In addition, He An also noticed that the sizes of the buildings and units in Mission and Choice were very different. A ground base was several times the size of a space starship. A space starship was dozens of times the size of an ordinary spaceship, and an ordinary spaceship was dozens of times the size of the smallest single combat unit, the Skylark.
Thus, the entire map of Mission and Choice would appear very huge. At the highest and lowest point of view, the scale would change drastically. At the lowest point, one could see the details of the Skylark Warrior's armor, and at the highest point, one could see the entire view of a large ground base.
When the camera zoomed in to the sky, the Skylark warriors on the ground looked like ants.
Different units were distributed at different heights. The space starship was at the highest level, followed by ordinary spaceships, and then the Skylark Team that descended from the spaceship to the ground.
Thus, players had to adjust their perspective frequently in order to better observe the overall view of the battlefield.
The problem was obvious: the machine's configuration was very high, and it was inconvenient to operate.
In classic RTS games like Fantasy Battle and Starcraft 2, the proportions of various units were distorted. Many units were dozens of times bigger in the settings, but in the game, they were only less than twice as big.
That was because RTS games required a lot of operations and a high degree of balance.
What was the movement speed of a large space carrier and a reconnaissance plane if they were to do it according to their real size? Would they cover each other and cause players to ignore them? Would it be difficult to operate a small unit? Would the damage caused by a small unit attacking a large unit be very limited? Would it be very unscientific for a team of soldiers to blow up the main base with machine guns?
RTS games were ultimately just games, not war simulators. These problems were difficult to solve and almost impossible to solve. Thus, traditional RTS games greatly sacrificed authenticity for balance and maneuverability.
Mission and Choice did the opposite, ensuring authenticity to the greatest extent. However, this also meant that the game's balance and maneuverability were completely gone.
In traditional RTS games, 30 soldiers could easily destroy a tank. However, in Mission and Choice, no matter how many machine gunners there were, they could only be beaten up when they encountered large ground heavy equipment.
In He An's opinion, this undoubtedly increased the chances of the game failing.
However, the difficulty of the game was indeed very low.
He An was old. His reaction speed and hand speed were far from being comparable to a young person's, but it wasn't too difficult for him to complete the controls in the game.
For example, the most basic combat unit, the Skylark Squad, was composed of five Skylark Warriors. The next level was a battleship, and the next level was a small battleship formation. The next level was the battle group of the mothership …
Players could give orders to any level of formation, and the selection of the enemy was also based on the formation.
For example, giving orders to the entire starship's battle group to attack the enemy's main force was actually similar to "F2A".
However, the difference was that all the units in Mission and Choice had a certain level of intelligence. They would not charge forward foolishly. Instead, they would maintain a specific formation and not fight too ugly.
Of course, players could also order a team or a battleship to carry out other missions.
However, such a high degree of freedom was not commonly used. Most of the time, they could just give orders to the combat formation level. Even if they were to operate these spaceships or soldiers one by one, the final effect might not be better than directly attacking.
Therefore, even for someone as old as He An, it was not strenuous for him to operate it. He did not feel that it was difficult to operate.
However, this did not mean that the combat experience in the game would be good because all the units in it would run around!
Some spaceships would even suddenly escape the battlefield. Even if players gave them orders individually and repeatedly operated, they would not be able to pull them back. It was a willful act.
There were even some spaceships that would inexplicably crash into cliffs or crash while flying in extreme panic. He An was dumbfounded as he watched.
Since there was no plot, the DEMO started fighting as soon as it was released.
The main thing He An had to do was to give orders to the team to attack the Zergs. He had to constantly deal with the warning messages sent by AEEIS and respond.
There were a lot of warning messages, but it was not a big problem to ignore them. AEEIS would deal with them himself if he ignored them for a while.
About twenty minutes later, the battle ended.
He An might have been stumbling on his first time learning and playing many things on the spot. The final rating was not high, but he still successfully passed this DEMO.
Pei Qian asked expectantly, "Teacher He, what do you think?"
He An remained silent for a moment before deciding to tell the truth.
"There's definitely no problem with the game's graphics. It's well-made, and the scenes during the war are also very gorgeous. It gives people the feeling that the battle is very intense."
"However …"
"These soldiers are often out of control. That's too uncomfortable! Many situations where they could have won were completely annihilated because the soldiers had their own thoughts. That's too infuriating! "
"This is an RTS game. This kind of game experience is very difficult for me to accept."
Hu Xianbin quickly said, "Oh, Boss He, the AI of the soldiers is still being developed, so it's relatively simple and brainless. Once the AI is done, the soldiers' choices will be more diverse and intelligent. The experience should be better. "
He An was silent for a moment. "In other words, there will be more ways to not listen to me?"
Hu Xianbin: "Er … you can understand it that way."
He An: "…"
After a moment of silence, he looked at Pei Qian. "Boss Pei, don't blame me for being straightforward. I'm mainly worried about wasting money. After all, 500 million yuan is not a small sum. It's better to spend money to enjoy and buy luxury cars and mansions than to waste it."
"The game's AI might affect the gaming experience, but I think that with the current AI technology, even if the game's AI is completed, it will not improve the game's combat experience much."
"I can only say that the current DEMO is a silver spearhead. It looks good, but it's useless. There's absolutely no problem with the graphics, but the gameplay can't attract me at all. "
"Good graphics means that the computer configuration requirements are high, and it will further shrink the gaming community. That's very disadvantageous for a game with such a huge investment. "
"How much of that 500 million yuan is left? It's not too late to stop losses now. Change the gameplay, make use of the current art resources, and make a new game. It won't be like losing all 500 million yuan. "
Pei Qian could not help but smile.
Lose everything?
That's great!
When the game was first established, Pei Qian had already explained the basic design ideas of the game to He An. He had received a reply that it would definitely incur losses. However, the game had not been created after all. Pei Qian still felt uneasy.
Now that He An had played the game's DEMO, he still felt that the game would definitely incur losses. What's more, they would lose everything. This was undoubtedly a shot in the arm for Pei Qian!
However, Hu Xianbin was unhappy.
He frowned slightly, disagreeing with He An's decision to sentence Mission and Choice to death.
That was because this was just a DEMO. The plot had not been added, and the content was missing. Wasn't it too early to say that it would definitely fail?
Most importantly, this was Boss Pei's idea!
How could Boss Pei's idea be wrong?
Thus, Hu Xianbin subconsciously wanted to say a few words to refute.
He An might be a senior, but different designers would have different views on games. There would be differences in opinions from time to time, and they would even quarrel when they were intense.
As a designer, it was normal for him to confidently express his thoughts and improve his understanding and design standards in the process of debating with other designers.
However, Pei Qian could tell that Hu Xianbin was unconvinced. He immediately patted him on the shoulder, making him swallow his words.
Pei Qian did not want Hu Xianbin and He An to have a battle here. That would be meaningless.
He An had just said that this game would definitely incur losses. Pei Qian could not be happier.
He smiled and said, "Teacher He, you're right! I completely agree! "
"Alright, we're done watching the game. Let's go back to Fish-Catching Internet Cafe and have a cup of coffee. It's my treat."
Hu Xianbin's frown eased when he saw Boss Pei's attitude. He instantly felt relieved.
I'm getting carried away. Boss Pei is a confident and tolerant attitude!
As a relatively young designer, it was indeed easy for him to argue with others. After all, to become a designer, one had to be extremely confident and defend their own views.
It was inevitable that there would be arguments when both designers thought that they were right.
However, Boss Pei had obviously reached another realm. He did not argue with others not because he was not confident in himself, but because he was too confident in himself. That was why he laughed it off and did not bother to argue.
He An was a senior after all. It was normal for him to not be able to keep up with the latest game design trends and not be able to see the shine of Mission and Choice. Boss Pei did not explain much but followed the old man's instructions. That was right.
Thus, Hu Xianbin smiled and said, "Alright, Boss Pei. I'll continue working."
Pei Qian chuckled and led He An out of Tengda Games, preparing to return to Fish-Catching Internet Cafe for a seat.
He An followed Pei Qian for two steps, but the more he thought about it, the more he felt that something was amiss.
"Boss Pei, you said that you completely agree with me, but you have no intention of changing at all."
"Isn't it too perfunctory even if you're trying to fool an old man?"
"Do you think that I'm old and my understanding of the game can't keep up? I might not understand even if you explain, so you might as well not explain and just go along with me?"
Pei Qian immediately denied this statement very sincerely. "How is that possible!"
"Mr. He, what I said is absolutely sincere. I completely agree with what you said."
"However … this game has already reached this level. It's not appropriate to change it anymore. We might as well finish it."
"It doesn't matter if we incur losses."
He An was shocked. However, he could not tell if Boss Pei was joking from his expression.
It didn't matter? It didn't matter?
That was 500 million yuan!
He An remained silent for a moment. "Heh, I can tell, Boss Pei. You're confident. You agree with my question, but you don't change it. That means you have a better solution. "
"Alright, I'll wait and see!"
Pei Qian: "?"
Pei Qian felt very helpless looking at the old man's confident gaze.
There was really no way to explain!
Since that was the case, there was no need to explain. He would treat He An to a meal and thank him properly when Mission and Choice was released and he lost everything.
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