while this popular science post received a lot of support, it was also met with a lot of skepticism.

Many players were confused by the last sentence of the post: "League of Legends is easier to pick up and has better balance?"

Many players didn't believe it, as balance often meant depth in the game, and depth often conflicted with ease of picking up the game.

However, this point was clearly written in the promotional materials of "League of Legends".

LoL Game Introduction:

LoL is a 3D competitive MMORPG developed by Thunderbolt Entertainment. The team behind it has worked on classic games such as Warcraft and Minecraft. Apart from having real-time combat similar to Warcraft, LoL also has an unusually large and complex hero pool, a better matchmaking and ranking system, as well as rich gameplay.

LoL Game Features:

A fast paced competitive experience, with each match lasting around thirty to forty minutes on average.

Rich strategy choices, complicated combinations of dozens of heroes, rich map mechanics and strategy choices, making the game extremely rich in content.

Team Play mode, where you need to work closely with your four teammates in order to win.

Rich and convenient equipment synthesis system.

A completely fair competitive environment. You can quickly reconnect if you disconnect, and any malicious actions such as dying will be severely punished.

No need to level up. Every match is a new beginning, and the game will automatically match you with opponents of similar strength.

You will play as a summoner, controlling heroes to fight. There's only one rule here: The winner is everything!

For the international version, LoL's promotion was much smoother than Warcraft's. Thunderbolt Entertainment had quite a bit of fame overseas due to the reputation of Warcraft and Minecraft.

However, it was inevitable that LoL would be compared to COG in the early stages of the game's promotion.

Chen Mo wasn't worried at all, as the nature of the game had already determined that as soon as LoL was released, COG would be squeezed out. In the MOBA market, the player base wouldn't be able to handle two MOBA games at once.

After defeating competing games of the same genre, MOBA games were going to show their dominance and attack other traditional game genres.

… …

It didn't take long for the reviews from the international players to be released, all of them positive.

This was different from China. As the saying goes, "Don't be afraid of not knowing what's good for you, but you're afraid of comparisons". In China, LoL was the first to be released. Many core players didn't understand why it was so bright, nor did they understand why it was so simplified.

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