Chen Mo's Weibo set off a storm of anger among the players. We're being tortured to death by this game, and you're still in the mood to joke around?
Kill this bastard!
Many players expressed their support for Digging Ground, Chen Mo's game, and Thunderbolt Gaming Platform!
Many players were calling for other players to uninstall the game to show their loyalty!
Although many said that, their bodies still opened the game over and over again. More players chose to tell other players, streamers, and uploaders about the game. Watching people being tortured by the game became a trend.
Whenever a streamer or uploader reached a crucial point in the game, there would always be comments from the audience. The repeated comments made the visuals even more stunning.
"Welcome to the save point!"
"Where the dream began!"
"Welcome home!"
"Come home often!"
"My heart aches for the table!"
"Carry it away, next!"
"Another one went crazy, carry it away!"
Many found that watching other people play the game was much more interesting than playing it themselves!
It was at this point that many players discovered the true joy of Digging Ground, which was watching other people get tortured!
In reality, that was exactly what the game was like. Its popularity wasn't because it was fun, but because the videos and livestreams were extremely popular. Therefore, with the help of many streamers and uploaders, its popularity grew explosively and became a phenomenal game.
Many streamers discovered that the game could be saved through loopholes as they played, but they didn't know if Chen Mo overlooked it or did it on purpose.
However, streamers who used loopholes to save would be boycotted by the audience as it went against the spirit of the game. Therefore, players would choose to save when they couldn't finish the game, but streamers would stubbornly start over.
…
A question was pushed to the front page on the Q&A forum.
"What do you think of Chen Mo's April Fool's Day release of Digging Ground?"
Many people responded.
"Is the Game Committee not going to do anything about it? People die in other games, but in this game, people die outside! "
"This game should be called 'Dig the Ground to Get Up and Down and Down and Down and Down!
"If it was me, I might choose to smash the vat."
"Popularity is a scary thing. When the neighbors were talking about how sh * t tasted bad, you couldn't help but take a bite out of curiosity. Then, you frowned and ran over to join the discussion. "It really tastes bad."
However, there were also different voices.
A certain game media editor wrote a long review of the game, analyzing the spiritual meaning and philosophical thinking behind the game.
"I don't think Chen Mo made this game just to abuse the players. There's a lot of dark humor in the game, mocking the mainstream gameplay."
"They give the player a false guarantee that by following certain rules and continuously training yourself, using one save point after another to advance step by step, you will eventually win."
"But is this really your success? You're just a marionette of the game designer. Even the levels are prearranged. This turns the game experience into fast food. After you're quickly consumed, you're thrown into the trash can. "
"On the other hand, Digging Ground is the complete opposite of this type of game. As a designer who has given us many classics, Chen Mo has his own preferences and understanding.
"In this game, there's no guarantee. If you fail, you'll have to start all over again. The only thing you can trust is your ability and experience, which can only be obtained through repeated failures."
"In Digging Ground, the frustration of failure is resolved by the buff man's humor. For example, there's a saying about failure: What we mean by failure is not falling, but not moving forward."
"When you reach the last snowy mountain, even if the sign says' don't play with snakes', the voice-over will still entice you to ride the snake, if you believe it …"
"I don't think it's just a bad joke. It shows Chen Mo's sincere thoughts: Enjoy these failures, they're more fun than success."
"Many streamers have found ways to enjoy failure after many failures, such as cosplaying as the buff man while continuing to 'Digging Ground', but it's not easy."
"Sometimes, I think the experience in the game points to our lives. The implications of this are worrying. We may never reach the top. In the game, I'm still stuck on the 'garbage mountain of modern life', unable to move forward. Perhaps in real life, I'm also surrounded by a pile of modern garbage."
"Regardless, I recommend everyone to give Digging Ground a try. There are a thousand Hamlets in a thousand readers, I believe you'll find more meaning and philosophical reflections in it."
This super long comment received more than 8,000 likes on the Q&A community, making it the most popular answer under this question. Many people were commenting on it. As expected of a professional reviewer from the gaming media, they had such depth in their analysis!
But soon, the number of likes on this super long comment was overtaken, and the replies that overtook it were only two short paragraphs.
Chen Mo, "You're thinking too much. I just want to see you guys being tortured to death."
"Also, I don't think those streamers who cosplay have found the joy of failure, they're just crazy."
This answer was quickly ridiculed and reposted by many players. There were even people who took screenshots of it and posted them on Weibo and other forums.
Even # Beat Chen Mo to death # became one of the top trending topics on Weibo.
This completely free game that was created to take revenge on society suddenly flooded all major streaming platforms, video game websites, and gaming forums on April Fool's Day. It seemed like everyone was discussing this very special game.
Many players were trying their best to promote the game, making it the most popular and downloaded game on April Fool's Day without any advertising.
On April Fool's Day, Digging Ground broke two million downloads. This was a number that made everyone in the gaming industry go crazy.
Because it was a PC game, the installation package wasn't small, and Chen Mo didn't advertise it at all, relying entirely on natural traffic.
Moreover, the game didn't have any gameplay, the models were crude, and the quality was low. Even a B-grade video game designer could easily make it.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.