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Home > Fantasy > Almighty Game Designer > Chapter 1109

Chapter 1109

Words:1549Update:22/07/09 04:03:52

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While World of Warcraft took the world by storm, it also had a huge impact on the video game industry.

In fact, before World of Warcraft was released, many VR games had been released into the Matrix Game Pod, and the sales were quite good.

However, after World of Warcraft was released, other games that were released at the same time didn't do well.

This was because World of Warcraft was a game that required a fixed amount of money every month. Apart from the monthly card, many players also had to buy money to pay for expenses in the game, such as purple equipment, horses, materials … Money was needed everywhere.

More importantly, World of Warcraft took up a lot of time for the players.

Although the developers recommended playing the game in sleep mode at night, there were definitely hardcore players who used their time to play World of Warcraft during the day.

After all, the game had a lot of content. Even if it was released twenty-four hours a day, there would always be something to do.

Therefore, after having their time and money taken up, many players didn't have the energy to play other games. It wasn't surprising that the other games released at the same time didn't sell as well.

Moreover, this game was different from the games Chen Mo had developed before.

In the past, games like "USA Apocalypse", "The Legend of Zelda", and "GTA" were also very good, but they were standalone games after all. Everyone's popularity basically lasted for two to three months. After this period of time passed and the players had completed the story, they would turn their attention to other games.

As long as other video game companies didn't release Chen Mo's new games at the same time, they would be able to sell well.

However, World of Warcraft's popularity didn't only last for two to three months, it could even last for two to three years …

This made other video game companies very conflicted. A MMORPG that no one had high hopes for not only became popular, but it was also extremely popular.

Most importantly, this changed the mindset of many video game designers.

Although Chen Mo's previous AAA games had revolutionary concepts like 'cinematic games' and 'open world', they were still within a certain framework. However, World of Warcraft's impact on the VR industry was more similar to League of Legends and PlayerUnknown's Battleground.

This even caused a lot of discussion among video game designers. What was the future of VR?

"From the Matrix Shopping Mall to World of Warcraft, Chen Mo's thinking is clearly focused on the virtual world."

"I have to admit that the players' need for social interaction will always occupy a very important position. In the past, AAA masterpieces dominated, perhaps only because our technical level wasn't up to par, so in a special historical period, we were in a special state. But with the advent of sleep mode, the players' gaming time will be greatly extended, and the concept of next-generation VR and virtual worlds will become more and more mainstream. "

"Moreover, the current standalone games have a very fatal flaw, which is that the content of the game is limited. It's very difficult to generate sustained income for a period of time. Most players will not consider experiencing the plot a second time after experiencing it once. The popularity of World of Warcraft probably represents the return of MMORPGs. "

"This kind of return is definitely not as simple as the last radiance of the setting sun. It's more like the Renaissance. It's the old content glowing with vitality after obtaining a new platform."

However, there were also many designers who disagreed.

"World of Warcraft is as popular as League of Legends and PlayerUnknown's Battleground. When League of Legends came out, how many designers mistakenly thought that MOBA games were the future? "

"Until now, there has only been one truly successful MOBA game in the world, and that's League of Legends. The other MOBA games that followed the trend didn't even make a splash. Games like PlayerUnknown's Battleground are in a slightly better position, but not by much. "

"Reality has proven that the emergence of such popular games is the result of a combination of many factors. Not to mention anything else, who has the confidence to create the next World of Warcraft? No one, right? But I believe that through hard work, we can create the next Uncharted Waters or Dark Souls. Of course, even if the quality isn't up to par, it's still possible to create something similar. "

"Therefore, it's pointless to dwell on the current success of World of Warcraft. Even if the future belongs to MMORPGs, most of us designers won't be able to lead the trend."

The debate was intense.

In fact, the debate wasn't entirely focused on the direction of the game, but more on the disappointment and loss of traditional standalone games.

Although many people felt that this kind of debate was meaningless, for the game industry, 'how will the future of the game develop' was always a topic that people took delight in talking about.

When the designers saw that World of Warcraft had completely suppressed the popularity of the AAA games released at the same time, it was hard for them not to feel disappointed. Some designers even felt that their years of hard work and accumulation seemed to have been in vain, which was unacceptable to many people.

Many designers were conflicted. Would the once popular 'cinematic games' not be able to continue their glory on the next-generation VR platform?

After all, even Chen Mo didn't plan on creating a cinematic game after the Matrix VR Pod had been around for so long.





World of Warcraft's statistics kept rising, and the number of active players and registered users kept breaking new records.

However, the development of World of Warcraft had come to an end. Although there was still some follow-up work to be done, the workload was already minimal.

Chen Mo, on the other hand, was considering developing a new game while World of Warcraft was still being developed.

In fact, Chen Mo had been considering many of the things that the designers were considering.

Chen Mo always had a preference for cinematic games. Just like US Armageddon, cinematic games had a core advantage that other types of games didn't have, which was the unparalleled sense of immersion and immersion.

However, cinematic games faced a problem on the next-generation VR platform.

It was its core strength that had become its weakness.

Next-generation VR allowed players to teleport their souls into the body of their characters, and they would feel like they had 'transmigrated'.

On the other hand, cinematic games often placed strict restrictions on the players' actions. The players' combat movements and actions were all planned out, and the price of reducing the degree of freedom was to give the players an unparalleled visual experience. Most importantly, the third-person perspective allowed the players to always see the handsome backs and movements of the characters.

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