The year 2004 was destined to be a historical event in China's online gaming circle.
Shortly after the start of the year, the two major 3D online games completed their closed beta testing.
However, the closed beta testing had nothing to do with most gamers.
Only elite gamers were selected for the beta testing, so there weren't many beta testers.
Countless people were still looking forward to seeing how fun the two games would be.
It was different from the previous era where activation codes were required.
Most of the major gaming companies had already canceled the activation code strategy.
Especially when the two major competitive games appeared, the activation code would only hinder the game's promotion.
Therefore, even though the closed beta testing was not the open beta testing, it was still a competition for the major gaming companies.
For the major gaming companies, the closed beta testing was equivalent to the open beta testing.
It could even be said that the closed beta testing was more important than the open beta testing.
Because the closed beta testing was popular, the open beta testing would be popular.
If the closed beta testing failed, the open beta testing would be a foregone conclusion.
For the time being, there hadn't been a game that failed the closed beta testing and became popular in the open beta testing.
"Brothers, today is the official closed beta testing of World of Warcraft and Kyushu. Which one are you going to play?"
"I don't know, it depends on everyone."
"I'm going to play World of Warcraft."
"Damn, aren't you a fan of Huanyu Technologies? How are you going to play World of Warcraft?"
"I want to play Kyushu too, but some players in the closed beta testing said that World of Warcraft is more fun and classic. I'm going to play it for a while. If it's not fun, I'll play Kyushu later. "
"Uh, I'll play Kyushu first."
For some reason, the two major gaming companies decided to start the closed beta testing on the same day.
However, the timing was slightly different.
World of Warcraft started at 13 PM, which was 1 PM.
Kyushu started at 18 PM.
Both games had their own fans and their own gaming groups.
However, World of Warcraft seemed to be more popular than Huanyu Technologies.
Moreover, Kyushu started a few hours later than World of Warcraft.
Although a few hours later wouldn't determine the winner, the two of them were very close to each other.
However, when the two sides were so close in strength and had already engaged in a real battle, even though being a step late wouldn't be fatal, it would definitely be the first to lose.
…
"Everyone, get ready."
"The closed beta testing is about to start. I don't want any accidents to happen."
"This is the most crucial battle for NetEase. I believe everyone knows the importance of this battle."
At the NetEase headquarters, Ding Lei personally came to the World of Warcraft gaming department.
Everything went smoothly.
In itself, World of Warcraft was a super masterpiece that attracted a lot of attention.
Coupled with the good reputation of the closed beta testers.
In addition, under Ding Lei's supervision, Huanyu Technologies did a good job in promoting World of Warcraft.
As long as World of Warcraft started testing, the data would definitely be beautiful.
When the clock pointed to 13 o 'clock, Ding Lei personally pressed the start button.
World of Warcraft, which had been brought back from Blizzard's side, was officially in closed beta.
"The testing has begun. Brothers, let's go."
"The server is open. Go, go, go."
"Tell everyone, you must choose a mage, you must choose a mage."
"Why?"
"Of course. Mages have always been the sons of Blizzard. No matter how many revisions have been made, Mages have always dealt the most damage in the Blizzard Warcraft series."
A few players who had participated in the closed beta testers were giving instructions in the YY group chat.
Although YY was owned by Huanyu Technologies, NetEase and Huanyu Technologies were competitors. But even if they were competitors, they liked using YY very much. NetEase was not worried that Huanyu Technologies would restrict them. That was simply impossible. Apart from the fact that it was against Huanyu Technologies' strategy, they were also using YY to increase the stickiness of YY.
NetEase believed that Huanyu Technologies would not suppress their other software just because of the game.
Especially Huanyu Technologies' instant messaging.
Ding Lei knew very well that although it seemed like Huanyu Technologies' most profitable product was the game.
But the game was just for them to make money.
The real core had always been their instant messaging.
"Where's the backend data?"
"Boss Ding, it's here. Take a look."
The programmer pulled out the backend data.
This data included the number of people registered, the number of people online at the same time, the time spent online … etc.
However, Ding Lei was most concerned about the number of people online at the same time.
No matter how many people registered, if there were not many people online at the same time, it would still be a failure.
A successful game not only needed a large number of people registered, but also a large number of people online at the same time.
Otherwise, he would not be able to make much money.
Of course, the number of people online at the same time was also the most important indicator for game companies.
"50,000."
10 minutes.
The number of people online at the same time for World of Warcraft broke the record of 50,000.
This made Ding Lei's heart beat violently.
This was the highest number he had ever seen in all his years of operating online games.
Moreover, it was not over yet.
Because it had only been 10 minutes.
But from the fact that World of Warcraft broke the record of 50,000 people online at the same time in 10 minutes, it could be seen that World of Warcraft was destined to be popular.
"100,000."
"150,000."
"200,000."
It was the same number as expected.
As the time spent online in World of Warcraft increased, more and more players entered World of Warcraft.
At the same time, the number of people online at the same time in World of Warcraft was constantly being refreshed.
"Oh my god, 200,000, 200,000."
Ding Yingfeng shouted excitedly.
"Boss Ding, Boss Ding, we broke the record of 200,000 people online at the same time."
Although it broke the record of 200,000 people online at the same time, it did not break the record of Huanyu Technologies.
But it did not matter.
3D games were different from 2D games.
There was always a process of adapting to 3D games from 2D to 2D games.
Of course, this was not the main point.
The main point was, on the first day of the beta, or rather, before the first day ended, they broke the record of 200,000 people online at the same time.
Such a number was far beyond their imagination.
Based on this situation, the highest number of people online at the same time in the beta was only 200,000.
Once they entered the open beta, they could definitely double the 200,000 to 400,000 to 500,000.
What did it mean to have a record of 500,000 people online at the same time?
Then, let's do some calculations.
World of Warcraft used the point card system. One hour was 40 cents, so 24 hours a day would be 9.6 yuan.
9.6 multiplied by 30 days a month, then by 500,000, the monthly income would be 140 million.
Of course, it was impossible to have 500,000 people online at the same time for 24 hours. Even with a 20% discount, it would still be 100 million.
In other words, the annual income would be 1.2 billion. After deducting the cost, they would make at least 800 million.
In just one year, NetEase would be able to earn back the agency fees they paid to Blizzard.
As for the rest, it would be pure profit.
If they went one step further and made World of Warcraft a million people online at the same time, it would really be …
"Good, good."
Ding Lei's heart was in turmoil.
Before this, he had never thought that the game he made would break the million people online at the same time.
In his eyes, as long as he made a game with a million people online at the same time, he would be able to dominate the Internet.
Just like Huanyu Technologies.
Why did Huanyu Technologies dare to do all kinds of things, including the mobile phone?
Why was NetEase unable to do all kinds of things and restricted in all kinds of ways?
Was it because Huanyu Technologies was so awesome?
Was it because the CEO of Huanyu Technologies, Chen Yu, had a lot of ideas?
It was just a dime.
No, no, no …
None of these.
It was not because Huanyu Technologies was so powerful.
It was also not because Chen Yu was so awesome.
It was because they had money.
If they did not have money, even if Chen Yu had the ability to reach the heavens, he would not be able to realize his ideas.
All of a sudden.
Ding Lei realized that World of Warcraft had given him the ambition to enter other fields.
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