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Home > Fantasy > Almighty Game Designer > Chapter 1110

Chapter 1110

Words:1584Update:22/07/09 16:44:59

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Chen Mo was experiencing … a very special feeling.

In real life, if someone accidentally bumped into someone while walking, they would be scolded, "What are you looking at? Do your eyes grow on the back of your head?! "

Now, Chen Mo felt like his eyes really did grow on the back of his head.

In front of him was a shiny bald man with a bright red tattoo on the back of his head.

He had bulging muscles, a tall and sturdy body, and a sharp axe.

This was a classic character in the game, Kratos from God of War.

Chen Mo tried to raise his hand, and the muscular man in front of him did the same.

He turned around and grabbed the axe handle, casually swinging it twice. The feel and weight of the axe felt exactly like he was holding it in his hand.

The mode was next-generation VR, allowing the player to share the same actions and feelings as the character. The only difference was that the camera was over his shoulder.

Chen Mo thought for a bit, "Hmm … it's much better than I thought."

Actually, Chen Mo had used a third person perspective on traditional VR games, such as USA Apocalypse, but he had never tried it on next-generation VR like the Matrix VR pod.

This was because traditional VR pods would read the player's consciousness to complete certain actions. For example, if the player wanted to 'attack', the character would automatically do so. But in the Matrix VR pod, the player would have more precise control over their character, they could even make their character move a specific finger.

Therefore, it had always been doubtful if this over-the-shoulder view was suitable for next-generation VR.

After experimenting, Chen Mo found that using this view in the Matrix VR pod was much better than he had imagined.

How to describe this feeling … Strictly speaking, it was like playing with a marionette.

In other words, there was a marionette (character) in front of you, and it would do whatever you did, and all the feelings it received would be reflected back to you.

Or you could imagine having a pair of eyeballs at the back of your head. You could use these eyeballs to observe the entire world.

Chen Mo wasn't used to it at first, as this view went against human instincts, but after a bit of getting used to it, it felt great as the field of view was much wider.

Why did Chen Mo have to use an over-the-shoulder view for this game …

This was because if the camera and the actions of the protagonist were to be abandoned, the game's viewing value would be greatly reduced.

Imagine if the player was controlling a ruthless character that could kill anyone who stood in their way. The character had superb combat skills, unparalleled strength, proficient in all kinds of weapons, and had defeated all kinds of enemies …

But when he started fighting, he would be shouting and swinging his axe eight times like a girl. His fighting movements were completely like that of an ordinary person who had never received any combat training. It would be very difficult for him to feel like "I'm a God of War" in this situation.

Therefore, the most urgent problem for this game was how to make the players feel that they were the God of War.

Consciousness implantation was a solution, just like how he taught the players how to shoot before. When the players aimed and fired, the implantation of consciousness would subtly correct their gun-holding movements, slowly making their movements more accurate.

After the problem of movement was solved, there was still the problem of aesthetics. Many of Kratos' movements were picturesque, but from a first-person perspective, the players could feel that his movements were cool, but they couldn't see how cool his movements were.

Moreover, in certain boss battles, the cool execution moves had to be shown in a specific camera language to maximize the beauty of the movement.

Therefore, Chen Mo's God of War wanted to preserve the essence of the original game's camera language, while maintaining the advantages of a cinematic game.

Of course, the game would support a dual-camera mode. If the players couldn't accept the over-the-shoulder view, they could also experience the game from a first-person perspective.



Actually, Chen Mo was also paying attention to the discussion of the future of the video game industry, but as someone who had been lurking around for tens of thousands of years, he wouldn't participate in such discussions.

This was mainly because of his current influence. Every word he said would be interpreted repeatedly by the other designers and players, and could even be seriously misinterpreted. Therefore, Chen Mo couldn't be bothered to say much, and didn't even accept any interviews.

What would the final form of games look like in the distant future?

No one knew, but it must be an era of infinite variety. With the continuous innovation of technology and the development of human imagination, all kinds of game genres would be colorful. For example, MMORPGs like World of Warcraft, which seemed to be on the verge of extinction, would become the dominant game genre with the help of the next-generation VR in many years.

Obviously, it was too early to say which game genre was going to be phased out.

Many video game designers suspected that cinematic games were no longer suitable for next-generation VR. However, Chen Mo was going to prove everyone wrong with this unique work.

"What does the future of games look like?"

"Perhaps games are the future itself."

Chen Mo looked at the technology tree on the virtual bracelet and said thoughtfully.





Lin Xue yawned as she got out of the gaming pod.

This was a seaside mansion. Although Lin Xue would come here every day when she logged into World of Warcraft, it was only from the bedroom to the entrance of World of Warcraft. She hadn't touched the other fun things in a long time.

One had to admit that World of Warcraft was indeed poisonous. Lin Xue was now the leader of the guild, and she would come online every day to organize events, even more punctual than her own livestreams.

The little fatty of Three Days and Two Pigeons was also heading towards being the main tank of the guild. Many viewers thought that internet addiction could cure the streamer's laziness …

Although she was sleepy during the day, she would feel much better after entering sleep mode. Lin Xue stretched lazily. If it wasn't for the fact that she had just entered the gaming cabin, she would have thought that it was a normal morning.

"I'll clear a few quests today, earn some money, and then prepare for the guild event …"

Lin Xue thought as she walked towards the entrance of World of Warcraft, the Dark Portal. However, when she was completely unprepared, a thick stone pillar suddenly smashed in front of her!

Boom!!

This thick stone pillar was like a small mountain crashing down, even causing Lin Xue to feel the ground shake.

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