The reason why the Plaguelands and the East and West maps were so deeply rooted in people's hearts was because they contained so much of Azeroth's history and emotions.
Many players who saw Uther's Tomb would exclaim, "Ah, Uther! I know him, isn't that the Paladin in Warcraft? I heard that he was killed by Arthas and buried near Andorhal. So it's here! "
This feeling was the unique magic of World of Warcraft.
… …
After a long struggle, the first batch of Liver Kings finally reached level 60.
Looking back at the time they had spent on this game, they couldn't even begin to describe it in words.
Many people thought about how they had wanted to buy a monthly card at the beginning?! What a freaking Stone Lezhi …
Also, did they think that maxing out the game was the end of it? Haha, it was too clear.
When the players reached level 60, they realized that there were so many things to do …
Even though everyone had maxed out their levels, there were still many quests waiting for everyone to complete in places like the Plaguelands, Winterspring, and Silithus. There was no lack of classic quests that gave good rewards.
Moreover, in order to upgrade their equipment, they had to go to all kinds of Level 60 Instance Dungeons, such as Stratholme, Scholomance, Blackrock Abyss, and so on. Many players, in order to gather a full set of Blue equipment, formed a fixed party to go to Instance Dungeons.
Money was also a big problem. Many players had to save up to buy their own mounts, which was a big expense.
The main reason was that the game hadn't been out for too long, and the first batch of players had just reached level 60. Everyone was waiting to save up to buy a mount, but there was no market for it. No one was willing to sell it at a high price. As such, these players began to think of all sorts of ways to earn money, such as training their professional skills, selling ores and herbs, making bags and equipment, and so on.
Warlocks and Paladins were very happy because they didn't need to buy a mount. They could directly obtain their own exclusive mounts through quests. However, this process was equally painful. For example, a Warlock would have to go to the Burning Steppes to accept quests, then go to Felwood Forest and Winterspring to kill monsters, then go to Scholomance to have a heart-to-heart talk with Ras Frostwhisper, and finally go to Mallet of Misfortune.
At this time, everyone was still having a hard time fighting Stratholme and Scholomance. The top players were still able to farm the bosses, but it was very difficult. Many of the bosses depended on luck. Even if they managed to clear it this time, they would be wiped the next time.
Moreover, Scholomance wasn't a place where you could enter whenever you wanted. You needed a key. This key was even more complicated. You needed to run from the Plaguelands to Gadgetzan, then to Un 'Goro Crater, and finally to the ruins of Andorhal to kill Alaki to get the skeleton key.
It was fine if they didn't want to do quests, but they needed a Thief with a 300 Unlock Skill in the team …
Well, many players thought about it and decided to do the quest …
The Unlock skill for Thieves was also very difficult to train. This was because at the beginning, no Thief would pay attention to training Unlock. They were all busy levelling up. By the time they realized that they needed to train Unlock, they would have to run all over Azeroth.
From the Lakeside Town to the Western Wilderness, then to the Temple of Hakkar, then to Zul 'Farrak, then to the Blackrock Spire …
Some Thieves didn't like the hassle, so they bought chests from players who studied Engineering. This was another huge expense. Even players who were good at playing would have to spend five to six hours just to train Unlock.
However, a Thief who could raise their Lockpicking skill to 300 would be highly sought after wherever they went. This was because in the 60s, the vast majority of high-level dungeons required a key to enter. Whether it was Stratholme, Scholomance, or Misfortune, or the Black Dragon Princess and Blackwing's Nest, most players were too lazy to go there when considering the complexity of the quests in Scholomance.
At this time, as long as there was a Thief with a 300 Lockpick skill, they would be able to enter most of the locked dungeons without any hindrance. This increased the convenience of the dungeon by several levels. Moreover, for Thieves, their hard work in Lockpicking had finally paid off. It was a wonderful feeling.
This was one of the best elements of World of Warcraft in the 60s, which was the differentiation of classes.
This differentiation was not only reflected in the skills of the classes, but also in the irreplaceable nature of certain classes.
For example, Thieves' Unlock quest, Hunters' Epic Bow quest, Priests' Epic Magic Staff quest, Warlocks' and Paladins' Thousand Horses quest.
At that time, Shamans even had to complete quests to learn Fire, Water, and Water Totems. The quest to learn Water Totems required them to cross three maps and dive into the sea. Of course, after this quest, the players' sense of identity with their own class skyrocketed. They felt that their class was unique and irreplaceable.
… …
At this time, Qian Kun was madly farming mobs in Blackrock Abyss.
"I knew it. Why did this quest suddenly stop? If I didn't sneak a peek at Zheng Hongxi's quest list, I might have missed this quest …"
In fact, Qian Kun had already run Blackrock Abyss many times. He didn't need much equipment, but why did he come back …
It was a long story.
Although Qian Kun was in charge of the combat and checkpoints of the game, he knew nothing about the story and quests. This was because Zheng Hongxi was in charge of the quest system and kept it strictly confidential. Qian Kun didn't know how the various quest lines developed or what the rewards were.
When he was leveling in the Burning Steppes, he received a quest to kill a Black Dragon. After completing it, the NPC made him run errands like crazy. From Lakeside Town to Stormwind City, from Stormwind City to Lakeside Town, and then back to Burning Steppes …
Qian Kun almost vomited. If not for the fact that the quest seemed complicated and might have good rewards, he wouldn't have gone through so much trouble.
Simply put, the Burning Steppes was threatened by the Draconians and the Dark Iron Dwarves, which could endanger the safety of the Redridge Mountain. So, the mayor of Lakeside Town sent him to Stormwind City to ask for help. In the end, the Countess of Stormwind City was thrown out. The duke said that since the Countess wasn't willing, he had to deal with it himself.
After going through so much trouble and running until his legs broke, Qian Kun finally locked onto a key character: Marshal Windsor. After spending so much effort to find him in the Blackrock Abyss prison, he found that he had gone mad and the quest was cut short.
Qian Kun was dumbfounded. That's it?
Qian Kun couldn't accept this. I ran until my legs broke, and you didn't give me any quest, and then the quest line was cut off??
He didn't believe it and secretly flipped through Zheng Hongxi's quest list. He found that there were still follow-up quests, but they required him to kill mobs in Blackrock Abyss and drop them randomly …
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