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Home > Fantasy > Almighty Game Designer > Chapter 173

Chapter 173

Words:1696Update:22/06/20 13:05:50

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First of all, I would like to thank everyone. Up until 11pm last night, the average subscription for this book was 6000, and the high subscription was 6300. What surprised me was that the subscription ratio reached 6: 1, which was far higher than I expected. This was all because of everyone's support.

I updated this morning, the average subscription was 6500, and the high subscription was 6800.

As for the outstanding chapters, if this average subscription can be maintained until this Sunday, then the average subscription would be 40 chapters. This average subscription will be temporarily put aside until Sunday. Based on Sunday's average subscription, it might even be higher, right? (facepalm)

As for the outstanding chapters, they were originally owed 5.

Up until 11pm yesterday, seraphimaber (Guild Master 5), Jin Jue Qichao (Sect Master 5), Aizen Zi (Sect Master 5), Southeast Fang (Elder 2), Luo Yi Wu Yin (Branch Master 1), Dan Dan (Guardian 5), iv _ xix (Hall Master 1), Luo Jiu QAQ (Hall Master 1), issss, acumin, odozhang, nayo1, Autumn Bug ~, Friend of the Book 131022181209439, Origin of the Wind (all Branch Masters 5), a total of 20 chapters.

So the outstanding chapters were 5 in total.

1200 monthly tickets and 6 outstanding chapters.

If we don't count the outstanding chapters, the outstanding chapters and monthly tickets were 5. I returned two chapters today, so there was 5 left.

Including the outstanding chapters, it was 5.

Alright, this is a rather despairing number. I know what you guys want to say. I can't cross-dress. If I can't pay it back, even if I quit and write a book, I'll still have to pay it back. Don't worry about this, I'll have to fulfill my promise.

Also, regarding the outstanding chapters and the specific amount of the outstanding chapters, I calculated it, but there might be some mistakes. If there are any, please remind me. Also, I sometimes don't pay attention to the rewards at QQ Bookstore, so please remember to remind me.

Also, you can get the fan title, Destiny Lucky Emperor.

— — — —

Then there was some controversy in the book review section.

First of all, regarding whether or not Onmyoji could change the Classic of Mountains and Seas, my answer was no. If they did, Onmyoji's income would drop by at least ten times, and they might not even be able to recoup their investment.

NetEase had done their research when developing Onmyoji. Onmyoji was targeted at the Chinese 2D community, cosplayers, voice actors, artists, etc. The core of the game was built around this.

The 2D community's strong ability to produce content spread Onmyoji's audience even further, and it became a hit with the right timing, location, and people. If it was changed into the Classic of Mountains and Seas, it was unknown whether it could become popular among the 2D community, let alone reach its current level of popularity.

If any topic could be popular, then why would NetEase spend so much money to buy the rights to Onmyoji?

Onmyoji was a game that sold content, which meant that the playstyle wasn't new. Not everything would be popular.

Its strength lay in its worldview, environment, Shikigami, and so on. Remaking Onmyoji meant changing everything from the art style to the story to the skill settings. It was like making a new game, and the game would have nothing to do with Onmyoji. Not only would it increase the workload, but it would also mean abandoning the core of the game that made it successful.

Moreover, the IP for the Classic of Mountains and Seas had always been there. It was free, and anyone could make it, but there wasn't a single good product. Why? It was because the IP wasn't easy to make, and the players wouldn't accept it, or else the game companies would have done it a long time ago.

As for some people saying that Onmyoji was promoting Japanese culture, I felt disgusted. I find it very difficult to explain this. If everyone thought that way, then Japanese manga wouldn't be popular in China, and those 2D authors would be begging for food.

I'll give you a simple statistic. Onmyoji's daily active users have already reached ten million, and it's been the best seller for a long time. If people say that this game is trash, then does that mean that the ten million players are idiots?

Indeed, whether a game was good or bad should be judged by the players, but not by a single player, but by the entire group of players.

What was the player base? It was actually the video game market. A game that was recognized by the market proved that it was popular among a certain group of players.

A game that 10 million people loved to play, yet they insisted that it was trash. Think about whether or not this argument would hold water.

As for China themed games, I wrote Wulin Legend. It was a good Chinese game, and even if it didn't do well, I still wrote about it and promoted it. You can't accuse me of worshiping foreigners anymore, right? Why do all games have to be China themed?

Although it was a novel, and many of the settings were completely abandoned from the real world, but the rules of game design still had to be followed. Otherwise, it wouldn't be fun if I boasted about which game would be popular.

Secondly, why didn't the main character change or create his own game?

I planned for the main character to have three stages. The first stage was to perfectly recreate the original work, the second stage was to overhaul and remake, and the third stage was to create the original work. But so far, there weren't even four hundred thousand words written, and the main character was still in the first stage, so there wasn't much to overhaul or remake.

Moreover, if it was a remake or an original work, it would mean that I would have to spend a lot of time explaining the game's settings. Whether the game was fun or not would depend on me boasting about it, how many readers would be able to relate to it? Moreover, there were so many settings, and many people would probably say that I was exaggerating the number of words.

So far, most of the readers were reading the book because of the immersion of the game, and the immersion was based on the fact that the game actually existed and they had played it. The risk of creating an original game was too high, at least I couldn't create an original work for the first few chapters. There was a possibility, but I would have to test it out bit by bit. It was hard to write.

Moreover, there were only two types of original games. One was to take the core of a successful game and change the skin, but that was still copying. For example, if I took the core of Onmyoji and changed the skin, readers who liked Onmyoji would definitely ask, "Isn't that Onmyoji? Why did you change the skin?"

The other type was to create a completely original game. But wasn't it too far-fetched to say that a game that hadn't been tested by the market would be popular? If the game was really that good, why didn't so many people in the industry think of it? It was too far-fetched.

If I wanted to make Classic of Mountains and Seas, then I might as well make an open-world MMORPG. Who knew how many people have heard of Wild Quest, wouldn't it be more cool if I made it? Why take Onmyoji and use it mechanically? It's not human at all.

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