The interview lasted for about two hours, and all of Han Lu's carefully planned tricks were completely nullified by Chen Mo. Not only that, Han Lu felt that she was in danger of falling into Chen Mo's trap.
In the end, Han Lu had nothing else to ask, so she got up and left.
"Sorry for troubling you today."
Han Lu was also a little puzzled. Although she didn't get anything out of him, what was with this natural feeling?
Chen Mo stood up, "You're welcome. I hope you can do a good job with this interview, and let the players feel my love for them."
Han Lu: "… Goodbye."
Han Lu left Chen Mo's experience store and took a quick look at what she had written down.
Hmm, it looked like there was a lot of content, but in fact, there was nothing …
However, this should be considered reasonable. Han Lu suddenly realized that she seemed to be very open-minded.
…
Three days later, the manuscript was ready.
The draft was basically a faithful account of what Chen Mo said in the interview. There wasn't any artistic embellishment, nor was there any malicious vilification. Han Lu wrote exactly what Chen Mo said.
It wasn't that Han Lu didn't want to beautify it, but she couldn't!
What surprised Han Lu was that the editor was quite satisfied with the article. It didn't take long for the article to be posted on the Tianji gaming channel with the title, "Interview with the creator of Onmyoji: Earning money is just a side benefit."
There was a paragraph in it that said so.
"When the author asked, as the most profitable mobile game designer in the country, do you have any unique secrets? Chen Mo's answer was, "Making games isn't just about making money, it's just something that happens along the way. Games are made to make gamers feel happy, to create value for society, and for art. Most of the time, we lose money. "
After the article was published, it attracted a lot of criticism from the players. It was even forwarded to various forums and websites. It was even republished by many gaming media outlets.
"He's here again! The editor and Chen Mo are messing with my intelligence again! "
"F * ck! I'd be an idiot if I believed that! "
"Onmyoji is fairer? Are you kidding me? "
"Previous poster, there's nothing wrong with what Chen Mo said. Everything depends on luck, that's pretty fair."
"F * ck, 18 months of year-end bonus? Chen Mo sure is rich. Who knows Thunderbolt Entertainment's recruitment number? I'm going to sweep the floor for him! "
"Previous poster, didn't I refute the rumors? It's the quarterly award."
"He's so f * cking rich. His mentality is exploding! How can you do this! "
"Chen Mo, return my hard-earned money!!"
"Here we go again, creating happiness with salary! I've wanted to say this for a long time, this guy's a scammer. He may have made Warcraft and Tale of Wuxia, but his true colors are revealed when it comes to mobile games! "
"Yeah, I'll only play Chen Mo's PC games and boycott Chen Mo's mobile games!"
"Previous posters, please be more careful. Aren't you forcing Chen Mo to port his mobile game to PC games?"
"Ah? It can't be, right? "
"Don't talk about it anymore. What are we going to do if it's really transplanted over?"
"Damn it, earning money is just a matter of convenience? Casually earning 200 million a month? I'm impressed. Why does this guy feel uncomfortable if he doesn't act cool for a day? "
"Making money while you're at it, Salent?"
"What do you mean he's losing and we're winning? Damn, I'm laughing out loud. "
"The king of acting tough in the gaming circle has been born!"
…
The other designers were also dumbfounded by the interview.
"What the hell? Is Chen Mo that cocky? "
"What do you mean by saying that the mobile card game market is only so big, there's no room for anyone else?"
"My goodness, that's some big talk!"
"Does he really think Onmyoji can do whatever he wants just because he has money?"
"I'm not convinced, I'll make another mobile card game right now!"
"Don't, calm down. With Onmyoji's momentum, anyone who tries is dead!"
"I'm so pissed! This Chen Mo is too cocky, can someone come and punish him! "
"Who can punish him? Even Demon Slayers 2 isn't saying anything anymore!"
…
The entire mobile game industry was in an uproar because of Onmyoji, but Chen Mo didn't mind.
All in all, he wanted to enjoy the feeling of earning money while lying down.
But what gave him a headache was that the experience store was getting more and more crowded. Especially on the first floor, many Onmyoji players would come from afar to pray to the Kagura SSR, making the experience store packed to the brim.
Moreover, Su Jinyu was both an assistant and a receptionist. She was indeed a little too busy.
Before, Chen Mo's plan was to maintain a small team, focusing on small to mid-sized games to accumulate funds. This was because a small team would be more efficient, and it would be more effective for the three assistants.
But with the popularity of Warcraft and Onmyoji, Chen Mo felt the need to hire more people and improve the working environment.
After all, having Zheng Hongxi and Qian Kun work in an environment surrounded by players was a bit of a hassle.
Moreover, Chen Mo had a lot of money in his hands after the explosive growth of Onmyoji.
Warcraft had sold 5.7 million copies, bringing Chen Mo around three hundred million in revenue. Onmyoji brought in six hundred million a month, making up the bulk of Chen Mo's income.
As for Tale of Wuxia and the games before them, they were just peanuts to Chen Mo, so Chen Mo didn't really care.
Out of all the games, Warcraft cost the most to develop. Including the full cinematics, the total cost was around eighty million RMB. Onmyoji cost a lot less, around twenty million RMB. Chen Mo would have around seven hundred million RMB on hand after deducting the cost of marketing and promotion.
Of course, most of this money came from Warcraft. Warcraft was doing quite well at the moment, as the RPG maps kept being updated, so the sales didn't drop significantly. Of course, the sales would slowly drop as time went on.
It was an RTS game after all, so naturally there weren't many players. Moreover, Thunderbolt Entertainment had limited influence overseas, and their marketing wasn't as good as Blizzard's in his previous life, making the revenue lower than the quality of the game.
The good thing was that Onmyoji would explode after Warcraft's sales dropped. Chen Mo estimated that Onmyoji's revenue next month would be even higher, perhaps reaching five to six hundred million.
Chen Mo had a lot of funds on hand. The average budget for a 3A game on the PC was around 40 million USD. Just from the money aspect, Chen Mo could afford it.
As for VR games, the development cost of VR games was ten times that of PC games. If he wanted to port a triple-a game to VR, it would cost around two hundred million USD, which was quite a risk for Chen Mo.
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