Some players might be very curious. Were raid dungeons in the 60s really that difficult?
Of course, it was obvious …
Of course, to be fair, the difficulty of raid dungeons in the 60s in the original World of Warcraft was due to many factors.
First of all, there were very few plug-ins at that time, and many players did quests without plug-ins. Official quests didn't have any location or area hints, and they had to rely on the naked eye to find the quest text. For many quests that were too hidden, the players simply gave up.
Only a few players had plug-ins in a group of 40 players. In the early days, some groups didn't even have voice software, and they had to rely on commands to type. The efficiency was unimaginable. Later, almost every player who participated in the raid had a party plugin, and they even had a brainwashing voice prompt, "Firewall, Firewall, Firewall," which greatly increased the efficiency.
Secondly, there were too many people, and it was very difficult to command 40 people. When they were raiding the Lich King in the 80s, 25 people were already a headache for the commander, and they had to use all their strength to dodge Black Water, not to mention the mysterious boss C 'Thun in the 60s.
Moreover, the players didn't have a good understanding of tactics and classes. Because there were no plug-ins, many players didn't know how to cycle the damage, and they didn't know how to use talents and equipment to maximize their damage. Many team leaders didn't open the damage statistics, and they didn't know who was slacking, so it was difficult to ensure the efficiency of raid.
Of course, another important reason was that the network wasn't good, and it was normal to drop out of the dungeon, especially when raiding the level 60 Naxxramas. Many groups waited until after 2 AM when the network was stable before they started.
To let the new players experience the classic experience of raid dungeons in the 60s, Blizzard specially arranged a level 100, 40-man Molten Core on the tenth anniversary of World of Warcraft to remind everyone of the old days …
Many players entered a random raid dungeon in order to get the Molten Hound mount, but when they entered, they found that it was too f * cking authentic.
Back then, the door gods took one night to kill, and now they were still killing for one night …
Many players found that they entered the dungeon instantly with DPS, which was incredible. Other raid dungeons only allowed tanks and healers to enter instantly, and DPS classes had to wait five to ten minutes before they could enter. After all, the first two characters were even rarer.
As soon as he entered, he understood what was going on. The Molten Core's Door God was gone, but half of the team had just revived …
In other words, this random party had paid the price of being wiped to defeat the Door God. Many players could not take it anymore and quit the party. There were too many people who ran away, which was why the DPS was able to instantly increase their DPS.
Then, when they fought the Boss, tragedy struck.
Veteran players knew that the five dogs in the Molten Core had a special mechanism. The boss would bring a large group of minions to patrol the dungeon. However, these Molten Hounds had to die together within a limited time. Otherwise, they would keep reviving. However, many new players had never experienced the Molten Core, so they didn't know about this mechanism.
As a result, one could see people coming in and out of the party. A group of people couldn't take it anymore and left the party. A new group of people came in and continued to fight the Molten Hounds. Then, they watched as the Molten Hounds resurrected again and again, and the players came in and out in batches …
Just like that, the five dogs in the Molten Core fought for five to six hours. Who knew how many batches of players there were, but they still couldn't beat it.
Although the members of the random party were noobs, they were still much better than the players who had just entered the dungeon in the 60s. If they still got wiped like that, then one could imagine how miserable it was when people first started exploring the Molten Core in the 60s.
However, there was one good thing about the players back then: they were very persistent.
Whether it was a five-man dungeon or a group dungeon, from the lowest-level Howling Caves to the higher-level Molten Core and Blackwing's Nest, everyone was proud of their perseverance and ashamed of running away. Many of the seemingly simple small dungeons kept getting wiped, but they didn't blame each other. They all worked hard and encouraged each other, persevering for a few hours until they cleared the dungeon.
The 40-man Molten Core and Blackwing's Nest sometimes took an entire night to clear the small monsters. The Main Tank had to repair his equipment so many times that he ran out of money. However, at that time, no one had any complaints. Many substitute players logged on at the same time as the main players and waited at the entrance of the dungeon. They had to wait for several hours every day for a week or two, or they only had the opportunity to enter the dungeon when a member had something to do.
Later on, as fast food became more and more popular, the players became less and less patient. Many five-man dungeons could be cleared by two or three people at a time, and the players became more and more impatient. That was why many veteran players missed the days when everyone worked together to clear the dungeon.
…
The Alliance and Horde in all the servers entered the intense and exciting stage of exploration. At this time, the first batch of players had basically reached the maximum level and cleared the five-man dungeons. They used their spare time to complete quests, clear small dungeons, and earn money. The majority of their time was used to clear group dungeons and organize guild activities.
However, a large number of newbie accounts were also continuously adding new blood to World of Warcraft.
Many people thought that the foreshadowing of World of Warcraft would lead to a peak in the sales of the Matrix Game Pod. However, they soon realized that they were wrong. This wasn't a peak at all; it was just the beginning.
World of Warcraft boosted the sales of the Matrix Game Cabins more than any other game before it.
In the end, it was still the difference between online games and single-player games.
After all, humans were social animals.
When World of Warcraft swept the world and became a trend, it was hard for people to resist the temptation.
On the Internet, all the major forums and websites were filled with discussions and comments about World of Warcraft. Everyone praised this epoch-making game, and many people even described it as an immortal masterpiece.
Yes, almost all the elements in World of Warcraft were praiseworthy.
Excellent CG.
Grand worldbuilding.
Diverse and unique classes.
Complicated and story-driven quest line planning.
Varied dungeon play design.
Opposing faction play.
Rich battlefields and PVP play.
To sum it up in one sentence, World of Warcraft created a brand-new world that all the players were immersed in and couldn't stop.
What's more, this game was an absolutely fair time-charging game. The sleeping mode allowed most players to obtain sufficient game time. Therefore, for all players, it was equivalent to a second life, and everyone stood on the same starting line.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.